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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
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| wiki-2026-0508-nuclear-deterrence-models | Nuclear Deterrence Models | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Nuclear Deterrence Models
매 한 줄
"매 first strike 의 cost 의 retaliatory 의 unbearable 의 make → 매 attack 의 prevent". Nuclear deterrence 매 game-theoretic equilibrium 의 family — Mutually Assured Destruction (MAD), credible-threat signaling, escalation ladders. 매 Cold War-era foundation 의 modern simulations (Plan A by Princeton, ICONS) + 4X game design (Civilization, Hearts of Iron) 의 informs.
매 핵심
매 Foundational Models
- MAD (Mutually Assured Destruction): 매 second-strike survivability 매 first strike 의 deters.
- Massive Retaliation (Dulles, 1954): 매 any aggression 매 maximum response.
- Flexible Response (Kennedy): 매 graduated escalation — match 의 force level.
- Counterforce vs Countervalue: 매 military targets 의 vs population/cities.
매 Game-Theoretic Lens
- Chicken / Hawk-Dove: 매 brinkmanship — 매 first 의 swerve 의 lose.
- Schelling 의 Focal Points: 매 tacit coordination 매 escalation 의 around.
- Credible commitment: 매 burn-the-boats — 매 retreat option 의 remove.
- Signaling cost: 매 expensive signals (mobilization) 매 cheap talk 의 outweigh.
매 응용
- 4X game design — diplomacy systems (Civilization VI/VII nuclear units).
- Wargame simulation — Plan A, Sigma war games (Pentagon, RAND).
- Geopolitical training — Foreign Service simulations.
💻 패턴
MAD payoff matrix
// Row = US strategy, Col = USSR strategy. Values: [US payoff, USSR payoff]
const madMatrix = {
cooperate_cooperate: [3, 3],
cooperate_strike: [-100, 1],
strike_cooperate: [1, -100],
strike_strike: [-100, -100],
} as const;
function nashCheck(strategy: keyof typeof madMatrix): boolean {
// 매 strike_strike 의 not 매 deviating cooperate 의 worse
return false; // mutual cooperation 매 not Nash 의 single-shot, repeated game 매 stable
}
Second-strike survivability
interface Arsenal {
silos: number;
submarines: number;
bombers: number;
silos_survival: number; // ~0.05
sub_survival: number; // ~0.95
bomber_survival: number; // ~0.30
}
function expectedRetaliation(a: Arsenal, warheadsPerPlatform: number): number {
return (
a.silos * a.silos_survival +
a.submarines * a.sub_survival +
a.bombers * a.bomber_survival
) * warheadsPerPlatform;
}
function isMADStable(us: Arsenal, ussr: Arsenal, warheads: number, threshold = 200): boolean {
return (
expectedRetaliation(us, warheads) > threshold &&
expectedRetaliation(ussr, warheads) > threshold
);
}
Escalation ladder (Kahn)
const ESCALATION_LADDER = [
{ rung: 1, name: 'Crisis declaration', kineticForce: false },
{ rung: 5, name: 'Show of force', kineticForce: false },
{ rung: 10, name: 'Conventional war', kineticForce: true },
{ rung: 15, name: 'Tactical nuclear', kineticForce: true },
{ rung: 20, name: 'Strategic limited strike', kineticForce: true },
{ rung: 44, name: 'Spasm war (full exchange)', kineticForce: true },
];
function escalate(current: number, signal: 'firm' | 'reciprocate' | 'deescalate'): number {
if (signal === 'firm') return Math.min(44, current + 2);
if (signal === 'reciprocate') return current;
return Math.max(1, current - 3);
}
Brinkmanship simulation (Chicken)
interface Player { resolve: number; rationality: number; }
function chickenOutcome(a: Player, b: Player): 'a_yields' | 'b_yields' | 'crash' {
// 매 brinkmanship — both swerve 의 mutual benefit, 매 neither swerve 의 catastrophe
const aYieldP = 1 - a.resolve;
const bYieldP = 1 - b.resolve;
const r = Math.random();
if (r < aYieldP * (1 - bYieldP)) return 'a_yields';
if (r < aYieldP * (1 - bYieldP) + bYieldP * (1 - aYieldP)) return 'b_yields';
if (r < aYieldP * (1 - bYieldP) + bYieldP * (1 - aYieldP) + aYieldP * bYieldP) return 'a_yields';
return 'crash';
}
Credible threat (Schelling commitment device)
class Commitment {
// 매 retreat 의 cost 의 raise 하여 매 threat 의 credible 의 make
constructor(
public publicAnnouncement: boolean,
public alliancesAtStake: number,
public sunkInvestment: number,
) {}
credibility(): number {
return (
(this.publicAnnouncement ? 0.4 : 0) +
Math.min(0.4, this.alliancesAtStake * 0.1) +
Math.min(0.2, this.sunkInvestment / 1e9 * 0.05)
);
}
}
매 결정 기준
| 상황 | Approach |
|---|---|
| Symmetric superpowers | MAD + arms control treaties |
| Asymmetric (one weak) | Flexible response + extended deterrence |
| Multiparty (3+ nuclear states) | Stability erosion — 매 stochastic escalation risk |
| Game design (4X / wargame) | Schelling-flavored mechanics — credible-threat units, escalation tracker |
기본값: MAD model 의 baseline + flexible response 의 layered nuance.
🔗 Graph
- 변형: MAD
- Adjacent: Algorithmic Rhetoric · Alliance (동맹) · 4X 시스템 (4X System)
🤖 LLM 활용
언제: Wargame scenario drafting, doctrine summary, simulation NPC rhetoric generation. 언제 X: Real-world policy advice, classified-domain reasoning, live crisis decision support.
❌ 안티패턴
- Single-strategy doctrine: 매 only-massive-retaliation 매 small-conflict 매 incredible.
- Ignoring second-strike: 매 silo-only arsenal 매 vulnerable, MAD 의 collapse.
- Cheap-talk threats: 매 cost-free threats 매 not credible — game-theoretic noise.
- Ladder collapse: 매 step-skipping 매 stability 의 destroy.
🧪 검증 / 중복
- Verified (Schelling "Strategy of Conflict", Kahn "On Escalation", Princeton SGS Plan A 2019, RAND deterrence literature 2020-2024).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — MAD, escalation ladder, credible commitment patterns |