Update Astra: v2.80.19 - Refactoring Sidebar, LM Studio integration, and new tests
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import type { ILMStudioClient } from './client';
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import type { IActivityTracker } from './activityTracker';
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import type { EngineKind } from '../utils';
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import { logError, logInfo } from '../utils';
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export type LifecycleState = 'idle' | 'loading' | 'loaded' | 'streaming' | 'unloading';
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export interface LifecycleConfig {
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idleTimeoutMs: number;
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autoLoadOnSelect: boolean;
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}
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export interface LifecycleManagerDeps {
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client: ILMStudioClient;
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activity: IActivityTracker;
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getConfig: () => LifecycleConfig;
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notifyError?: (msg: string) => void;
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/** Debounce window for rapid model switches. Default 300ms. Use 0 in tests for synchronous behavior. */
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switchDebounceMs?: number;
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/** Initial engine. Default 'lmstudio'. */
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initialEngine?: EngineKind;
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}
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export class ModelLifecycleManager {
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private state: LifecycleState = 'idle';
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private currentModel: string | null = null;
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private pendingModel: string | null = null;
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private engine: EngineKind;
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private idleTimer: ReturnType<typeof setTimeout> | undefined;
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private switchDebounce: ReturnType<typeof setTimeout> | undefined;
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private loadAbort: AbortController | undefined;
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private readonly activitySub: { dispose(): void };
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private disposed = false;
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constructor(private readonly deps: LifecycleManagerDeps) {
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this.engine = deps.initialEngine ?? 'lmstudio';
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this.activitySub = deps.activity.onActivity(() => this.onActivity());
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}
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setEngine(engine: EngineKind): void {
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if (engine === this.engine) return;
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const wasLmStudio = this.engine === 'lmstudio';
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this.engine = engine;
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if (wasLmStudio && engine !== 'lmstudio') {
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this.clearIdleTimer();
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this.cancelPendingSwitch();
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this.cancelLoad();
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this.state = 'idle';
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this.currentModel = null;
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this.pendingModel = null;
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}
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}
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onModelSelected(modelKey: string): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (!this.deps.getConfig().autoLoadOnSelect) return;
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const trimmed = (modelKey || '').trim();
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if (!trimmed) return;
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// Mid-stream: queue the latest selection, apply on streamEnd.
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if (this.state === 'streaming') {
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this.pendingModel = trimmed;
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return;
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}
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// Same model already in flight or active — keep timer fresh, no reload.
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if ((this.state === 'loaded' || this.state === 'loading') && this.currentModel === trimmed) {
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if (this.state === 'loaded') this.resetIdleTimer();
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return;
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}
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this.cancelPendingSwitch();
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const delay = this.deps.switchDebounceMs ?? 300;
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if (delay <= 0) {
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void this.doSwitch(trimmed);
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return;
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}
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this.switchDebounce = setTimeout(() => {
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this.switchDebounce = undefined;
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void this.doSwitch(trimmed);
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}, delay);
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}
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onStreamStart(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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this.clearIdleTimer();
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if (this.state === 'loaded') this.state = 'streaming';
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}
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onStreamEnd(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (this.state === 'streaming') {
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this.state = 'loaded';
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if (this.pendingModel && this.pendingModel !== this.currentModel) {
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const next = this.pendingModel;
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this.pendingModel = null;
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void this.doSwitch(next);
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} else {
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this.pendingModel = null;
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this.resetIdleTimer();
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}
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}
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}
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/** Best-effort eject before extension shutdown. Bounded by timeoutMs. */
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async disposeAndUnload(timeoutMs: number = 2000): Promise<void> {
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if (this.disposed) return;
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this.disposed = true;
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this.clearIdleTimer();
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this.cancelPendingSwitch();
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this.cancelLoad();
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this.activitySub.dispose();
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const shouldUnload =
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this.engine === 'lmstudio' &&
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(this.state === 'loaded' || this.state === 'streaming') &&
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this.currentModel !== null;
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if (!shouldUnload) {
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this.state = 'idle';
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this.currentModel = null;
