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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
175 lines
6.2 KiB
Markdown
175 lines
6.2 KiB
Markdown
---
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id: wiki-2026-0508-hyperinflation-in-closed-loop-sy
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title: Hyperinflation in Closed Loop Systems
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category: 10_Wiki/Topics
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status: verified
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canonical_id: self
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aliases: [Game Hyperinflation, Virtual Currency Crash, Axie SLP Crash]
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duplicate_of: none
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source_trust_level: A
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confidence_score: 0.9
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verification_status: applied
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tags: [game-design, economy, hyperinflation, web3-game]
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raw_sources: []
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last_reinforced: 2026-05-10
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github_commit: pending
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tech_stack:
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language: economy-pathology
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framework: closed-loop-economy
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---
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# Hyperinflation in Closed Loop Systems
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## 매 한 줄
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> **"매 sink 부재 + 매 unbounded faucet → 매 매 currency value 의 매 collapse"**. 매 Hyperinflation 은 매 game economy 의 매 pathological state — 매 currency velocity 의 매 폭증 + 매 purchasing power 의 매 매 collapse. 매 historical: 매 Diablo 3 RMAH (2012), 매 RuneScape duping (2017), 매 Axie Infinity SLP (2022). 매 closed-loop 일수록 매 위험 — 매 매 currency 가 매 game 외부로 매 escape 못 함.
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## 매 핵심
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### 매 Causes
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- **Faucet > Sink**: 매 매 currency 매 inflow 가 매 sink 초과.
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- **Botting/Duping**: 매 매 supply 의 매 매 unauthorized expansion.
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- **Tokenomics flaw** (Web3): 매 매 reward emission 가 매 demand 초과.
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- **Whale dump**: 매 매 large holder 의 매 simultaneous selloff.
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### 매 Symptoms
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- 매 NPC vendor item price 매 worthless 화.
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- 매 player-to-player trade 가 매 barter 회귀.
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- 매 새 player onboarding 비용 매 prohibitive.
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### 매 Mitigation
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- **매 Sink 추가**: 매 cosmetic, 매 housing, 매 tax.
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- **매 Faucet nerf**: 매 drop rate 감소.
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- **매 Currency burn**: 매 redemption-on-spend.
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- **매 Bot policing**: 매 detection + ban.
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- **매 Currency redenomination**: 매 nuclear option (e.g., 1000:1 swap).
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### 매 응용
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1. Diablo 3 (2012) — Real Money Auction House 매 inflation 매 acceleration → 매 2014 closure.
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2. EVE Online (2014) — Eyjólfur Guðmundsson 의 매 active management 매 hyperinflation 회피.
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3. Axie Infinity (2022) — SLP token 매 99% 가치 손실.
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4. RuneScape (2017) — duping bug 매 매 emergency rollback.
