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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-perceptual-motor-skills | Perceptual Motor Skills | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
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2026-05-10 | pending |
|
Perceptual Motor Skills
매 한 줄
"매 perception and action are one closed loop, not two systems.". 매 Fitts, Schmidt 의 motor-learning 연구에서 출발한 매 perceptual-motor skills = 매 sensory input → motor output 의 매 coupled performance. 매 2026 VR (Beat Saber, MR), surgical robots, autonomous driving, human-AI tele-operation 에 직접 응용.
매 핵심
매 components
- Perception: 매 visual, vestibular, proprioceptive, tactile input integration.
- Decision: 매 motor program selection (Schmidt's schema theory).
- Execution: 매 muscle coordination + online correction.
- Feedback: 매 KR (Knowledge of Results), KP (Knowledge of Performance).
매 laws
- Fitts' Law: 매 MT = a + b·log₂(2D/W) — 매 difficulty ∝ distance/target-size.
- Hick's Law: 매 RT = a + b·log₂(N) — 매 choice reaction time vs alternatives.
- Power Law of Practice: 매 T(n) = T₁ · n^(-α) — 매 skill acquisition curve.
매 stages (Fitts & Posner)
- Cognitive: 매 verbal rehearsal, slow, error-prone.
- Associative: 매 refining; reduced explicit thought.
- Autonomous: 매 fast, low-attention-cost, automatic.
매 응용
- VR exergaming: 매 Beat Saber score = 매 PM skill metric.
- Surgical training: 매 da Vinci 의 PM skill calibration.
- Robotic teleoperation: 매 latency 가 PM loop 깨면 매 performance 폭락.
- UI design: 매 Fitts' Law → 매 button size & placement.
💻 패턴
Pattern 1: Fitts' Law calculator (UI design)
import math
def fitts_mt(distance_px, width_px, a=0.05, b=0.1):
"""매 movement time in seconds. a, b empirically calibrated."""
return a + b * math.log2(2 * distance_px / width_px)
# 매 example: button 40px wide at 300px away
print(fitts_mt(300, 40)) # ~0.36s
Pattern 2: Power-law learning curve fit
import numpy as np
from scipy.optimize import curve_fit
def power_law(n, T1, alpha):
return T1 * n ** (-alpha)
trials = np.arange(1, 100)
times = ... # 매 measured times per trial
popt, _ = curve_fit(power_law, trials, times)
T1, alpha = popt
print(f"매 skill exponent α = {alpha:.3f}")
Pattern 3: Online correction in robot teleop
# 매 closed-loop with 100Hz feedback
import time
def teleop_loop(robot, target):
while not at_target(robot.pose, target, tol=0.005):
err = target - robot.pose
robot.send_velocity(0.5 * err) # 매 P-controller
time.sleep(0.01)
Pattern 4: KR vs KP feedback in training app
def feedback(trial_result):
return {
"KR": f"매 hit/miss: {trial_result.outcome}", # 매 result-only
"KP": { # 매 process info
"trajectory_smoothness": trial_result.jerk,
"reaction_time": trial_result.rt_ms,
"approach_angle": trial_result.angle,
},
}
Pattern 5: VR PM skill scoring
def beat_saber_pm_score(slices):
accuracy = sum(s.angle_error < 15 for s in slices) / len(slices)
timing = sum(abs(s.t_offset_ms) < 50 for s in slices) / len(slices)
flow = streak_length(slices) / len(slices)
return 0.4*accuracy + 0.4*timing + 0.2*flow
Pattern 6: Latency budget for VR
# 매 motion-to-photon < 20ms or 매 PM loop breaks (sim-sickness)
def latency_audit(pipeline):
budget_ms = 20
used = sum(pipeline.stage_latencies.values())
assert used < budget_ms, f"매 over budget: {used}ms"
Pattern 7: Hick's Law menu design
import math
def menu_rt(n_options, a=0.2, b=0.15):
return a + b * math.log2(n_options + 1)
# 매 8 options ≈ 0.67s, 16 options ≈ 0.81s — 매 sublinear
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 button placement | Fitts' Law optimization |
| 매 menu structure | Hick's Law (depth vs breadth) |
| 매 training app | KR for novice, KP for advanced |
| 매 VR app | Latency budget < 20ms motion-to-photon |
| 매 teleoperation | Closed-loop with predictive control |
| 매 skill assessment | Power-law exponent α + asymptote |
기본값: 매 close the perception-action loop with < 100ms latency.
🔗 Graph
- 부모: Cognitive Psychology · Motor Control
- 응용: VR Sickness · Beat Saber
- Adjacent: Proprioception
🤖 LLM 활용
언제: 매 designing UI/VR/robotics interfaces, 매 modeling skill acquisition, 매 latency budgeting. 언제 X: 매 pure cognitive tasks (no motor component) — 매 different framework.
❌ 안티패턴
- Ignoring Fitts: 매 tiny buttons far away — 매 high MT, errors.
- Open-loop teleop: 매 no feedback → 매 oscillation, drift.
- KR for experts: 매 expert needs KP detail, not just hit/miss.
- Latency creep: 매 every render-pipeline change without latency budget audit.
🧪 검증 / 중복
- Verified (Fitts 1954, Schmidt 1975, Magill Motor Learning).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Fitts/Hicks/Schmidt + VR/teleop 응용 |