"매 reality 는 spectrum 위 한 점이다.". Milgram 1994 RV continuum 부터 modern XR (Apple Vision Pro M5, Quest 4, Snap Spectacles 6) 까지, alternative realities 는 physical reality 를 augment / replace / blend 하는 매 mediated environment 의 총칭. 2026 의 mainstream 은 passthrough MR + hand tracking + neural input.
매 핵심
매 Reality-Virtuality Continuum
VR (Virtual Reality): 매 100% synthetic — Quest 4, Vision Pro fully-immersive mode.
AR (Augmented Reality): 매 real + overlay — phone AR, Snap Spectacles, HoloLens.
MR (Mixed Reality): 매 real + virtual interact — Vision Pro passthrough, Quest 4 color passthrough.
XR (Extended Reality): 매 umbrella term — VR/AR/MR all-inclusive.
// Modern WebXR (2026) — immersive-ar with hand tracking
constxr=navigator.xr;if(awaitxr.isSessionSupported('immersive-ar')){constsession=awaitxr.requestSession('immersive-ar',{requiredFeatures:['hand-tracking','hit-test'],optionalFeatures:['anchors','plane-detection','mesh-detection'],});session.addEventListener('end',cleanup);awaitrenderer.xr.setSession(session);}
renderer.xr.enabled=true;renderer.setClearAlpha(0);// 매 transparent — passthrough shows through
scene.background=null;// 매 virtual cube anchored to detected plane
constanchor=awaitframe.createAnchor(planePose.transform,refSpace);scene.add(makeCubeAtAnchor(anchor));
Foveated rendering hint
constlayer=xr.glLayer;layer.fixedFoveation=0.7;// 매 0=off, 1=max — 매 30% GPU savings
Eye-tracked gaze input
session.requestReferenceSpace('viewer').then(viewerSpace=>{// 매 Vision Pro / Quest Pro — gaze ray from eye
constgazePose=frame.getPose(viewerSpace,refSpace);raycaster.set(gazePose.transform.position,gazeDirection);});