feat: integrate unified RAG pipeline and bump version to 2.60.0
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/**
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* ============================================================
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* MemoryManager — 5-Layer Cognitive Memory System (통합 진입점)
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*
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* Astra의 모든 메모리 레이어를 통합 관리하는 중앙 매니저입니다.
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*
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* ① Short-Term Memory — 현재 대화 흐름 (FIFO)
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* ② Long-Term Memory — 사용자 취향/규칙/결정
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* ③ Project Memory — 프로젝트별 지식
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* ④ Procedural Memory — 반복 작업 절차 (skill.md)
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* ⑤ Episodic Memory — 과거 대화/결정 흐름
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* ============================================================
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*/
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import { BrainProfile } from '../config';
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import { ShortTermMemory } from './ShortTermMemory';
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import { LongTermMemory } from './LongTermMemory';
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import { ProjectMemory } from './ProjectMemory';
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import { ProceduralMemory } from './ProceduralMemory';
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import { EpisodicMemory } from './EpisodicMemory';
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import { MemoryExtractor } from './MemoryExtractor';
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import { MemoryContextResult, MemoryConfig } from './types';
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export { ShortTermMemory } from './ShortTermMemory';
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export { LongTermMemory } from './LongTermMemory';
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export { ProjectMemory } from './ProjectMemory';
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export { ProceduralMemory } from './ProceduralMemory';
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export { EpisodicMemory } from './EpisodicMemory';
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export { MemoryExtractor } from './MemoryExtractor';
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export * from './types';
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export class MemoryManager {
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private shortTerm: ShortTermMemory;
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private longTerm: LongTermMemory;
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private procedural: ProceduralMemory;
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private episodic: EpisodicMemory;
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private extractor: MemoryExtractor;
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// Project Memory는 workspace별로 lazy-init
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private projectMemories = new Map<string, ProjectMemory>();
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private config: MemoryConfig;
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constructor(brainPath: string, config?: Partial<MemoryConfig>) {
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this.config = {
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enabled: true,
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shortTermLimit: 8,
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longTermMaxEntries: 100,
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episodicMaxEpisodes: 50,
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projectMemoryEnabled: true,
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proceduralMemoryEnabled: true,
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episodicMemoryEnabled: true,
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...config
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};
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this.shortTerm = new ShortTermMemory();
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this.longTerm = new LongTermMemory(brainPath);
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this.procedural = new ProceduralMemory(brainPath);
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this.episodic = new EpisodicMemory(brainPath, this.config.episodicMaxEpisodes);
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this.extractor = new MemoryExtractor();
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}
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// ─── Context Building (핵심 API) ───
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/**
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* 프롬프트에 대해 모든 메모리 레이어에서 관련 컨텍스트를 수집합니다.
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* agent.ts의 buildMemoryContext()를 대체합니다.
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*/
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public buildContext(
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currentPrompt: string,
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visibleHistory: Array<{ role: string; content: string }>,
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summarize: (text: string, maxLen: number) => string,
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workspacePath?: string
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): string {
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if (!this.config.enabled) return '';
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const layers: MemoryContextResult[] = [];
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// ① Short-Term Memory
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const stm = this.shortTerm.buildContext(
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visibleHistory,
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this.config.shortTermLimit,
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summarize
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);
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if (stm) layers.push(stm);
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// ② Long-Term Memory
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const ltm = this.longTerm.buildContext(currentPrompt);
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if (ltm) layers.push(ltm);
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// ③ Project Memory
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if (this.config.projectMemoryEnabled && workspacePath) {
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const pm = this.getProjectMemory(workspacePath);
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const pmCtx = pm.buildContext(currentPrompt);
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if (pmCtx) layers.push(pmCtx);
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}
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// ④ Procedural Memory
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if (this.config.proceduralMemoryEnabled) {
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const proc = this.procedural.buildContext(currentPrompt);
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if (proc) layers.push(proc);
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}
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// ⑤ Episodic Memory
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if (this.config.episodicMemoryEnabled) {
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const ep = this.episodic.buildContext(currentPrompt);
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if (ep) layers.push(ep);
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}
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if (layers.length === 0) return '';
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// 관련도 순으로 정렬
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layers.sort((a, b) => b.relevance - a.relevance);
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const sections = layers
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.map((layer) => `### ${layer.label}\n${layer.content}`)
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.join('\n\n');
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return [
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'',
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'[MEMORY CONTEXT]',
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'Review this layered memory before preparing the answer. Use it only when relevant, and prefer the current user request when there is conflict.',
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sections
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].join('\n');
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}
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// ─── Session Lifecycle ───
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/**
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* 세션 종료 시 호출하여 모든 메모리 레이어에 대해 추출을 수행합니다.
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*/
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public onSessionEnd(
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sessionId: string,
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messages: Array<{ role: string; content: string; timestamp?: number }>,
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workspacePath?: string
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): void {
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if (!this.config.enabled) return;
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const projectMemory = workspacePath
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? this.getProjectMemory(workspacePath)
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: null;
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try {
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this.extractor.extractFromSession(
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sessionId,
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messages,
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this.longTerm,
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this.episodic,
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projectMemory,
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workspacePath
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);
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} catch { /* memory extraction should never break the main flow */ }
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// Persist long-term memory
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this.longTerm.save();
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}
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// ─── Direct Access (for UI & advanced features) ───
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public getLongTermMemory(): LongTermMemory {
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return this.longTerm;
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}
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public getProceduralMemory(): ProceduralMemory {
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return this.procedural;
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}
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public getEpisodicMemory(): EpisodicMemory {
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return this.episodic;
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}
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public getProjectMemory(workspacePath: string): ProjectMemory {
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if (!this.projectMemories.has(workspacePath)) {
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this.projectMemories.set(workspacePath, new ProjectMemory(workspacePath));
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}
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return this.projectMemories.get(workspacePath)!;
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}
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// ─── Config ───
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public updateConfig(partial: Partial<MemoryConfig>): void {
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Object.assign(this.config, partial);
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}
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public getConfig(): MemoryConfig {
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return { ...this.config };
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}
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}
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