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Topic_Agent/Topic_Blog/Topics/Topics_Biz/Topics_Meeting/Topics_Rag의 마크다운 지식 문서를 Topic_General/Topic_Programming/Topic_Graphic/Topic_Business 4개 카테고리로 재분류. - 중복 제거: frontmatter의 status:duplicate/merged + duplicate_of/redirect_to 필드로 자기 자신을 중복으로 선언한 리다이렉트 stub 1032개 제거, 완전 동일 내용 파일 472개 제거, 동일 파일명·다른 내용 충돌 시 더 큰(완전한) 버전만 유지(162개 제거) — 총 1639개 중복 제거. - 분류: 폴더 단위로 명확한 항목(AI_and_ML/Coding/Architecture 등 → Programming, Comfyui/Visual_Effects → Graphic, Topics_Biz/Topics_Meeting/사업 등 → Business, Poetic_Blog_Writing/창의성/Game_Design 등 → General)은 폴더 우선순위로, 나머지 혼재 폴더(Topic_Agent/Topic_Blog/Topics 루트/Thinking & Reasoning/Other/UI_UX_Assets)는 title/tags 키워드 스코어링으로 파일 단위 분류(불명확한 경우 General로 폴백). 원본 폴더명은 "From_*" 서브폴더로 보존해 추적 가능성 유지. - 최종 배치: Programming 2784 / General 1608 / Graphic 285 / Business 249 = 4926개 문서. - 에이전트 운영 상태(.astra/.agent/.obsidian/sessions/memory/_company/docs/lessons/_shared/src)는 지식 콘텐츠가 아니므로 재분류 대상에서 제외하고 원위치 유지. - Topics/Topic_email(상위 보호 폴더 Topic_email과 파일명 100% 중복) 삭제 — 보호 폴더 자체는 미변경. - 완전히 비게 된 Topic_Agent/Topic_Blog/Topics_Biz/Topics_Rag 폴더 제거.
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5.6 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-concurrent-programming | Concurrent Programming | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Concurrent Programming
매 한 줄
"매 concurrency 매 task 의 interleaving — parallelism 의 simultaneous 와 별개". Hoare CSP, Hewitt Actor 의 lineage. 2026 매 Rust async, Go goroutines, Java virtual threads (Project Loom GA), Python free-threaded mode 매 mainstream.
매 핵심
매 Concurrency vs Parallelism
- Concurrency: 매 dealing-with-many things at once (composition).
- Parallelism: 매 doing-many things at once (execution).
- 매 concurrent 코드 매 single-core 매 still concurrent. 매 parallel 매 multi-core required.
매 Primitives
- Threads / processes: 매 OS-level. Heavyweight.
- Coroutines / fibers / virtual threads: 매 user-mode lightweight.
- Async / await: 매 cooperative scheduling.
- Channels: 매 message passing (Go, Rust mpsc).
- Mutex / RWLock / Semaphore: 매 shared-memory sync.
- Atomic: 매 lock-free primitive.
매 응용
- Web server: 매 1 connection-per-virtual-thread (Loom) / async (tokio).
- Pipeline: 매 channel-based fan-out / fan-in.
- Actor system: 매 isolation per actor + supervision (Erlang/Elixir, Akka).
💻 패턴
Go: goroutine + channel
package main
import "fmt"
func worker(id int, jobs <-chan int, results chan<- int) {
for j := range jobs {
results <- j * 2
}
fmt.Println("worker", id, "done")
}
func main() {
jobs := make(chan int, 100)
results := make(chan int, 100)
for w := 1; w <= 3; w++ {
go worker(w, jobs, results)
}
for j := 1; j <= 9; j++ { jobs <- j }
close(jobs)
for r := 1; r <= 9; r++ { <-results }
}
Rust: tokio + select!
use tokio::{select, time::{sleep, Duration}};
#[tokio::main]
async fn main() {
let task1 = async { sleep(Duration::from_millis(100)).await; "fast" };
let task2 = async { sleep(Duration::from_millis(200)).await; "slow" };
select! {
v = task1 => println!("got {v}"),
v = task2 => println!("got {v}"),
}
}
Java 21+: virtual threads
try (var executor = Executors.newVirtualThreadPerTaskExecutor()) {
IntStream.range(0, 10_000).forEach(i ->
executor.submit(() -> {
Thread.sleep(Duration.ofSeconds(1));
return i;
}));
} // 10k virtual threads, ~negligible memory
Python: asyncio TaskGroup (3.11+)
import asyncio
import httpx
async def fetch(client, url):
r = await client.get(url)
return r.status_code
async def main():
async with httpx.AsyncClient() as client:
async with asyncio.TaskGroup() as tg:
tasks = [tg.create_task(fetch(client, u)) for u in URLS]
results = [t.result() for t in tasks]
Rust: structured concurrency (tokio JoinSet)
use tokio::task::JoinSet;
let mut set = JoinSet::new();
for url in urls { set.spawn(fetch(url)); }
while let Some(res) = set.join_next().await {
println!("{:?}", res?);
}
Lock-free atomic counter
use std::sync::atomic::{AtomicU64, Ordering};
static COUNTER: AtomicU64 = AtomicU64::new(0);
fn bump() -> u64 {
COUNTER.fetch_add(1, Ordering::Relaxed)
}
Actor pattern (Elixir)
defmodule Counter do
use GenServer
def start_link(_), do: GenServer.start_link(__MODULE__, 0, name: __MODULE__)
def init(s), do: {:ok, s}
def handle_call(:inc, _, s), do: {:reply, s+1, s+1}
end
Backpressure with bounded channel
sem := make(chan struct{}, 10) // max 10 concurrent
for _, url := range urls {
sem <- struct{}{}
go func(u string) { defer func(){ <-sem }(); fetch(u) }(url)
}
매 결정 기준
| 상황 | Approach |
|---|---|
| I/O-bound, 10k+ connections | Async (tokio, asyncio, Loom) |
| CPU-bound, multi-core | Threads / rayon (Rust) |
| Pipeline, multi-stage | Channels (Go, Rust mpsc) |
| Isolation + fault tolerance | Actors (Elixir, Akka) |
| Shared mutable state | Mutex + minimize critical section |
| Hot counter | Atomic, no lock |
기본값: structured concurrency + bounded channel + cancellation propagation.
🔗 Graph
- 변형: Async Programming
- 응용: Distributed Systems
🤖 LLM 활용
언제: 매 concurrent code review 의 race-condition spotting, 매 deadlock-pattern detection, 매 channel-pattern translation. 언제 X: 매 subtle memory-ordering bug — 매 formal verification (TLA+, loom) 의 사용.
❌ 안티패턴
- Shared mutable state without sync: 매 race condition. UB in C++/Rust.
- Mutex in hot path: 매 contention 의 serialization. 매 atomic / per-thread state.
- Unbounded goroutine spawn: 매 OOM. 매 bounded pool / semaphore.
- Sync I/O in async function: 매 single blocked task → 매 entire executor stall.
- Lock ordering inconsistent: 매 deadlock. 매 always same order.
- Cancellation 의 ignore: 매 dangling task / resource leak.
🧪 검증 / 중복
- Verified (Hoare Communicating Sequential Processes, Go Memory Model 2022, Rust Async Book, JEP 444 (Java Virtual Threads), Python PEP 703).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — primitives, Go/Rust/Java/Python pattern, anti-patterns |