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Topic_Agent/Topic_Blog/Topics/Topics_Biz/Topics_Meeting/Topics_Rag의 마크다운 지식 문서를 Topic_General/Topic_Programming/Topic_Graphic/Topic_Business 4개 카테고리로 재분류. - 중복 제거: frontmatter의 status:duplicate/merged + duplicate_of/redirect_to 필드로 자기 자신을 중복으로 선언한 리다이렉트 stub 1032개 제거, 완전 동일 내용 파일 472개 제거, 동일 파일명·다른 내용 충돌 시 더 큰(완전한) 버전만 유지(162개 제거) — 총 1639개 중복 제거. - 분류: 폴더 단위로 명확한 항목(AI_and_ML/Coding/Architecture 등 → Programming, Comfyui/Visual_Effects → Graphic, Topics_Biz/Topics_Meeting/사업 등 → Business, Poetic_Blog_Writing/창의성/Game_Design 등 → General)은 폴더 우선순위로, 나머지 혼재 폴더(Topic_Agent/Topic_Blog/Topics 루트/Thinking & Reasoning/Other/UI_UX_Assets)는 title/tags 키워드 스코어링으로 파일 단위 분류(불명확한 경우 General로 폴백). 원본 폴더명은 "From_*" 서브폴더로 보존해 추적 가능성 유지. - 최종 배치: Programming 2784 / General 1608 / Graphic 285 / Business 249 = 4926개 문서. - 에이전트 운영 상태(.astra/.agent/.obsidian/sessions/memory/_company/docs/lessons/_shared/src)는 지식 콘텐츠가 아니므로 재분류 대상에서 제외하고 원위치 유지. - Topics/Topic_email(상위 보호 폴더 Topic_email과 파일명 100% 중복) 삭제 — 보호 폴더 자체는 미변경. - 완전히 비게 된 Topic_Agent/Topic_Blog/Topics_Biz/Topics_Rag 폴더 제거.
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||||||
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| wiki-2026-0508-embodied-ai | Embodied AI | 10_Wiki/Topics | verified | self |
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none | A | 0.96 | applied |
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2026-05-10 | pending |
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Embodied AI
매 한 줄
"매 physical body 의 의 perceive + act + learn". 매 disembodied LLM 의 X — 매 manipulator + locomotion + navigation. 매 modern: 매 RT-2, OpenVLA, π0 — 매 VLM + action. 매 sim2real + diffusion policy.
매 핵심
매 task
- Navigation: 매 ObjectNav, PointNav.
- Manipulation: 매 pick-place, insertion.
- Locomotion: 매 quadruped, humanoid.
- Mobile manipulation: 매 fetch.
- Long-horizon: 매 cook, clean.
매 modern method
- Diffusion Policy (Chi 2023): 매 visual → action 의 diffusion.
- VLA (RT-2, OpenVLA): 매 VLM + action token.
- π0 (Physical Intelligence): 매 generalist robot foundation.
- ACT (Aloha): 매 chunked transformer.
매 sim2real
- Domain randomization: 매 light, texture, dynamics.
- Real2sim2real: 매 real data + sim refine.
- Co-training: 매 sim + real mix.
매 platform
- NVIDIA Isaac Sim / Lab.
- MuJoCo / DeepMind Control.
- PyBullet.
- Habitat (navigation).
- RoboCasa (kitchen).
매 응용
- Industrial: 매 assembly.
- Logistics: 매 pick-pack.
- Service: 매 cleaning.
- Surgery: 매 da Vinci.
- Domestic: 매 humanoid (1X, Figure, Optimus).
💻 패턴
Diffusion Policy (Chi 2023)
import torch
from torch import nn
class DiffusionPolicy(nn.Module):
def __init__(self, obs_dim, action_dim, horizon=8, n_steps=100):
super().__init__()
self.horizon = horizon
self.n_steps = n_steps
self.cond_encoder = nn.Linear(obs_dim, 256)
self.noise_pred = nn.Sequential(
nn.Linear(action_dim * horizon + 256 + 1, 512),
nn.ReLU(),
nn.Linear(512, action_dim * horizon),
)
def predict(self, obs):
cond = self.cond_encoder(obs)
x = torch.randn(self.horizon * 2)
for t in reversed(range(self.n_steps)):
t_emb = torch.tensor([t / self.n_steps])
noise = self.noise_pred(torch.cat([x, cond, t_emb]))
x = x - 0.01 * noise
return x.reshape(self.horizon, -1)
VLA (RT-2 / OpenVLA style)
class VLA(nn.Module):
def __init__(self, vlm, action_dim=7, n_bins=256):
super().__init__()
self.vlm = vlm # 매 PaLI-X / Llama-VL
self.action_proj = nn.Linear(vlm.hidden_dim, n_bins * action_dim)
self.n_bins = n_bins
def forward(self, image, instruction):
feat = self.vlm(image, instruction).last_hidden_state[:, -1]
logits = self.action_proj(feat).reshape(-1, 7, self.n_bins)
action_bins = logits.argmax(-1)
return self.bin_to_action(action_bins)
Behavior cloning (basic IL)
def behavior_cloning(demos, model):
"""매 (obs, action) 의 supervised learning."""
