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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 23:52:15 +09:00

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---
id: wiki-2026-0508-마이크로-인터랙션-micro-interactions
title: 마이크로 인터랙션(Micro-interactions)
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [Micro-interactions, 마이크로 인터랙션, UI 마이크로 애니메이션]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [frontend, ux, animation, interaction-design]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: typescript
framework: react
---
# 마이크로 인터랙션(Micro-interactions)
## 매 한 줄
> **"매 작은 반응이 매 신뢰를 만든다"**. 매 single-purpose UI feedback (clicked button squish, toggle slide, validation tick) 의 사용자 의도 confirm + 시스템 상태 communicate. Dan Saffer (2013)이 명명, 매 modern design system (Material 3, Apple HIG 2026)의 backbone.
## 매 핵심
### 매 4단계 구조 (Saffer)
- **Trigger**: user action (click, hover, scroll) or system event.
- **Rules**: what happens (state machine).
- **Feedback**: visual/audio/haptic response.
- **Loops & Modes**: long-term behavior (meta-rules).
### 매 4가지 기능
- **Status communication** — loading spinner, progress bar.
- **Feedback** — button press depression, form 검증 shake.
- **Demonstrate result** — like 의 heart fill animation.
- **Visualize state changes** — toggle on/off, theme switch.
### 매 응용
1. **Form validation** — inline feedback (real-time check).
2. **Loading states** — skeleton, spinner, progress.
3. **Notifications** — toast slide-in/out.
4. **Gestures** — swipe to delete (iOS Mail).
5. **Empty states** — illustration + CTA.
## 💻 패턴
### 1. Button press feedback (Framer Motion)
```tsx
import { motion } from 'framer-motion';
export function PressableButton({ children, onClick }: { children: React.ReactNode; onClick: () => void }) {
return (
<motion.button
whileTap={{ scale: 0.95 }}
whileHover={{ scale: 1.02 }}
transition={{ type: 'spring', stiffness: 400, damping: 17 }}
onClick={onClick}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}
```
### 2. Toggle switch (state visualization)
```tsx
import { motion } from 'framer-motion';
import { useState } from 'react';
export function Toggle() {
const [on, setOn] = useState(false);
return (
<button
onClick={() => setOn(!on)}
className={`w-14 h-8 rounded-full p-1 ${on ? 'bg-green-500' : 'bg-gray-300'}`}
aria-pressed={on}
>
<motion.div
className="w-6 h-6 bg-white rounded-full shadow"
layout
transition={{ type: 'spring', stiffness: 500, damping: 30 }}
style={{ marginLeft: on ? 'auto' : 0 }}
/>
</button>
);
}
```
### 3. Like heart burst (demonstrate result)
```tsx
import { motion, AnimatePresence } from 'framer-motion';
export function LikeButton({ liked, onToggle }: { liked: boolean; onToggle: () => void }) {
return (
<button onClick={onToggle} aria-label={liked ? 'Unlike' : 'Like'}>
<AnimatePresence mode="wait">
<motion.svg
key={String(liked)}
initial={{ scale: 0.5, opacity: 0 }}
animate={{ scale: liked ? [1, 1.4, 1] : 1, opacity: 1 }}
transition={{ duration: 0.3 }}
fill={liked ? '#ef4444' : 'none'}
stroke="#ef4444"
viewBox="0 0 24 24"
width={32} height={32}
>
<path d="M12 21l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.18L12 21z" strokeWidth="2"/>
</motion.svg>
</AnimatePresence>
</button>
);
}
```
### 4. Toast notification (status)
```tsx
import { motion, AnimatePresence } from 'framer-motion';
export function Toast({ message, show }: { message: string; show: boolean }) {
return (
<AnimatePresence>
{show && (
<motion.div
initial={{ y: 100, opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
exit={{ y: 100, opacity: 0 }}
transition={{ type: 'spring', stiffness: 300, damping: 30 }}
className="fixed bottom-4 right-4 bg-gray-900 text-white px-4 py-2 rounded shadow-lg"
role="status"
>
{message}
</motion.div>
)}
</AnimatePresence>
);
}
```
### 5. Form validation inline shake
```tsx
import { motion } from 'framer-motion';
export function ShakeInput({ error, ...props }: { error: boolean } & React.InputHTMLAttributes<HTMLInputElement>) {
return (
<motion.input
animate={error ? { x: [0, -8, 8, -8, 8, 0] } : { x: 0 }}
transition={{ duration: 0.4 }}
className={`border rounded px-3 py-2 ${error ? 'border-red-500' : 'border-gray-300'}`}
aria-invalid={error}
{...props}
/>
);
}
```
### 6. Loading skeleton (status)
```tsx
export function Skeleton({ className }: { className?: string }) {
return (
<div
className={`animate-pulse bg-gray-200 rounded ${className}`}
aria-busy="true"
aria-live="polite"
/>
);
}
// usage: <Skeleton className="h-4 w-32" />
```
### 7. Reduced-motion respect
```css
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
transition-duration: 0.01ms !important;
}
}
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| 단순 hover/press | CSS transition 충분. |
| State change (toggle, modal) | Framer Motion `layout` + spring. |
| Complex sequence (onboarding) | Lottie (After Effects export) 또는 Rive. |
| Performance-critical (60fps mobile) | Web Animations API + GPU-only props (transform, opacity). |
| Accessibility | `prefers-reduced-motion` 매 항상 respect. |
**기본값**: Framer Motion + spring 매 React 매 default. Tailwind animate utilities 매 simple cases.
## 🔗 Graph
- 변형: [[Framer Motion]]
- Adjacent: [[디자인 시스템]] · [[Web Animations API]]
## 🤖 LLM 활용
**언제**: state change confirmation, status communication, delight moments, error recovery.
**언제 X**: 매 사용자 critical path 막는 long animation, accessibility 무시 의 flashy effects, 매 30fps 떨어지는 micro interaction.
## ❌ 안티패턴
- **Animation overload**: 매 page 의 every element 의 animate — visual noise.
- **Slow durations**: >400ms 의 micro interaction — feels sluggish (sweet spot 100-300ms).
- **Ignoring reduced-motion**: 매 vestibular disorder 사용자 unusable.
- **Layout-triggering animation**: `width`/`height` animate — paint thrash. Use `transform: scale`.
- **Decorative-only**: feedback 없이 매 just for show — 매 noise.
## 🧪 검증 / 중복
- Verified (Saffer "Microinteractions" 2013, Material 3 motion guidelines, Apple HIG 2026).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — full content with 4-stage structure + 7 Framer Motion patterns |