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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-lighting-composition | Lighting & Composition | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
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2026-05-10 | pending |
|
Lighting & Composition
매 한 줄
"매 image / video 의 emotional weight 의 90%는 lighting + composition". 매 subject 무엇이든, 매 light direction / quality, 매 frame organization 가 매 narrative 를 carry. 매 2026 의 generative AI (FLUX 1.1, Sora 2, Veo 3) 도 매 same vocabulary 를 prompt 로 받아 매 cinematographic control 가능.
매 핵심
매 lighting 의 axes
- Direction: front / side / back / top / bottom (각 emotional valence 다름).
- Quality: hard (sharp shadows) vs soft (diffused).
- Color temperature: warm (3000K) vs cool (6500K).
- Ratio: key:fill ratio (1:1 flat, 4:1 dramatic).
매 composition 의 axes
- Rule of thirds: 매 subject 매 third lines 의 intersection.
- Leading lines: 매 viewer's eye 의 directing.
- Negative space: 매 emptiness 가 carry meaning.
- Depth layers: foreground / mid / background.
- Aspect ratio: 16:9 (cinematic), 9:16 (mobile), 1:1 (square), 2.39:1 (anamorphic).
매 응용
- Photography: portrait / product / landscape lighting setups.
- Cinematography: 매 scene mood 의 establishing.
- Generative AI prompts: 매 FLUX/Sora/Veo 매 cinematographic prompt vocabulary 인식.
- UI design: 매 hero image direction selection.
💻 패턴
Three-point lighting prompt
A portrait of a software engineer, three-point lighting:
key light from camera-left at 45 degrees (soft, 5500K),
fill light from camera-right at 1:2 ratio,
backlight rim from upper-right (warm 3200K),
shallow depth of field, 85mm lens equivalent,
shot on Arri Alexa 35.
Rembrandt lighting (FLUX 1.1 prompt)
flux_prompt = """
Rembrandt lighting on subject's face:
small triangle of light on shadow-side cheek,
key light camera-left high at 45°,
deep shadow on right side,
chiaroscuro mood, oil painting aesthetic,
photorealistic, 8K detail.
"""
Golden hour video (Sora 2)
sora_prompt = {
"shot": "tracking shot through wheat field",
"lighting": "golden hour, sun low at 15° angle camera-back-left, "
"warm 2800K, long shadows, lens flare",
"composition": "rule of thirds, horizon on lower third, "
"leading lines from wheat rows toward subject",
"camera": "Steadicam, 24fps, 35mm anamorphic, T2.0",
"duration_s": 8,
}
Composition checker (CV-based QA)
import cv2
import numpy as np
def rule_of_thirds_score(img: np.ndarray) -> float:
"""매 saliency map peak 매 third-line proximity."""
h, w = img.shape[:2]
saliency = cv2.saliency.StaticSaliencyFineGrained_create()
_, sal = saliency.computeSaliency(img)
peak_y, peak_x = np.unravel_index(sal.argmax(), sal.shape)
third_lines_x = [w/3, 2*w/3]
third_lines_y = [h/3, 2*h/3]
dx = min(abs(peak_x - tx) for tx in third_lines_x) / w
dy = min(abs(peak_y - ty) for ty in third_lines_y) / h
return 1.0 - min(dx, dy) * 2 # higher = better composition
Color temp grading (Veo 3 prompt augmentation)
def grade_prompt(base: str, mood: str) -> str:
grades = {
"warm_nostalgic": "teal-orange grade, warm midtones (3200K), cool shadows",
"cold_clinical": "desaturated blues, 6500K key, high-key flat lighting",
"noir": "high-contrast B&W, low-key, single hard source, 4:1 ratio",
}
return f"{base} | grade: {grades[mood]}"
매 결정 기준
| Mood | Lighting | Composition |
|---|---|---|
| Heroic | Backlight rim + low-key fill | Low angle, centered |
| Intimate | Soft key, high ratio | Close-up, off-center |
| Tense | Hard side light, deep shadow | Dutch tilt, asymmetric |
| Whimsical | Bright fill, warm tones | Wide, symmetrical |
| Documentary | Available light | Eye-level, rule of thirds |
기본값: 매 three-point + rule of thirds — 매 safe baseline.
🔗 Graph
- 부모: Cinematography
🤖 LLM 활용
언제: 매 image/video prompt engineering — 매 cinematographic vocabulary 매 quality lift 큼. 언제 X: 매 abstract / non-representational generation — vocabulary 의 X.
❌ 안티패턴
- Flat front lighting: 매 amateur look — depth loss.
- Centered everything: 매 visual boring.
- Mixed color temps unintentional: 매 amateur giveaway.
- Over-prompting: 매 50+ tokens 의 lighting → 매 model confusion.
🧪 검증 / 중복
- Verified (Brown Cinematography; Block Visual Story; FLUX 1.1 prompt guide; Sora 2 system card 2025).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — lighting/composition vocabulary + 2026 generative AI prompts |