f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5.5 KiB
5.5 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-cesiumjs | CesiumJS | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
CesiumJS
매 한 줄
"매 browser 의 3D digital globe + geospatial visualization 의 standard". CesiumJS 는 WGS84 ellipsoid 의 정확 globe 의 WebGL/WebGPU 렌더링, 3D Tiles spec 의 reference impl. 2026 도시 digital twin, drone telemetry, satellite tracking, defense visualization 의 dominant choice.
매 핵심
매 핵심 concept
- Viewer: 모든 widget 의 포함 의 main container
- Scene: 3D world (globe, sky, atmosphere)
- Camera: position + heading/pitch/roll, FlyTo 의 지원
- Entity: high-level data-driven object (point, polygon, model)
- Primitive: low-level direct GPU 의 access
- 3D Tiles: streaming hierarchical 3D dataset (city, photogrammetry)
- Terrain: heightmap (Cesium World Terrain, custom)
- Imagery: tile basemap (Bing, Mapbox, OSM)
매 좌표 system
Cartesian3: ECEF (meters from Earth center)Cartographic: lon/lat/height (radians)Cesium.Math.toRadians/toDegrees의 변환
매 응용
- 도시 3D digital twin (Photogrammetry / CityGML).
- Drone / vehicle real-time tracking.
- Satellite orbit visualization (CZML).
- Construction BIM overlay.
- Disaster response (flood, wildfire).
💻 패턴
Setup (Vite + npm)
import { Viewer, Cartesian3, Math as CMath, Ion } from 'cesium';
import 'cesium/Build/Cesium/Widgets/widgets.css';
Ion.defaultAccessToken = import.meta.env.VITE_CESIUM_ION_TOKEN;
const viewer = new Viewer('cesiumContainer', {
terrainProvider: await Cesium.createWorldTerrainAsync(),
});
viewer.camera.flyTo({
destination: Cartesian3.fromDegrees(-122.4194, 37.7749, 5000),
orientation: { heading: 0, pitch: CMath.toRadians(-45), roll: 0 },
});
Entity (point + label)
viewer.entities.add({
position: Cartesian3.fromDegrees(127.0, 37.5, 100),
point: { pixelSize: 12, color: Cesium.Color.YELLOW },
label: {
text: 'Seoul',
font: '14px sans-serif',
pixelOffset: new Cesium.Cartesian2(0, -20),
},
});
3D Tiles (Photogrammetry city)
const tileset = await Cesium.Cesium3DTileset.fromIonAssetId(96188);
viewer.scene.primitives.add(tileset);
await viewer.zoomTo(tileset);
// Style 의 적용
tileset.style = new Cesium.Cesium3DTileStyle({
color: 'color("white", 0.9)',
show: '${Height} > 30',
});
glTF model (vehicle)
const drone = viewer.entities.add({
position: Cartesian3.fromDegrees(127.0, 37.5, 200),
model: {
uri: '/models/drone.glb',
scale: 1.0,
minimumPixelSize: 64,
},
orientation: Cesium.Transforms.headingPitchRollQuaternion(
Cartesian3.fromDegrees(127.0, 37.5, 200),
new Cesium.HeadingPitchRoll(0, 0, 0),
),
});
CZML (time-dynamic)
const dataSource = await Cesium.CzmlDataSource.load('/data/flight.czml');
viewer.dataSources.add(dataSource);
viewer.clock.shouldAnimate = true;
viewer.trackedEntity = dataSource.entities.values[0];
Real-time WebSocket update
const drone = viewer.entities.add({
id: 'drone-1',
position: new Cesium.SampledPositionProperty(),
point: { pixelSize: 8, color: Cesium.Color.RED },
});
const ws = new WebSocket('wss://api/telemetry');
ws.onmessage = (e) => {
const { lon, lat, alt, t } = JSON.parse(e.data);
drone.position.addSample(
Cesium.JulianDate.fromIso8601(t),
Cartesian3.fromDegrees(lon, lat, alt),
);
};
Pick (click → entity)
viewer.screenSpaceEventHandler.setInputAction((click) => {
const picked = viewer.scene.pick(click.position);
if (Cesium.defined(picked) && picked.id) {
console.log('Clicked entity:', picked.id.id);
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
React 의 통합 (Resium)
import { Viewer, Entity, PointGraphics } from 'resium';
import { Cartesian3 } from 'cesium';
export function Globe() {
return (
<Viewer full>
<Entity position={Cartesian3.fromDegrees(127, 37.5, 100)}>
<PointGraphics pixelSize={10} />
</Entity>
</Viewer>
);
}
매 결정 기준
| 상황 | Approach |
|---|---|
| 정확 WGS84 globe | CesiumJS |
| 2D map only | Mapbox / MapLibre |
| Photogrammetry city | 3D Tiles + Ion |
| Time-series telemetry | CZML + SampledPositionProperty |
| React app | Resium wrapper |
| Custom shader | Primitive + Material |
기본값: Viewer + Entity (90% case 의 충분).
🔗 Graph
- 부모: Geospatial
- 변형: Three.js
- 응용: Digital Twin
- Adjacent: WebGL · WebGPU
🤖 LLM 활용
언제: 3D globe, photogrammetry city, satellite/drone tracking 코드 generation. 언제 X: 단순 2D map (Mapbox/MapLibre 의 lighter).
❌ 안티패턴
- Entity 의 수만 개 add: performance 의 죽음 — 매 Primitive / Cluster 의 사용.
- 모든 frame 의 entity 의 recreate: 매 GC pressure —
position의 update. - Bundle 전체 import: Cesium 의 매 huge — tree-shake /
cesium-viteplugin. viewer.scene.requestRender의 무시 inrequestRenderMode: 매 frame 의 frozen.
🧪 검증 / 중복
- Verified (Cesium docs, 3D Tiles OGC spec).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — CesiumJS patterns + 3D Tiles + Resium |