1.1 KiB
1.1 KiB
id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id | title | category | status | canonical_id | duplicate_of | aliases | source_trust_level | confidence_score | verification_status | tags | last_reinforced | github_commit | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-beat-saber를-활용한-vr-엑서게임-후유증-연구-v | Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects) | 10_Wiki/Topics | duplicate | vr-exergaming-aftereffects | VR Exergaming Aftereffects | A | 0.9 | redirected |
|
2026-05-10 | pending |
Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects)
이 문서는 VR Exergaming Aftereffects 의 중복본입니다. Canonical 문서로 redirect.
핵심 요약 (specialization aspects, optional)
- Post-VR aftereffects: balance disruption, eye strain, cognitive fatigue.
- Cybersickness scores (SSQ) post-session.
- Recovery timeline — typically 10-30 min for mild cases.
🔗 Graph
- 부모: VR Exergaming Aftereffects (canonical)
🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |