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koriweb d8a80f6272 chore(wiki): dangling 링크 canonical 정규화 (768파일/1200건)
이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-08 12:24:15 +09:00

7.5 KiB

id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-clean-code-principles Clean Code Principles 10_Wiki/Topics verified self
clean code
SOLID
DRY
KISS
YAGNI
Robert Martin
Uncle Bob
naming
function rules
none A 0.9 applied
clean-code
solid
dry
kiss
refactoring
software-craftsmanship
naming
code-quality
2026-05-10 pending
language framework
language-agnostic any

Clean Code Principles

📌 한 줄 통찰

"매 code 의 communication 의 tool". 매 machine 보다 매 future-self / 매 colleague. Robert Martin (Uncle Bob) 의 catalog 가, 매 dogma 의 risk. 매 modern AI 시대 의 maintainability 의 even more critical.

매 핵심 principle

Naming

  • Intention-revealing: daysSinceLastLogin > d.
  • Searchable: 매 unique enough.
  • Pronounceable: 매 conversation 의 가능.
  • Avoid mental mapping: i 의 single-letter 의 OK 만 매 small loop.

Function

  • Small (Fowler: <10 line ideal).
  • Do one thing.
  • Single level of abstraction.
  • Few argument (0-3, ideally <2).
  • No side effect (or 매 명시적).
  • No flag argument (boolean → 매 별도 function).

SOLID (5 principles)

  1. S — Single Responsibility: 매 1 reason to change.
  2. O — Open/Closed: 매 extend 의 OK, 매 modify 의 X.
  3. L — Liskov Substitution: 매 subclass 의 swap 의 OK.
  4. I — Interface Segregation: 매 small + focused interface.
  5. D — Dependency Inversion: 매 abstraction 의 depend, 매 concrete X.

Other

  • DRY (Don't Repeat Yourself).
  • KISS (Keep It Simple, Stupid).
  • YAGNI (You Aren't Gonna Need It).
  • POLA (Principle of Least Astonishment).
  • Boy Scout Rule (better than found).
  • Composition over inheritance.

매 critique (Casey Muratori, others)

  • 매 over-abstraction.
  • 매 small function 의 maze.
  • 매 SOLID 의 mechanical 적용 의 bad design.
  • 매 dogma 의 trap.

→ 매 principle 의 intent 의 understand. 매 mechanical 적용 X.

매 modern context

  • 매 AI-generated code 의 review 의 base.
  • 매 LLM 의 sometimes good naming, 매 sometimes verbose.
  • 매 comment 의 LLM 의 over-add 의 trim.

💻 패턴

Naming (TS)

// ❌ Bad
const d = new Date();
const ut = users.filter(u => u.lt < d - 30);

// ✅ Good
const today = new Date();
const inactiveUsers = users.filter(u => 
  u.lastLoginDate < addDays(today, -30)
);

Function size

// ❌ Long function
function processOrder(order) {
  // 매 50 line: validate, calculate tax, calculate shipping,
  // apply discount, save to db, send email, log audit...
}

// ✅ Decomposed
function processOrder(order) {
  validate(order);
  const total = calculateTotal(order);
  persist(order, total);
  notify(order);
  audit(order);
}

SRP (Single Responsibility)

// ❌ Multiple responsibility
class User {
  save() { db.save(this); }
  sendEmail() { mailer.send(this.email, ...); }
  hashPassword() { ... }
  validateInput() { ... }
}

// ✅ Separated
class User { ... data ... }
class UserRepository { save(user) { db.save(user); } }
class UserMailer { send(user, ...) { mailer.send(user.email, ...); } }
class PasswordHasher { hash(plain) { ... } }
class UserValidator { validate(input) { ... } }

OCP (Open/Closed)

// ❌ Modify on each new shape
function area(shape) {
  if (shape.type === 'circle') return Math.PI * shape.r ** 2;
  if (shape.type === 'square') return shape.side ** 2;
  // 매 새 shape 의 add → 매 modify
}

// ✅ Extend (polymorphism)
interface Shape { area(): number; }
class Circle implements Shape { area() { ... } }
class Square implements Shape { area() { ... } }
// 매 새 shape 의 add → 매 새 class.

Dependency Inversion

// ❌ Concrete dependency
class OrderService {
  private db = new PostgresDatabase();
  save(order) { this.db.save(order); }
}

// ✅ Abstraction
interface Database { save(item): void; }
class OrderService {
  constructor(private db: Database) {}
  save(order) { this.db.save(order); }
}

DRY (carefully)

// ❌ Duplicate
function calcRetailPrice(p) { return p * 1.1 * 0.95; }
function calcWholesalePrice(p) { return p * 1.1 * 0.85; }

// ✅ Extract
function applyTaxAndDiscount(price, discount) {
  return price * 1.1 * (1 - discount);
}

// ⚠️ But: 매 too eager DRY → premature abstraction.
// "Two cases that look similar may have different reasons.
// Wait for 3rd duplicate before abstracting."

YAGNI

// ❌ Speculative
class User {
  constructor(public id, public email, public preferences = new Preferences()) {}
  // 매 preferences 의 미래 use 의 expect — 매 currently unused.
}

// ✅ Add when needed
class User {
  constructor(public id, public email) {}
}
// 매 future 의 add when needed.

Comment (when truly needed)

// ❌ Redundant
// 매 increments i
i++;

// ❌ Outdated
// 매 returns user list (actually returns IDs now)
function getUsers() { return ids; }

// ✅ Reason / non-obvious
// 매 Use legacy auth path due to bug #1234 (waiting for upstream fix).
// 매 Delete after 2026-12 (when fix lands).

ESLint config (clean code)

{
  "rules": {
    "complexity": ["error", 10],
    "max-lines-per-function": ["warn", 50],
    "max-params": ["warn", 4],
    "max-depth": ["warn", 4],
    "no-magic-numbers": ["warn", { "ignore": [0, 1, -1] }],
    "id-length": ["warn", { "min": 2, "exceptions": ["i", "j", "_"] }]
  }
}

Boy Scout Rule (programmatic)

# 매 PR 의 review 시 의 leave-better-than-found
def pr_smell_check(diff):
    smells_in_changed = detect_smells(diff)
    if smells_in_changed > 0:
        suggest('Touched code has smells. Consider small cleanup in this PR.')

🤔 결정 기준

상황 Approach
New feature KISS + YAGNI
Long function Extract Method
Many params Parameter Object
Inheritance trap Composition
Cross-cutting Strategy / decorator
Magic number Named constant
Duplicate (3rd time) Extract
Unclear name Rename refactor

기본값: 매 SOLID 의 intent 의 understand + 매 boy scout. 매 dogma X.

🔗 Graph

🤖 LLM 활용

언제: 매 review. 매 refactor. 매 onboarding. 매 AI-generated code 의 quality check. 언제 X: 매 prototype (premature). 매 simple script.

안티패턴

  • Dogma: 매 모든 code 의 mechanical 적용.
  • Over-abstraction: 매 SOLID 의 imitate 의 bad design.
  • Premature DRY: 매 wrong abstraction.
  • Over-decomposition: 매 small function 의 maze.
  • Comment 의 over-add: 매 LLM 의 typical.
  • No measurement: 매 better 의 prove X.

🧪 검증 / 중복

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — naming + SOLID + critique + 매 ESLint code