6d06311d60
VRAM 부족으로 12b 등 다른 모델 로드 실패하던 문제 강화. - lifecycleManager.doSwitch: 추적 중인 currentModel 만이 아니라 listLoaded() 기반으로 *로드된 모든 LLM* 을 타깃 전 언로드(VRAM 회수). draft 모델·임베딩 모델은 보호. listLoaded 실패 시 기존 동작(tracked unload)으로 폴백. - extension.ts: defaultModel 설정 변경(설정 패널/settings.json 포함) 시 lifecycle.onModelSelected 호출 → 설정 패널 전환도 unload→load 발동. - 테스트 FakeLMStudioClient 가 실제 로드 상태를 추적하도록 갱신. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
328 lines
13 KiB
TypeScript
328 lines
13 KiB
TypeScript
import type { ILMStudioClient, LMStudioLoadConfig } from './client';
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import type { IActivityTracker } from './activityTracker';
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import type { EngineKind } from '../utils';
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import type { ISystemSpecsProvider, IModelMemoryEstimator } from '../system/specs';
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import { logError, logInfo } from '../utils';
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export type LifecycleState = 'idle' | 'loading' | 'loaded' | 'streaming' | 'unloading';
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export interface LifecycleConfig {
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idleTimeoutMs: number;
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autoLoadOnSelect: boolean;
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/** Forwarded to `llm.load()` config field. Omit to use engine defaults. */
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loadConfig?: LMStudioLoadConfig;
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/** When set, the lifecycle manager pre-warms this draft model after every successful load. */
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draftModel?: string;
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}
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export interface LifecycleManagerDeps {
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client: ILMStudioClient;
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activity: IActivityTracker;
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getConfig: () => LifecycleConfig;
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notifyError?: (msg: string) => void;
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/** Debounce window for rapid model switches. Default 300ms. Use 0 in tests for synchronous behavior. */
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switchDebounceMs?: number;
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/** Initial engine. Default 'lmstudio'. */
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initialEngine?: EngineKind;
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/**
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* Optional pre-load memory budget check. When both are provided, a warn-only
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* advisory is emitted via `notifyError` (and a structured log line) before
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* attempting to load a model that the heuristic predicts will not fit.
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* The load is **not** blocked — the user may have a quantization the
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* estimator does not recognize.
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*/
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systemSpecs?: ISystemSpecsProvider;
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memoryEstimator?: IModelMemoryEstimator;
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}
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export class ModelLifecycleManager {
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private state: LifecycleState = 'idle';
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private currentModel: string | null = null;
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private pendingModel: string | null = null;
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private engine: EngineKind;
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private idleTimer: ReturnType<typeof setTimeout> | undefined;
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private switchDebounce: ReturnType<typeof setTimeout> | undefined;
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private loadAbort: AbortController | undefined;
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private readonly activitySub: { dispose(): void };
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private disposed = false;
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constructor(private readonly deps: LifecycleManagerDeps) {
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this.engine = deps.initialEngine ?? 'lmstudio';
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this.activitySub = deps.activity.onActivity(() => this.onActivity());
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}
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setEngine(engine: EngineKind): void {
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if (engine === this.engine) return;
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const wasLmStudio = this.engine === 'lmstudio';
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this.engine = engine;
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if (wasLmStudio && engine !== 'lmstudio') {
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this.clearIdleTimer();
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this.cancelPendingSwitch();
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this.cancelLoad();
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this.state = 'idle';
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this.currentModel = null;
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this.pendingModel = null;
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}
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}
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onModelSelected(modelKey: string): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (!this.deps.getConfig().autoLoadOnSelect) return;
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const trimmed = (modelKey || '').trim();
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if (!trimmed) return;
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// Mid-stream: queue the latest selection, apply on streamEnd.
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if (this.state === 'streaming') {
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this.pendingModel = trimmed;
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return;
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}
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// Same model already in flight or active — keep timer fresh, no reload.
