Files
2nd/10_Wiki/Topics/Programming & Language/Early-Z.md
T
2026-05-10 22:08:15 +09:00

999 B

id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
id title category status canonical_id duplicate_of aliases source_trust_level confidence_score verification_status tags last_reinforced github_commit
wiki-2026-0508-early-z Early-Z 10_Wiki/Topics duplicate depth-pre-pass Depth Pre-Pass
Early Z
Hi-Z
A 0.9 redirected
duplicate
graphics
gpu
2026-05-10 pending

Early-Z

이 문서는 Depth Pre-Pass 의 중복본입니다. Canonical 문서로 redirect.

핵심 요약

  • Early-Z = depth test 매 fragment shader 이전에 실행 → occluded fragment 매 shader 실행 skip.
  • 조건: discard / depth write in shader 매 없을 때 GPU가 자동 활성화.
  • Depth Pre-Pass 매 Early-Z를 maximize 하는 standard pattern (z-only first pass → color pass).

🔗 Graph

  • 부모: Depth Pre-Pass (canonical)
  • Adjacent: Z-Buffer · Hi-Z Culling

🕓 변경 이력

날짜 변경
2026-05-08 Phase 1
2026-05-10 중복 처리 — canonical 문서로 redirect