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2nd/10_Wiki/Topics/Frontend/Threejs WebGL Rendering Optimization.md
2026-05-10 22:08:15 +09:00

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---
id: wiki-2026-0508-threejs-webgl-rendering-optimiza
title: Threejs WebGL Rendering Optimization
category: 10_Wiki/Topics
status: duplicate
canonical_id: threejs-webgpurenderer
duplicate_of: "[[Threejs WebGPURenderer]]"
aliases: []
source_trust_level: A
confidence_score: 0.9
verification_status: redirected
tags: [duplicate, threejs, webgl, optimization]
last_reinforced: 2026-05-10
github_commit: pending
---
# Threejs WebGL Rendering Optimization
> **이 문서는 [[Threejs WebGPURenderer]] 의 중복본입니다.** Canonical 문서로 redirect.
## 핵심 요약 (specialization aspects)
- 매 WebGL backend 의 specific tip (draw call batch, frustum culling, texture atlas) 의 canonical 문서 안 의 cover.
- 매 2026 perspective: WebGPURenderer 의 default — WebGL 의 fallback only.
- 매 optimization concern (instancing, LOD, BVH, occlusion) 의 backend-agnostic — canonical 의 unified treatment.
## 🔗 Graph
- 부모: [[Threejs WebGPURenderer]] (canonical)
## 🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |