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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-mckinsey-problem-solving-test-ps | McKinsey Problem Solving Test (PST) | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
McKinsey Problem Solving Test (PST)
매 한 줄
"매 paper case 의 from → 매 ecosystem simulation game 의 to". McKinsey PST 매 originally 60-min paper-based business case test, 2019 매 Imbellus acquisition (now McKinsey Solve) 의 후 매 game-based assessment 의 transition. 매 60-min 의 동안 매 ecosystem-building, redrock-defense, plant-defense scenarios 의 candidate cognitive load + decision pattern 의 measure.
매 핵심
매 Legacy PST (pre-2019)
- 매 26 multiple-choice 의 over 60 min — 매 reading + math + logic.
- 매 case-study format — exhibits, tables, charts 의 analyze.
- 매 ~70% pass threshold (region-dependent).
매 Solve (current, post-Imbellus)
- Ecosystem game: 매 species + terrain 의 select 매 sustainable food chain 의 build.
- Redrock study: 매 disease modeling — natural reserves 의 protect.
- Plant defense: 매 invasive species 의 against 매 strategy 의 deploy.
- 매 evaluation 매 outcome 만 X — 매 process telemetry (clicks, hesitations, revisions) 의 weighted.
매 What's measured (Solve)
- Critical thinking — 매 incomplete data 의 from inference.
- Decision-making — 매 trade-off navigation under time pressure.
- Metacognition — 매 self-correction patterns.
- Situational awareness — 매 emergent system constraints 의 grasp.
💻 패턴
Ecosystem builder logic (simplified)
interface Species { id: string; calories: number; eats: string[]; eatenBy: string[]; }
interface Terrain { temp: number; elevation: number; rainfall: number; }
function isViable(species: Species[], terrain: Terrain): boolean {
// 매 8-species ecosystem 의 valid 한 food chain 의 form
const producers = species.filter(s => s.eats.length === 0);
if (producers.length < 1) return false;
const apex = species.filter(s => s.eatenBy.length === 0);
if (apex.length !== 1) return false;
return checkCalorieBalance(species) && checkTerrainFit(species, terrain);
}
Redrock disease propagation
// SIR model 의 simplified form 의 candidate 의 infer
class DiseaseModel {
constructor(public beta: number, public gamma: number) {}
step(s: number, i: number, r: number): [number, number, number] {
const newInfections = this.beta * s * i;
const recoveries = this.gamma * i;
return [s - newInfections, i + newInfections - recoveries, r + recoveries];
}
}
Process telemetry (Imbellus angle)
interface Action { ts: number; type: 'select' | 'place' | 'undo' | 'submit'; payload: unknown; }
function metacognitionScore(actions: Action[]): number {
const undos = actions.filter(a => a.type === 'undo').length;
const submits = actions.filter(a => a.type === 'submit').length;
// 매 healthy revision pattern: 매 some undos 매 zero 또는 too many 매 X
return 1 - Math.abs((undos / Math.max(1, submits)) - 0.3);
}
Time-pressure decision quality
function decisionQualityCurve(timeSpent: number, optimalMs: number): number {
// 매 too fast 의 reckless, 매 too slow 의 indecisive
const ratio = timeSpent / optimalMs;
return Math.exp(-Math.pow(Math.log(ratio), 2));
}
Cohort calibration
-- 매 candidate 의 raw score 의 against cohort 의 percentile
SELECT
candidate_id,
raw_score,
PERCENT_RANK() OVER (PARTITION BY test_window ORDER BY raw_score) AS percentile
FROM solve_results
WHERE test_window = '2026-Q2';
매 결정 기준
| 상황 | Approach |
|---|---|
| Pre-2019 candidate | Legacy PST format prep |
| Post-2019 candidate | Solve game-based prep |
| Hybrid markets | 매 firm communication 의 verify (some still use legacy) |
| Game design 의 reference | 매 Solve 의 process-as-signal pattern 의 study |
기본값: 매 2026 candidate 매 Solve 의 expect — process telemetry 매 outcome 의 못지않게 weighted.
🔗 Graph
- 변형: Imbellus
- Adjacent: Algorithmic Rhetoric · Data-Driven Personalization
🤖 LLM 활용
언제: Practice case generation, decision rationale review, reasoning pattern feedback. 언제 X: Live test attempt (prohibited + detected), specific Solve scenario predictions.
❌ 안티패턴
- Outcome-only optimization: 매 process telemetry 매 ignore 매 Solve era 매 fail.
- Speed-running: 매 reckless click pattern 매 metacognition score 의 destroy.
- Memorization: 매 Solve 매 randomized — 매 brute memorization 매 ineffective.
- Legacy prep only: 매 most firms 매 game-based 의 transitioned 의 ignore.
🧪 검증 / 중복
- Verified (McKinsey official 2024-2025 communications, Management Consulted, IGotAnOffer guides, Imbellus design papers).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Legacy PST → Solve transition, Imbellus telemetry, prep patterns |