"매 sector breach 의 XP 의 progression currency". 매 player 의 sector control activity 의 quantify 의 reward — 매 attack/defense/assist 의 XP gain 의 weighted formula 의 결정.
매 핵심
매 정의
Breach event: sector boundary 의 cross 시 trigger 의 combat encounter.
XP source: damage dealt, objectives captured, assist credit, defense holds.
Tier scaling: higher-tier sector 의 XP multiplier 의 적용 (T1=1.0x, T5=3.5x).
매 formula
Base XP = damage * 0.01 + objective * 50 + assist * 10.
exportfunctionresolveTier(controlPct: number,contestation: number):1|2|3|4|5{// 매 contested sector 의 tier boost
constscore=controlPct*100+contestation*50;if(score<30)return1;if(score<60)return2;if(score<100)return3;if(score<150)return4;return5;}
exportfunctionisEventActive(now=Date.now()):boolean{constday=newDate(now).getUTCDay();consthour=newDate(now).getUTCHours();// 매 weekend prime time
return(day===0||day===6)&&hour>=18&&hour<22;}