optim = torch.optim.AdamW(model.parameters(), lr=1e-4)
for epoch in range(100):
for obs, action in demos:
pred = model(obs)
loss = F.mse_loss(pred, action)
optim.zero_grad()
loss.backward()
optim.step()
return model
Sim2Real (domain randomization)
def randomize_env(env):
env.gravity = np.random.uniform(9.5, 10.1)
env.friction = np.random.uniform(0.5, 1.5)
env.light_intensity = np.random.uniform(0.5, 1.5)
env.texture = random.choice(textures)
env.payload_mass = np.random.uniform(0, 0.5)
return env
Habitat navigation
import habitat
config = habitat.get_config('benchmark/nav/objectnav_hm3d_v1.yaml')
env = habitat.Env(config)
obs = env.reset()
while not env.episode_over:
action = policy(obs)
obs = env.step(action)
MuJoCo manipulation
import mujoco
model = mujoco.MjModel.from_xml_path('panda.xml')
data = mujoco.MjData(model)
mujoco.mj_step(model, data)
ee_pos = data.site('end_effector').xpos
Reward shaping (manipulation)
def grasp_reward(state):
distance = np.linalg.norm(state.gripper_pos - state.object_pos)
in_grasp = state.gripper_holding_object
lifted = state.object_pos[2] - state.object_init_z > 0.1
return -distance + (5 if in_grasp else 0) + (10 if lifted else 0)
Curriculum learning
def curriculum(success_rate, level):
if success_rate > 0.8: return level + 1
if success_rate < 0.3: return max(0, level - 1)
return level
# 매 level 0: easy (objects close, no obstacles)
# 매 level 1: clutter
# 매 level 2: distractors + dynamic
Real2Sim2Real (RoboCasa-style)
def real2sim(real_traj):
# 매 real state 의 sim recreate
sim_init = match_initial_state(real_traj[0])
sim_traj = simulate(sim_init, real_traj.actions)
return sim_traj
def sim_train_real_eval(sim_data, real_data):
model = train_on(sim_data + real_data)
return evaluate_real(model, real_data.eval)
Action chunking (ACT)
class ACT(nn.Module):
"""매 Aloha bimanual."""
def __init__(self, chunk=100):
super().__init__()
self.chunk = chunk
self.encoder = TransformerEncoder()
self.decoder = TransformerDecoder()
def forward(self, obs):
feat = self.encoder(obs)
actions = self.decoder(feat) # 매 [chunk, action_dim]
return actions
def execute(self, obs):
chunk = self.forward(obs)
# 매 temporal ensembling
return chunk[0]
Safety filter
def safe_action(proposed, state):
if proposed.force > MAX_FORCE: proposed.force = MAX_FORCE
if collision_imminent(proposed, state): return STOP_ACTION
if outside_workspace(proposed, state): return CLAMP_TO_WORKSPACE(proposed)
return proposed
매 결정 기준
| 상황 | Approach |
|---|---|
| Visual policy | Diffusion Policy |
| Language-conditioned | VLA (OpenVLA / π0) |
| Multi-task | Foundation model |
| Long-horizon | Hierarchical + chunking |
| Sim-only | Domain randomization |
| Few demos | BC + augmentation |
| Generalist | π0 / RT-X |
기본값: 매 modern = 매 VLA finetune (OpenVLA) + 매 diffusion policy + 매 sim2real domain randomization + 매 safety filter.
🔗 Graph
- 부모: AI · Robotics · Embodied Cognition
- 변형: VLA
- Adjacent: Foundation-Model · CLIP · π0
🤖 LLM 활용
언제: 매 robot. 매 manipulation. 매 navigation. 매 multimodal physical. 언제 X: 매 pure simulation game. 매 disembodied chat.
❌ 안티패턴
- No safety filter: 매 hardware 의 damage.
- Sim-only no DR: 매 sim2real gap.
- BC overfit demos: 매 OOD fail.
- Tiny VLM 의 generalist 의 expect: 매 capacity 의 부족.
- No chunking: 매 jitter / instability.
🧪 검증 / 중복
- Verified (RT-2, OpenVLA, Diffusion Policy 2023, π0 2024).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-04-26 | EMBODIED-AI auto |
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — diffusion / VLA / BC / sim2real / curriculum / ACT code |