9148c358d0
Topic_Agent/Topic_Blog/Topics/Topics_Biz/Topics_Meeting/Topics_Rag의 마크다운 지식 문서를 Topic_General/Topic_Programming/Topic_Graphic/Topic_Business 4개 카테고리로 재분류. - 중복 제거: frontmatter의 status:duplicate/merged + duplicate_of/redirect_to 필드로 자기 자신을 중복으로 선언한 리다이렉트 stub 1032개 제거, 완전 동일 내용 파일 472개 제거, 동일 파일명·다른 내용 충돌 시 더 큰(완전한) 버전만 유지(162개 제거) — 총 1639개 중복 제거. - 분류: 폴더 단위로 명확한 항목(AI_and_ML/Coding/Architecture 등 → Programming, Comfyui/Visual_Effects → Graphic, Topics_Biz/Topics_Meeting/사업 등 → Business, Poetic_Blog_Writing/창의성/Game_Design 등 → General)은 폴더 우선순위로, 나머지 혼재 폴더(Topic_Agent/Topic_Blog/Topics 루트/Thinking & Reasoning/Other/UI_UX_Assets)는 title/tags 키워드 스코어링으로 파일 단위 분류(불명확한 경우 General로 폴백). 원본 폴더명은 "From_*" 서브폴더로 보존해 추적 가능성 유지. - 최종 배치: Programming 2784 / General 1608 / Graphic 285 / Business 249 = 4926개 문서. - 에이전트 운영 상태(.astra/.agent/.obsidian/sessions/memory/_company/docs/lessons/_shared/src)는 지식 콘텐츠가 아니므로 재분류 대상에서 제외하고 원위치 유지. - Topics/Topic_email(상위 보호 폴더 Topic_email과 파일명 100% 중복) 삭제 — 보호 폴더 자체는 미변경. - 완전히 비게 된 Topic_Agent/Topic_Blog/Topics_Biz/Topics_Rag 폴더 제거.
5.5 KiB
5.5 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-real-time-operation | Real-time Operation | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Real-time Operation
매 한 줄
"매 deadline 의 miss 의 failure". Real-time 의 fast 와 X — predictable latency budget 의 within. Hard RT (RTOS, avionics) 의 missed deadline 의 catastrophic; soft RT (video, LLM streaming) 의 degraded UX.
매 핵심
매 분류
- Hard RT: 매 deadline 의 absolute (pacemaker, ABS brake). RTOS — VxWorks, QNX, Zephyr.
- Firm RT: 매 occasional miss 의 OK but useless after deadline (live video frame).
- Soft RT: 매 best-effort, degraded quality on miss (LLM token stream, web UI).
매 Latency budgets
- HFT: <10μs.
- Game frame (60fps): 16.6ms.
- VR frame (90fps): 11ms (motion-to-photon <20ms).
- Web TTI: <200ms perceived instant.
- LLM TTFT: <500ms (Claude Opus 4.7 streaming).
- LLM inter-token: <50ms (20 tok/s minimum readable).
매 Web real-time
- SSE: 매 server-push, HTTP/1.1 + 2, simple. LLM streaming default.
- WebSocket: bidirectional, binary OK. Chat, multiplayer.
- WebRTC: 매 P2P, sub-100ms voice/video.
- HTTP/3 + WebTransport: 매 2026 emerging — UDP-based, multiplexed.
매 AI Real-time inference
- vLLM: PagedAttention — 매 24x throughput vs naive.
- MLX (Apple Silicon): M3/M4 의 unified memory — Llama 3.x 70B 의 local realtime.
- Speculative decoding: small draft model 의 2-3x speedup.
- KV cache: 매 prefix sharing — system prompt 의 cache.
- Prompt caching (Anthropic): 매 90% cost cut, lower TTFT.
매 응용
- LLM chat 의 streaming token-by-token.
- Video conferencing (WebRTC).
- Trading systems (kdb+, FPGA).
- Robotics control loop (ROS 2 + Zephyr).
- Live captioning (Whisper streaming).
💻 패턴
LLM streaming with prompt cache
from anthropic import Anthropic
client = Anthropic()
with client.messages.stream(
model="claude-opus-4-7",
max_tokens=2048,
system=[{
"type": "text",
"text": LARGE_SYSTEM_PROMPT, # 10k+ tokens
"cache_control": {"type": "ephemeral"},
}],
messages=[{"role": "user", "content": "..."}],
) as stream:
for text in stream.text_stream:
print(text, end="", flush=True)
SSE in FastAPI
from fastapi import FastAPI
from fastapi.responses import StreamingResponse
import asyncio
app = FastAPI()
async def event_stream():
for i in range(100):
yield f"data: token {i}\n\n"
await asyncio.sleep(0.05)
@app.get("/stream")
async def stream():
return StreamingResponse(event_stream(), media_type="text/event-stream")
vLLM batched inference server
from vllm import LLM, SamplingParams
llm = LLM(model="meta-llama/Llama-3.3-70B", tensor_parallel_size=4,
enable_prefix_caching=True)
params = SamplingParams(max_tokens=512, temperature=0.7)
# Continuous batching — 매 새 request 의 mid-batch 의 join.
outputs = llm.generate(prompts, params)
Game loop (fixed timestep)
const DT: f32 = 1.0 / 60.0;
let mut acc = 0.0;
let mut last = Instant::now();
loop {
let now = Instant::now();
acc += (now - last).as_secs_f32();
last = now;
while acc >= DT {
physics_step(DT);
acc -= DT;
}
render(acc / DT); // interpolate
}
RTOS task (Zephyr)
K_THREAD_DEFINE(ctrl_tid, 1024, control_loop, NULL, NULL, NULL,
K_PRIO_PREEMPT(2), 0, 0);
void control_loop(void *p1, void *p2, void *p3) {
while (1) {
read_sensors();
compute_pid();
actuate();
k_sleep(K_MSEC(10)); // 100Hz hard deadline
}
}
매 결정 기준
| 상황 | Approach |
|---|---|
| Safety-critical (medical, auto) | Hard RT — RTOS, formal verification |
| LLM chat | SSE streaming + prompt cache |
| Multiplayer game | UDP + WebRTC / custom protocol |
| Voice/video call | WebRTC |
| HFT | Kernel bypass (DPDK), FPGA |
| Robotics | ROS 2 + Zephyr/PREEMPT_RT Linux |
기본값: SSE + Anthropic streaming for LLM, WebSocket for bidirectional chat.
🔗 Graph
- 부모: Distributed-Systems
- 변형: Streaming
- 응용: WebRTC · Game-Loop
- Adjacent: Latency-Optimization · LLM_Optimization_and_Deployment_Strategies
🤖 LLM 활용
언제: 매 user-facing chat (TTFT < 500ms), 매 long-output (token streaming UX), tool-use loops. 언제 X: batch processing (use Batch API — 50% cheaper), embeddings (single-shot), latency-insensitive analytics.
❌ 안티패턴
- Block on full response: 매 user 의 spinner 의 30s — 매 stream 의 use.
- Soft RT 의 hard guarantees claim: Linux + GC 의 hard RT X.
- No timeout: hung connection 의 leak —
httpx.Timeout(30.0, connect=5.0). - No backpressure: producer 의 consumer 의 outpace → OOM.
- Synchronous in event loop:
time.sleep의 asyncio 의 block.
🧪 검증 / 중복
- Verified (vLLM docs, Anthropic streaming API, WebRTC RFC, Zephyr docs).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — RT systems + web streaming + LLM inference unified |