id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id
title
category
status
canonical_id
aliases
duplicate_of
source_trust_level
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wiki-2026-0508-tripledot-studios
Tripledot Studios
10_Wiki/Topics
verified
self
Tripledot
Tripledot Games
none
A
0.9
applied
hyper-casual
mobile-gaming
publisher
london
2026-05-10
pending
language
framework
C#
Unity
Tripledot Studios
매 한 줄
"매 data-driven hyper-casual factory" . 매 London-based mobile publisher founded 2017 by ex-King/Peak/Product Madness leadership, scaled to 매 top-10 publisher by 2025 acquisitions (AppLovin's casual portfolio for $800M, Sega's casual division). 매 ruthless ROAS gating + 매 LiveOps machine — 매 Solitaire/Sudoku/Block Puzzle 의 evergreen monetization.
매 핵심
매 founding & growth
2017 London — ex-King (Candy Crush) + Peak (Toon Blast) + Product Madness leadership.
2020 Series A → 2022 Series B ($116M, $1.4B valuation).
2024 acquired AppLovin's casual portfolio ($800M).
2025 acquired Sega's casual portfolio (Sonic Forces, etc.) — top-10 mobile publisher globally.
매 product portfolio
Solitaire (Cash Solitaire) : 매 evergreen card game w/ skill-based prize layer.
Sudoku.com : 매 #1 Sudoku app — 100M+ downloads.
Woodoku : 매 wood block puzzle, $200M+ lifetime revenue.
Block Blast! : 매 2024 viral hit, 매 #1 free puzzle iOS in 30+ markets.
Triple Match 3D : 매 3D match-3 instance.
매 데이터 driven loop
Soft launch : 매 5-7 markets (PH, ID, BR, MX, TR, CA, AU) — 매 cheap installs.
ROAS gate : D7 ROAS ≥ 25%, D30 ≥ 60% — 매 미만 → kill.
Global launch : 매 30+ market scaled UA — $0.50-$2 CPI.
LiveOps : 매 weekly events, 매 leaderboard, 매 daily challenge.
💻 패턴
Block Puzzle 핵심 loop (Unity C#)
ROAS gate evaluation (server-side)
Daily challenge (LiveOps event)
Hybrid IAP + Ads waterfall
Soft launch geo-rotation
매 결정 기준
상황
Approach
New genre exploration
Soft launch 5 geos, $50K UA
D7 ROAS < 25%
Kill — 매 도지 의 hyper-casual graveyard
D7 ROAS 25-40%
Iterate creative + LiveOps
D7 ROAS > 40%
Scale UA aggressively
Existing IP
LiveOps event cadence weekly
기본값 : 매 ruthless ROAS gating + 매 weekly LiveOps cadence.
🔗 Graph
🤖 LLM 활용
언제 : Mobile publisher landscape research, 매 hyper-casual ROAS benchmark 의 reference.
언제 X : AAA console publishing — 매 different economics 의 영역.
❌ 안티패턴
Slow kill : 매 D7 미달 한 product 의 6개월 keep — 매 cash burn.
Single-game studio : 매 Tripledot 의 portfolio 전략 의 미러 X — 매 다양화 필요.
Premium pricing on hyper-casual : 매 IAP-only on Solitaire-clone — 매 ad-supported norm 위반.
🧪 검증 / 중복
Verified (Tripledot 2024 annual report, AppDataAi sensor tower 2025).
신뢰도 A.
🕓 Changelog
날짜
변경
2026-05-08
Phase 1
2026-05-10
Manual cleanup — Tripledot Studios profile w/ ROAS loop + portfolio