"매 paper case 의 from → 매 ecosystem simulation game 의 to". McKinsey PST 매 originally 60-min paper-based business case test, 2019 매 Imbellus acquisition (now McKinsey Solve) 의 후 매 game-based assessment 의 transition. 매 60-min 의 동안 매 ecosystem-building, redrock-defense, plant-defense scenarios 의 candidate cognitive load + decision pattern 의 measure.
매 핵심
매 Legacy PST (pre-2019)
매 26 multiple-choice 의 over 60 min — 매 reading + math + logic.
매 case-study format — exhibits, tables, charts 의 analyze.
매 ~70% pass threshold (region-dependent).
매 Solve (current, post-Imbellus)
Ecosystem game: 매 species + terrain 의 select 매 sustainable food chain 의 build.
Redrock study: 매 disease modeling — natural reserves 의 protect.
Plant defense: 매 invasive species 의 against 매 strategy 의 deploy.
매 evaluation 매 outcome 만 X — 매 process telemetry (clicks, hesitations, revisions) 의 weighted.
매 What's measured (Solve)
Critical thinking — 매 incomplete data 의 from inference.
Decision-making — 매 trade-off navigation under time pressure.
Metacognition — 매 self-correction patterns.
Situational awareness — 매 emergent system constraints 의 grasp.
💻 패턴
Ecosystem builder logic (simplified)
interfaceSpecies{id: string;calories: number;eats: string[];eatenBy: string[];}interfaceTerrain{temp: number;elevation: number;rainfall: number;}functionisViable(species: Species[],terrain: Terrain):boolean{// 매 8-species ecosystem 의 valid 한 food chain 의 form
constproducers=species.filter(s=>s.eats.length===0);if(producers.length<1)returnfalse;constapex=species.filter(s=>s.eatenBy.length===0);if(apex.length!==1)returnfalse;returncheckCalorieBalance(species)&&checkTerrainFit(species,terrain);}
Redrock disease propagation
// SIR model 의 simplified form 의 candidate 의 infer
classDiseaseModel{constructor(publicbeta: number,publicgamma: number){}step(s: number,i: number,r: number):[number,number,number]{constnewInfections=this.beta*s*i;constrecoveries=this.gamma*i;return[s-newInfections,i+newInfections-recoveries,r+recoveries];}}
Process telemetry (Imbellus angle)
interfaceAction{ts: number;type:'select'|'place'|'undo'|'submit';payload: unknown;}functionmetacognitionScore(actions: Action[]):number{constundos=actions.filter(a=>a.type==='undo').length;constsubmits=actions.filter(a=>a.type==='submit').length;// 매 healthy revision pattern: 매 some undos 매 zero 또는 too many 매 X
return1-Math.abs((undos/Math.max(1,submits))-0.3);}
Time-pressure decision quality
functiondecisionQualityCurve(timeSpent: number,optimalMs: number):number{// 매 too fast 의 reckless, 매 too slow 의 indecisive
constratio=timeSpent/optimalMs;returnMath.exp(-Math.pow(Math.log(ratio),2));}
Cohort calibration
-- 매 candidate 의 raw score 의 against cohort 의 percentile
SELECTcandidate_id,raw_score,PERCENT_RANK()OVER(PARTITIONBYtest_windowORDERBYraw_score)ASpercentileFROMsolve_resultsWHEREtest_window='2026-Q2';
매 결정 기준
상황
Approach
Pre-2019 candidate
Legacy PST format prep
Post-2019 candidate
Solve game-based prep
Hybrid markets
매 firm communication 의 verify (some still use legacy)
Game design 의 reference
매 Solve 의 process-as-signal pattern 의 study
기본값: 매 2026 candidate 매 Solve 의 expect — process telemetry 매 outcome 의 못지않게 weighted.
언제: Practice case generation, decision rationale review, reasoning pattern feedback.
언제 X: Live test attempt (prohibited + detected), specific Solve scenario predictions.
❌ 안티패턴
Outcome-only optimization: 매 process telemetry 매 ignore 매 Solve era 매 fail.
Speed-running: 매 reckless click pattern 매 metacognition score 의 destroy.
Memorization: 매 Solve 매 randomized — 매 brute memorization 매 ineffective.
Legacy prep only: 매 most firms 매 game-based 의 transitioned 의 ignore.