Files
connectai/src/memory/index.ts
T

189 lines
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TypeScript

/**
* ============================================================
* MemoryManager — 5-Layer Cognitive Memory System (통합 진입점)
*
* Astra의 모든 메모리 레이어를 통합 관리하는 중앙 매니저입니다.
*
* ① Short-Term Memory — 현재 대화 흐름 (FIFO)
* ② Long-Term Memory — 사용자 취향/규칙/결정
* ③ Project Memory — 프로젝트별 지식
* ④ Procedural Memory — 반복 작업 절차 (skill.md)
* ⑤ Episodic Memory — 과거 대화/결정 흐름
* ============================================================
*/
import { BrainProfile } from '../config';
import { ShortTermMemory } from './ShortTermMemory';
import { LongTermMemory } from './LongTermMemory';
import { ProjectMemory } from './ProjectMemory';
import { ProceduralMemory } from './ProceduralMemory';
import { EpisodicMemory } from './EpisodicMemory';
import { MemoryExtractor } from './MemoryExtractor';
import { MemoryContextResult, MemoryConfig } from './types';
export { ShortTermMemory } from './ShortTermMemory';
export { LongTermMemory } from './LongTermMemory';
export { ProjectMemory } from './ProjectMemory';
export { ProceduralMemory } from './ProceduralMemory';
export { EpisodicMemory } from './EpisodicMemory';
export { MemoryExtractor } from './MemoryExtractor';
export * from './types';
export class MemoryManager {
private shortTerm: ShortTermMemory;
private longTerm: LongTermMemory;
private procedural: ProceduralMemory;
private episodic: EpisodicMemory;
private extractor: MemoryExtractor;
// Project Memory는 workspace별로 lazy-init
private projectMemories = new Map<string, ProjectMemory>();
private config: MemoryConfig;
constructor(brainPath: string, config?: Partial<MemoryConfig>) {
this.config = {
enabled: true,
shortTermLimit: 8,
longTermMaxEntries: 100,
episodicMaxEpisodes: 50,
projectMemoryEnabled: true,
proceduralMemoryEnabled: true,
episodicMemoryEnabled: true,
...config
};
this.shortTerm = new ShortTermMemory();
this.longTerm = new LongTermMemory(brainPath);
this.procedural = new ProceduralMemory(brainPath);
this.episodic = new EpisodicMemory(brainPath, this.config.episodicMaxEpisodes);
this.extractor = new MemoryExtractor();
}
// ─── Context Building (핵심 API) ───
/**
* 프롬프트에 대해 모든 메모리 레이어에서 관련 컨텍스트를 수집합니다.
* agent.ts의 buildMemoryContext()를 대체합니다.
*/
public buildContext(
currentPrompt: string,
visibleHistory: Array<{ role: string; content: string }>,
summarize: (text: string, maxLen: number) => string,
workspacePath?: string
): string {
if (!this.config.enabled) return '';
const layers: MemoryContextResult[] = [];
// ① Short-Term Memory
const stm = this.shortTerm.buildContext(
visibleHistory,
this.config.shortTermLimit,
summarize
);
if (stm) layers.push(stm);
// ② Long-Term Memory
const ltm = this.longTerm.buildContext(currentPrompt);
if (ltm) layers.push(ltm);
// ③ Project Memory
if (this.config.projectMemoryEnabled && workspacePath) {
const pm = this.getProjectMemory(workspacePath);
const pmCtx = pm.buildContext(currentPrompt);
if (pmCtx) layers.push(pmCtx);
}
// ④ Procedural Memory
if (this.config.proceduralMemoryEnabled) {
const proc = this.procedural.buildContext(currentPrompt);
if (proc) layers.push(proc);
}
// ⑤ Episodic Memory
if (this.config.episodicMemoryEnabled) {
const ep = this.episodic.buildContext(currentPrompt);
if (ep) layers.push(ep);
}
if (layers.length === 0) return '';
// 관련도 순으로 정렬
layers.sort((a, b) => b.relevance - a.relevance);
const sections = layers
.map((layer) => `### ${layer.label}\n${layer.content}`)
.join('\n\n');
return [
'',
'[MEMORY CONTEXT]',
'Review this layered memory before preparing the answer. Use it only when relevant, and prefer the current user request when there is conflict.',
sections
].join('\n');
}
// ─── Session Lifecycle ───
/**
* 세션 종료 시 호출하여 모든 메모리 레이어에 대해 추출을 수행합니다.
*/
public onSessionEnd(
sessionId: string,
messages: Array<{ role: string; content: string; timestamp?: number }>,
workspacePath?: string
): void {
if (!this.config.enabled) return;
const projectMemory = workspacePath
? this.getProjectMemory(workspacePath)
: null;
try {
this.extractor.extractFromSession(
sessionId,
messages,
this.longTerm,
this.episodic,
projectMemory,
workspacePath
);
} catch { /* memory extraction should never break the main flow */ }
// Persist long-term memory
this.longTerm.save();
}
// ─── Direct Access (for UI & advanced features) ───
public getLongTermMemory(): LongTermMemory {
return this.longTerm;
}
public getProceduralMemory(): ProceduralMemory {
return this.procedural;
}
public getEpisodicMemory(): EpisodicMemory {
return this.episodic;
}
public getProjectMemory(workspacePath: string): ProjectMemory {
if (!this.projectMemories.has(workspacePath)) {
this.projectMemories.set(workspacePath, new ProjectMemory(workspacePath));
}
return this.projectMemories.get(workspacePath)!;
}
// ─── Config ───
public updateConfig(partial: Partial<MemoryConfig>): void {
Object.assign(this.config, partial);
}
public getConfig(): MemoryConfig {
return { ...this.config };
}
}