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## 💻 패턴
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### Pattern 1: Inflation Detection
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```python
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def detect_hyperinflation(monthly_cpi: list[float], threshold: float = 50.0) -> bool:
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# 50%+ MoM CPI = hyperinflation per economist convention
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if len(monthly_cpi) < 3: return False
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last_3 = monthly_cpi[-3:]
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return all(rate >= threshold for rate in last_3)
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# Axie SLP: 200%+ supply growth, 95%+ price decline
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```
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### Pattern 2: Emergency Sink Activation
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```typescript
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class EmergencySink {
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activated = false;
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trigger(cpi: number) {
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if (cpi > 30 && !this.activated) {
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this.activated = true;
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this.deployMeasures();
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}
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}
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private deployMeasures() {
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// 1. Increase NPC repair cost 5x
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config.repair_multiplier = 5.0;
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// 2. Add limited-time cosmetic at high price
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shop.addExclusive({ price: 10_000_000, duration_hours: 72 });
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// 3. Tax player-to-player trade (5%)
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market.tax_rate = 0.05;
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}
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}
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```
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### Pattern 3: Bot Detection (Behavioral)
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```rust
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struct BotSignal {
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actions_per_minute: f64,
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same_path_repetition: f64, // 0-1 cosine similarity
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no_chat_for_hours: u32,
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instant_perfect_reaction: bool,
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}
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fn classify(signal: &BotSignal) -> f64 {
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let mut score = 0.0;
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if signal.actions_per_minute > 60.0 { score += 0.3; }
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if signal.same_path_repetition > 0.95 { score += 0.4; }
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if signal.no_chat_for_hours > 24 { score += 0.1; }
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if signal.instant_perfect_reaction { score += 0.4; }
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score.min(1.0) // 0.7+ → flag for ban
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}
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```
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### Pattern 4: Currency Redenomination
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```csharp
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public class RedenominationOp {
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// Nuclear option — last resort
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public void Execute(decimal ratio = 1000m) {
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foreach (var p in AllPlayers) {
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p.Gold = Math.Floor(p.Gold / ratio);
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}
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foreach (var item in AllAuctions) {
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item.Price = Math.Floor(item.Price / ratio);
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}
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// Communication CRITICAL — pre-announce 30 days
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// Risk: player perceives as theft if mishandled
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}
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}
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// Real example: Brazil 1986 cruzado replace cruzeiro 1000:1
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```
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### Pattern 5: Tokenomics Sink Injection (Web3)
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```solidity
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// Solidity — pseudo SLP-fix
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contract GameToken is ERC20 {
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uint256 public stakeBurnRate = 5; // 5% burn on staking
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function stake(uint256 amount) external {
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uint256 burn = (amount * stakeBurnRate) / 100;
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_burn(msg.sender, burn); // permanent removal
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_transfer(msg.sender, vault, amount - burn);
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}
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}
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// Counters infinite SLP emission via deflationary sink
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```
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## 매 결정 기준
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| 상황 | Approach |
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|---|---|
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| 매 mild inflation (CPI 5-15%) | 매 sink 강화, 매 faucet 미세 조정 |
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| 매 moderate (15-50%) | 매 emergency sink + 매 bot purge |
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| 매 hyperinflation (50%+) | 매 currency burn event 또는 매 redenomination |
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| 매 Web3 token | 매 deflationary mechanism (burn on action) |
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| 매 botting 탐지 | 매 behavioral classifier + ban + 매 illicit gold removal |
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**기본값**: 매 monthly economic report (EVE QER 모델) + 매 automatic sink scaling.
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## 🔗 Graph
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- 부모: [[Economic-Analysis]]
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- 변형: [[Axie-SLP-Crash]]
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## 🤖 LLM 활용
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**언제**: 매 economy crisis 진단, 매 mitigation strategy 설계, 매 historical case study 학습.
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**언제 X**: 매 stable economy (매 normal sink/faucet operation 만 필요), 매 cosmetic-only economy.
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## ❌ 안티패턴
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- **No real-time monitoring**: 매 problem 감지 매 매 quarterly — 매 too late.
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- **Faucet nerf in panic**: 매 매 sudden drop rate 감소 — 매 player rage + retention crash.
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- **No bot enforcement**: 매 매 supply 의 매 매 unauthorized 확장 매 unchecked.
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- **Hidden tokenomics**: 매 매 player 가 매 emission curve 매 알 수 없음 — 매 trust 손실.
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- **Redenomination without notice**: 매 매 player 가 매 wealth 가 매 1000:1 로 매 변경 — 매 mass exodus.
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## 🧪 검증 / 중복
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- Verified (CCP QER, Axie Infinity Sky Mavis postmortem 2022, Diablo 3 RMAH closure announcement).
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- 신뢰도 A.
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## 🕓 Changelog
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| 날짜 | 변경 |
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|---|---|
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| 2026-05-08 | Phase 1 |
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| 2026-05-10 | Manual cleanup — Hyperinflation 의 cause/symptom/mitigation + 5-pattern (detect, emergency sink, bot, redenom, tokenomics) |
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