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if ((this.state === 'loaded' || this.state === 'loading') && this.currentModel === trimmed) {
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if (this.state === 'loaded') this.resetIdleTimer();
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return;
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}
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this.cancelPendingSwitch();
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const delay = this.deps.switchDebounceMs ?? 300;
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if (delay <= 0) {
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void this.doSwitch(trimmed);
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return;
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}
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this.switchDebounce = setTimeout(() => {
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this.switchDebounce = undefined;
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void this.doSwitch(trimmed);
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}, delay);
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}
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onStreamStart(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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this.clearIdleTimer();
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if (this.state === 'loaded') this.state = 'streaming';
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}
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onStreamEnd(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (this.state === 'streaming') {
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this.state = 'loaded';
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if (this.pendingModel && this.pendingModel !== this.currentModel) {
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const next = this.pendingModel;
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this.pendingModel = null;
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void this.doSwitch(next);
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} else {
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this.pendingModel = null;
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this.resetIdleTimer();
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}
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}
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}
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/** Best-effort eject before extension shutdown. Bounded by timeoutMs. */
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async disposeAndUnload(timeoutMs: number = 2000): Promise<void> {
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if (this.disposed) return;
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this.disposed = true;
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this.clearIdleTimer();
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this.cancelPendingSwitch();
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this.cancelLoad();
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this.activitySub.dispose();
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const shouldUnload =
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this.engine === 'lmstudio' &&
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(this.state === 'loaded' || this.state === 'streaming') &&
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this.currentModel !== null;
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if (!shouldUnload) {
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this.state = 'idle';
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this.currentModel = null;
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return;
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}
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const target = this.currentModel as string;
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this.state = 'unloading';
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try {
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await Promise.race([
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this.deps.client.unload(target),
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new Promise<void>((_, reject) =>
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setTimeout(() => reject(new Error(`unload timed out after ${timeoutMs}ms`)), timeoutMs)
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),
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]);
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} catch (e: any) {
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logError('LM Studio unload during dispose failed.', { model: target, error: e?.message ?? String(e) });
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}
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this.state = 'idle';
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this.currentModel = null;
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}
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/** vscode.Disposable shape — fire and forget. */
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dispose(): void {
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void this.disposeAndUnload();
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}
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// Test/inspection helpers
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public _getState(): LifecycleState { return this.state; }
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public _getCurrentModel(): string | null { return this.currentModel; }
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public _hasIdleTimer(): boolean { return this.idleTimer !== undefined; }
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// ---------- internals ----------
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private onActivity(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (this.state !== 'loaded') return;
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this.resetIdleTimer();
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}
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private clearIdleTimer(): void {
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if (this.idleTimer) {
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clearTimeout(this.idleTimer);
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this.idleTimer = undefined;
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}
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}
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private cancelPendingSwitch(): void {
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if (this.switchDebounce) {
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clearTimeout(this.switchDebounce);
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this.switchDebounce = undefined;
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}
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}
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private resetIdleTimer(): void {
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this.clearIdleTimer();
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const ms = this.deps.getConfig().idleTimeoutMs;
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if (!Number.isFinite(ms) || ms <= 0) return;
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this.idleTimer = setTimeout(() => {
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this.idleTimer = undefined;
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void this.doIdleEject();
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}, ms);
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}
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private async doIdleEject(): Promise<void> {
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if (this.state !== 'loaded' || !this.currentModel) return;
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const target = this.currentModel;
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this.state = 'unloading';
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try {
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await this.deps.client.unload(target);
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logInfo('LM Studio model auto-ejected after idle.', { model: target });
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} catch (e: any) {
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logError('LM Studio auto-eject failed.', { model: target, error: e?.message ?? String(e) });
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this.deps.notifyError?.(`LM Studio auto-eject failed: ${e?.message ?? e}`);
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}
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this.state = 'idle';
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this.currentModel = null;
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}
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private cancelLoad(): void {
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if (this.loadAbort) {
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try { this.loadAbort.abort(); } catch { /* noop */ }
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this.loadAbort = undefined;
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}
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}
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/**
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* Warn-only RAM budget check. If the heuristic estimator says the model is
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* unlikely to fit, surface a non-blocking advisory and log it. The load
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* still proceeds — the heuristic can be wrong (unrecognized quantization,
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* sparse / MoE models) and the user may have explicit intent.