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return;
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}
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const target = this.currentModel as string;
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this.state = 'unloading';
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try {
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await Promise.race([
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this.deps.client.unload(target),
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new Promise<void>((_, reject) =>
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setTimeout(() => reject(new Error(`unload timed out after ${timeoutMs}ms`)), timeoutMs)
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),
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]);
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} catch (e: any) {
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logError('LM Studio unload during dispose failed.', { model: target, error: e?.message ?? String(e) });
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}
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this.state = 'idle';
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this.currentModel = null;
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}
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/** vscode.Disposable shape — fire and forget. */
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dispose(): void {
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void this.disposeAndUnload();
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}
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// Test/inspection helpers
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public _getState(): LifecycleState { return this.state; }
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public _getCurrentModel(): string | null { return this.currentModel; }
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public _hasIdleTimer(): boolean { return this.idleTimer !== undefined; }
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// ---------- internals ----------
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private onActivity(): void {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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if (this.state !== 'loaded') return;
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this.resetIdleTimer();
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}
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private clearIdleTimer(): void {
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if (this.idleTimer) {
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clearTimeout(this.idleTimer);
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this.idleTimer = undefined;
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}
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}
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private cancelPendingSwitch(): void {
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if (this.switchDebounce) {
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clearTimeout(this.switchDebounce);
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this.switchDebounce = undefined;
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}
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}
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private resetIdleTimer(): void {
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this.clearIdleTimer();
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const ms = this.deps.getConfig().idleTimeoutMs;
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if (!Number.isFinite(ms) || ms <= 0) return;
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this.idleTimer = setTimeout(() => {
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this.idleTimer = undefined;
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void this.doIdleEject();
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}, ms);
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}
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private async doIdleEject(): Promise<void> {
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if (this.state !== 'loaded' || !this.currentModel) return;
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const target = this.currentModel;
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this.state = 'unloading';
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try {
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await this.deps.client.unload(target);
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logInfo('LM Studio model auto-ejected after idle.', { model: target });
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} catch (e: any) {
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logError('LM Studio auto-eject failed.', { model: target, error: e?.message ?? String(e) });
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this.deps.notifyError?.(`LM Studio auto-eject failed: ${e?.message ?? e}`);
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}
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this.state = 'idle';
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this.currentModel = null;
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}
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private cancelLoad(): void {
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if (this.loadAbort) {
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try { this.loadAbort.abort(); } catch { /* noop */ }
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this.loadAbort = undefined;
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}
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}
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private async doSwitch(modelKey: string): Promise<void> {
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if (this.disposed) return;
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if (this.engine !== 'lmstudio') return;
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this.cancelLoad();
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this.clearIdleTimer();
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if (this.state === 'loaded' && this.currentModel && this.currentModel !== modelKey) {
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const prev = this.currentModel;
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this.state = 'unloading';
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try {
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await this.deps.client.unload(prev);
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} catch (e: any) {
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logError('LM Studio unload before switch failed.', { prev, error: e?.message ?? String(e) });
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}
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this.currentModel = null;
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}
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this.state = 'loading';
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this.currentModel = modelKey;
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const ac = new AbortController();
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this.loadAbort = ac;
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try {
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await this.deps.client.load(modelKey, ac.signal);
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if (this.loadAbort !== ac) return; // superseded by a newer switch
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this.loadAbort = undefined;
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this.state = 'loaded';
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this.resetIdleTimer();
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} catch (e: any) {
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if (ac.signal.aborted) return; // superseded — newer switch owns state
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logError('LM Studio model load failed.', { model: modelKey, error: e?.message ?? String(e) });
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this.deps.notifyError?.(`LM Studio load failed: ${e?.message ?? e}`);
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if (this.loadAbort === ac) this.loadAbort = undefined;
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this.state = 'idle';
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this.currentModel = null;
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}
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}
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}
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