5.6 KiB
5.6 KiB
id, title, category, status, source_trust_level, verification_status, created_at, updated_at, tags, tech_stack, applied_in, aliases
| id | title | category | status | source_trust_level | verification_status | created_at | updated_at | tags | tech_stack | applied_in | aliases | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| android-material3-you-theming | Material 3 — Dynamic Color / Theme / Type | Coding | draft | B | conceptual | 2026-05-09 | 2026-05-09 |
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Material 3 / Material You
Android 12+ wallpaper 색상 자동 (dynamic color). MaterialTheme 안에서 Compose 컴포넌트가 자동. Custom theme = 색 / type / shape 3축. 다크모드 지원.
📖 핵심 개념
- ColorScheme: Material 3 의 30+ 색 토큰 (primary / secondary / surface...).
- Dynamic color: 시스템 wallpaper 에서 추출 (Android 12+).
- Typography: 13 단계.
- Shape: small / medium / large.
💻 코드 패턴
Material 3 setup
@Composable
fun AcmeTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit,
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= 31 -> {
val ctx = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(ctx) else dynamicLightColorScheme(ctx)
}
darkTheme -> DarkColors
else -> LightColors
}
MaterialTheme(
colorScheme = colorScheme,
typography = AcmeTypography,
shapes = AcmeShapes,
content = content,
)
}
색 정의
private val LightColors = lightColorScheme(
primary = Color(0xFF6750A4),
onPrimary = Color.White,
primaryContainer = Color(0xFFEADDFF),
onPrimaryContainer = Color(0xFF21005D),
secondary = Color(0xFF625B71),
surface = Color(0xFFFFFBFE),
onSurface = Color(0xFF1C1B1F),
surfaceVariant = Color(0xFFE7E0EC),
onSurfaceVariant = Color(0xFF49454F),
error = Color(0xFFB3261E),
background = Color(0xFFFFFBFE),
)
private val DarkColors = darkColorScheme(...)
Theme builder 추천
- Material Theme Builder (web): 색 1개 입력 → 모든 token 자동.
- Color tokens 코드 export.
Typography
val AcmeTypography = Typography(
displayLarge = TextStyle(fontSize = 57.sp, lineHeight = 64.sp, letterSpacing = (-0.25).sp),
headlineLarge = TextStyle(fontSize = 32.sp, lineHeight = 40.sp),
titleLarge = TextStyle(fontSize = 22.sp, lineHeight = 28.sp),
bodyLarge = TextStyle(fontSize = 16.sp, lineHeight = 24.sp, letterSpacing = 0.5.sp),
labelLarge = TextStyle(fontSize = 14.sp, lineHeight = 20.sp, letterSpacing = 0.1.sp, fontWeight = FontWeight.Medium),
)
Text("Hello", style = MaterialTheme.typography.headlineLarge)
Shape
val AcmeShapes = Shapes(
small = RoundedCornerShape(4.dp),
medium = RoundedCornerShape(8.dp),
large = RoundedCornerShape(16.dp),
)
컴포넌트 사용
Button(onClick = ...) { Text("Save") }
FilledTonalButton(...)
OutlinedButton(...)
TextButton(...)
Card { ... }
ElevatedCard { ... }
OutlinedCard { ... }
NavigationBar { NavigationBarItem(...) } // 하단
NavigationRail { ... } // 옆 (큰 화면)
NavigationDrawer { ... }
Top app bar (Material 3)
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun MyScreen() {
val scrollBehavior = TopAppBarDefaults.enterAlwaysScrollBehavior()
Scaffold(
topBar = {
CenterAlignedTopAppBar(
title = { Text("Acme") },
scrollBehavior = scrollBehavior,
colors = TopAppBarDefaults.centerAlignedTopAppBarColors(
scrolledContainerColor = MaterialTheme.colorScheme.surface,
),
)
},
modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection),
) { padding ->
// ...
}
}
Dark mode 따라가기
@Composable
fun MyApp() {
AcmeTheme(darkTheme = isSystemInDarkTheme()) {
// ...
}
}
// 강제 (사용자 설정)
AcmeTheme(darkTheme = userPreference == "dark")
Edge-to-edge
override fun onCreate(savedInstanceState: Bundle?) {
enableEdgeToEdge()
super.onCreate(savedInstanceState)
setContent {
AcmeTheme {
Scaffold { padding -> ... }
}
}
}
Status bar / navigation bar 색
val view = LocalView.current
SideEffect {
val window = (view.context as Activity).window
WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = !darkTheme
}
🤔 의사결정 기준
| 상황 | 추천 |
|---|---|
| 일반 앱 | Material 3 + dynamic color |
| Brand 강 일관성 | dynamic color off + 자체 색 |
| Cross-platform 디자인 | 자체 토큰 (Tailwind-like) |
| 게임 / 강 visual | 자체 — Material 적은 사용 |
| 쇼핑 / 컨텐츠 | Material 3 + brand color |
❌ 안티패턴
- Color 직접 hard-code: theme 안 써짐. token 사용.
- Dark mode 무시: 사용자 시스템 따라가야.
Color.Black/Color.White매번: contrast 깨짐. onSurface 등 token.- Theme 밖 컴포넌트: 무 styling.
- Typography 무시 — Text style 매번 직접: 일관성 깨짐.
- Edge-to-edge 안 함 + 새 device: 검은 bar 생김.
- 시스템 status bar 색 같음: 보임 어려움. controller.
🤖 LLM 활용 힌트
- Theme Builder 로 시작.
- ColorScheme + Typography + Shape 3종.
- enableEdgeToEdge + Scaffold.