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*/
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private checkMemoryBudget(modelKey: string): void {
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const specsProvider = this.deps.systemSpecs;
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const estimator = this.deps.memoryEstimator;
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if (!specsProvider || !estimator) return;
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try {
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const specs = specsProvider.get();
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const requiredGB = estimator.estimate(modelKey);
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if (requiredGB > specs.safeModelBudgetGB) {
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const msg =
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`Model "${modelKey}" estimated at ~${requiredGB.toFixed(1)}GB ` +
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`exceeds your safe RAM budget of ${specs.safeModelBudgetGB}GB. ` +
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`If load fails, try a smaller quantization (q4 / q5).`;
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logInfo('LM Studio pre-load memory advisory.', {
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model: modelKey,
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requiredGB: Number(requiredGB.toFixed(2)),
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budgetGB: specs.safeModelBudgetGB,
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totalRamGB: Number(specs.totalRamGB.toFixed(2)),
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});
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this.deps.notifyError?.(msg);
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}
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} catch (e: any) {
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// Diagnostic-only; never block a load on advisory failures.
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logError('Memory budget check failed.', { error: e?.message ?? String(e) });
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}
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}
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private async doSwitch(modelKey: string): Promise<void> {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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this.cancelLoad();
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this.clearIdleTimer();
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// ── 1) 타깃 외 *로드된 모든 LLM* 언로드 (VRAM 회수) ───────────────────
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// lifecycle 이 추적하는 currentModel 뿐 아니라, 수동 로드·JIT·이전 세션으로
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// LM Studio 에 떠 있는 다른 모델까지 모두 내린다. (예: 26b 가 떠 있는 상태에서
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// 12b 로 전환 시 26b 를 자동 언로드해 VRAM 을 비워야 12b 가 로드된다.)
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// 보호: ① 타깃 모델 ② 설정된 draft 모델(speculative decoding) ③ 임베딩 모델
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// (검색 기능이 의존) 은 언로드하지 않는다.
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// 실패해도 load 는 무조건 진행 — 한 모델 unload 실패가 전체 전환을 막지 않게.
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this.state = 'unloading';
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const cfg0 = this.deps.getConfig();
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const keep = new Set<string>([modelKey, cfg0.draftModel].filter((m): m is string => !!m));
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try {
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const loaded = await this.deps.client.listLoaded();
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for (const m of loaded) {
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if (keep.has(m)) continue;
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if (/embed/i.test(m)) continue; // 임베딩 모델 보호
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try {
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await this.deps.client.unload(m);
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logInfo('LM Studio: 전환 전 다른 모델 언로드 (VRAM 회수).', { unloaded: m, target: modelKey });
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} catch (e: any) {
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logError('LM Studio unload before switch failed — 계속 진행.', { model: m, error: e?.message ?? String(e) });
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}
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}
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} catch (e: any) {
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// listLoaded 실패 시: 추적 중인 currentModel 만이라도 언로드 (기존 동작).
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logError('listLoaded failed before switch — tracked currentModel 만 언로드 시도.', { error: e?.message ?? String(e) });
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if (this.currentModel && this.currentModel !== modelKey) {
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try { await this.deps.client.unload(this.currentModel); } catch { /* noop */ }
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}
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}
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this.currentModel = null;
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this.checkMemoryBudget(modelKey);
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// ── 2) Load 새 모델 ───────────────────────────────────────────────────
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this.state = 'loading';
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this.currentModel = modelKey;
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const ac = new AbortController();
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this.loadAbort = ac;
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try {
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const cfg = this.deps.getConfig();
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await this.deps.client.load(modelKey, ac.signal, cfg.loadConfig);
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if (this.loadAbort !== ac) return; // superseded by a newer switch
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this.loadAbort = undefined;
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this.state = 'loaded';
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this.resetIdleTimer();
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// Pre-warm the draft model so the first speculative prediction doesn't pay a cold-load cost.
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if (cfg.draftModel && this.deps.client.preloadDraftModel) {
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void this.deps.client.preloadDraftModel(cfg.draftModel);
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}
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} catch (e: any) {
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if (ac.signal.aborted) {
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// 새 switch 가 우리를 abort 시킨 경우 → 그 switch 가 state 를 새로 정함.
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// 우리는 손대지 말고 빠진다.
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return;
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}
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logError('LM Studio model load failed.', { model: modelKey, error: e?.message ?? String(e) });
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this.deps.notifyError?.(`LM Studio load failed: ${e?.message ?? e}`);
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if (this.loadAbort === ac) this.loadAbort = undefined;
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// Load 실패 → 어떤 모델도 안 떠 있는 깨끗한 상태로 복귀. 다음 호출이 같은
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// 모델을 다시 시도할 수 있게 currentModel 도 비운다.
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this.state = 'idle';
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this.currentModel = null;
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}
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}
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}
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