refactor(topics): 멀티 에이전트용 지식 재편 — _Common(공통 기본기) + Domain_* 구조

에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게
[공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류.
문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인).

- Topic_Programming → Domain_Programming (내부 구조 보존)
- Topic_Graphic → Domain_Design
- Topic_Business → Domain_Product
- Topic_General → Domain_General
- _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning),
  Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing)
- 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서)
- 빈 폴더 정리 (memory/procedures)
- 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Antigravity Agent
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---
id: wiki-2026-0508-mckinsey-problem-solving-test-ps
title: McKinsey Problem Solving Test (PST)
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [McKinsey PST, McKinsey Solve, Imbellus]
duplicate_of: none
source_trust_level: A
confidence_score: 0.9
verification_status: applied
tags: [game-design, assessment, gamification, business-strategy, recruitment]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: assessment-design
framework: simulation-based-testing
---
# McKinsey Problem Solving Test (PST)
## 매 한 줄
> **"매 paper case 의 from → 매 ecosystem simulation game 의 to"**. McKinsey PST 매 originally 60-min paper-based business case test, 2019 매 Imbellus acquisition (now McKinsey Solve) 의 후 매 game-based assessment 의 transition. 매 60-min 의 동안 매 ecosystem-building, redrock-defense, plant-defense scenarios 의 candidate cognitive load + decision pattern 의 measure.
## 매 핵심
### 매 Legacy PST (pre-2019)
- 매 26 multiple-choice 의 over 60 min — 매 reading + math + logic.
- 매 case-study format — exhibits, tables, charts 의 analyze.
- 매 ~70% pass threshold (region-dependent).
### 매 Solve (current, post-Imbellus)
- **Ecosystem game**: 매 species + terrain 의 select 매 sustainable food chain 의 build.
- **Redrock study**: 매 disease modeling — natural reserves 의 protect.
- **Plant defense**: 매 invasive species 의 against 매 strategy 의 deploy.
- 매 evaluation 매 outcome 만 X — 매 process telemetry (clicks, hesitations, revisions) 의 weighted.
### 매 What's measured (Solve)
1. **Critical thinking** — 매 incomplete data 의 from inference.
2. **Decision-making** — 매 trade-off navigation under time pressure.
3. **Metacognition** — 매 self-correction patterns.
4. **Situational awareness** — 매 emergent system constraints 의 grasp.
## 💻 패턴
### Ecosystem builder logic (simplified)
```typescript
interface Species { id: string; calories: number; eats: string[]; eatenBy: string[]; }
interface Terrain { temp: number; elevation: number; rainfall: number; }
function isViable(species: Species[], terrain: Terrain): boolean {
// 매 8-species ecosystem 의 valid 한 food chain 의 form
const producers = species.filter(s => s.eats.length === 0);
if (producers.length < 1) return false;
const apex = species.filter(s => s.eatenBy.length === 0);
if (apex.length !== 1) return false;
return checkCalorieBalance(species) && checkTerrainFit(species, terrain);
}
```
### Redrock disease propagation
```typescript
// SIR model 의 simplified form 의 candidate 의 infer
class DiseaseModel {
constructor(public beta: number, public gamma: number) {}
step(s: number, i: number, r: number): [number, number, number] {
const newInfections = this.beta * s * i;
const recoveries = this.gamma * i;
return [s - newInfections, i + newInfections - recoveries, r + recoveries];
}
}
```
### Process telemetry (Imbellus angle)
```typescript
interface Action { ts: number; type: 'select' | 'place' | 'undo' | 'submit'; payload: unknown; }
function metacognitionScore(actions: Action[]): number {
const undos = actions.filter(a => a.type === 'undo').length;
const submits = actions.filter(a => a.type === 'submit').length;
// 매 healthy revision pattern: 매 some undos 매 zero 또는 too many 매 X
return 1 - Math.abs((undos / Math.max(1, submits)) - 0.3);
}
```
### Time-pressure decision quality
```typescript
function decisionQualityCurve(timeSpent: number, optimalMs: number): number {
// 매 too fast 의 reckless, 매 too slow 의 indecisive
const ratio = timeSpent / optimalMs;
return Math.exp(-Math.pow(Math.log(ratio), 2));
}
```
### Cohort calibration
```sql
-- 매 candidate 의 raw score 의 against cohort 의 percentile
SELECT
candidate_id,
raw_score,
PERCENT_RANK() OVER (PARTITION BY test_window ORDER BY raw_score) AS percentile
FROM solve_results
WHERE test_window = '2026-Q2';
```
## 매 결정 기준
| 상황 | Approach |
|---|---|
| Pre-2019 candidate | Legacy PST format prep |
| Post-2019 candidate | Solve game-based prep |
| Hybrid markets | 매 firm communication 의 verify (some still use legacy) |
| Game design 의 reference | 매 Solve 의 process-as-signal pattern 의 study |
**기본값**: 매 2026 candidate 매 Solve 의 expect — process telemetry 매 outcome 의 못지않게 weighted.
## 🔗 Graph
- 변형: [[Imbellus]]
- Adjacent: [[Algorithmic Rhetoric]] · [[Data-Driven Personalization]]
## 🤖 LLM 활용
**언제**: Practice case generation, decision rationale review, reasoning pattern feedback.
**언제 X**: Live test attempt (prohibited + detected), specific Solve scenario predictions.
## ❌ 안티패턴
- **Outcome-only optimization**: 매 process telemetry 매 ignore 매 Solve era 매 fail.
- **Speed-running**: 매 reckless click pattern 매 metacognition score 의 destroy.
- **Memorization**: 매 Solve 매 randomized — 매 brute memorization 매 ineffective.
- **Legacy prep only**: 매 most firms 매 game-based 의 transitioned 의 ignore.
## 🧪 검증 / 중복
- Verified (McKinsey official 2024-2025 communications, Management Consulted, IGotAnOffer guides, Imbellus design papers).
- 신뢰도 A.
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Legacy PST → Solve transition, Imbellus telemetry, prep patterns |