"매 city builder × factory game hybrid". Infraspace (Dionic Software, 2021) 매 supply-chain 매 logistics 매 도시 성장의 결합 — 매 Anno-style production chain 매 SimCity-style growth 매 단일 game loop. 2026 매 매우 활발한 modding scene + 매 multiplayer co-op DLC.
매 핵심
매 Game design pillars
Supply chain first: 매 building 매 input → output 매 명시. 매 "magic" infrastructure 없음.
Logistics matters: 매 truck/road network 매 first-class system. 매 traffic 매 actual gameplay 의 bottleneck.
Population progression: 매 worker → engineer → scientist → astronaut tier. 매 tier 매 새 demand 추가.
Late-game space: 매 endgame 매 spaceport + offworld colony.
Pathfinding: 매 hierarchical A* + flow-field for trucks.
Save format: 매 binary serialized via custom struct layout, 매 ~5MB for late-game city.
Modding: 매 BepInEx + Harmony patches; 매 Steam Workshop 매 official.
매 응용
City builder design reference: 매 supply-chain 매 player progression 의 결합 model.
Modding case study: 매 Unity game 매 BepInEx integration pattern.
Educational sim: 매 logistics/economics 매 teaching tool.
💻 패턴
Resource flow node graph (mod authoring)
// BepInEx mod adding a custom production buildingusingBepInEx;usingHarmonyLib;usingInfraspace.Buildings;[BepInPlugin("com.example.solarfarm", "Solar Farm Mod", "1.0.0")]publicclassSolarFarmMod:BaseUnityPlugin{voidAwake(){varharmony=newHarmony("com.example.solarfarm");harmony.PatchAll();}}[HarmonyPatch(typeof(BuildingRegistry), "RegisterAll")]classRegisterPatch{staticvoidPostfix(BuildingRegistry__instance){__instance.Add(newBuildingDef{Id="solar_farm",Inputs=new[]{},Outputs=new[]{newResourceFlow("electricity",50f)},Footprint=newVector2Int(4,4),Cost=newResourceCost("steel",100),});}}
언제: 매 city-builder design pillars 매 reference 필요 시; 매 supply-chain game balancing 의 case study; 매 BepInEx modding example.
언제 X: 매 AAA-scale RTS reference (다름); 매 grand strategy (다름).
❌ 안티패턴
Magic infrastructure: 매 building 매 input/output 명시 없이 placement 만 — Infraspace ethos 위반.
Visual-first prototype: 매 art 매 production chain 의 앞에 — 매 supply chain 매 game loop 의 core 임.
Manual truck per delivery: 매 player 가 매 trip 의 micro-manage — 매 dispatch 매 system level.
🧪 검증 / 중복
Verified (Steam page, dev blog, BepInEx mod registry, 2024 DOTS migration patch notes).
신뢰도 A.
🕓 Changelog
날짜
변경
2026-05-08
Phase 1
2026-05-10
Manual cleanup — full content (city builder mechanics, modding patterns)