Files
2nd/10_Wiki/Topics/Architecture/Garbage_Collection.md
T
2026-05-10 22:08:15 +09:00

5.4 KiB
Raw Blame History

id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-garbage-collection Garbage Collection 10_Wiki/Topics verified self
GC
Garbage Collector
Memory Management
none A 0.9 applied
runtime
memory
performance
vm
2026-05-10 pending
language framework
java jvm

Garbage Collection

매 한 줄

"매 unreachable memory를 자동으로 reclaim한다". 매 GC는 manual malloc/free의 cognitive burden을 제거 — McCarthy의 Lisp(1959)에서 시작, modern V8/HotSpot/Go의 generational + concurrent collector로 evolution. 2026 trade-off는 매 throughput vs latency vs memory overhead.

매 핵심

매 Algorithm 분류

  • Mark-and-sweep: 매 reachable mark → unreachable sweep (fragmentation)
  • Copying (semi-space): 매 live obj 새 space로 copy (50% memory waste)
  • Mark-compact: 매 mark 후 live obj 한쪽 끝으로 compact
  • Reference counting: 매 ref count 0 즉시 free (cycle 문제)

매 Generational Hypothesis

  • 매 most objects die young: 매 short-lived 95%+
  • Young gen (eden + survivor): 매 frequent, fast minor GC
  • Old gen (tenured): 매 infrequent, expensive major GC
  • 매 write barrier: old → young reference tracking

매 응용

  1. JVM (G1, ZGC, Shenandoah) — sub-ms pause.
  2. V8 (Orinoco) — concurrent + parallel + incremental.
  3. Go (tricolor concurrent) — sub-ms STW pause.
  4. .NET (Server GC, regions) — generational + LOH.

💻 패턴

JVM ZGC 설정 (sub-ms pause)

java -XX:+UseZGC \
     -XX:+ZGenerational \
     -Xmx16g \
     -XX:SoftMaxHeapSize=14g \
     -jar app.jar

Go GC tuning

import "runtime/debug"

func init() {
    // 매 GOGC=100 default — 100% growth 시 trigger
    debug.SetGCPercent(50) // 매 lower = more frequent, less memory
    
    // 매 hard memory limit (Go 1.19+)
    debug.SetMemoryLimit(8 << 30) // 매 8GB
}

// 매 manual hint after large alloc
runtime.GC()

V8 Heap snapshot (Node.js)

const v8 = require('v8');
const fs = require('fs');

// 매 heap snapshot for leak analysis
const snapshot = v8.writeHeapSnapshot();
console.log(`Heap snapshot: ${snapshot}`);

// 매 heap statistics
console.log(v8.getHeapStatistics());
// { total_heap_size, used_heap_size, heap_size_limit, ... }

Reference cycle break (Python)

import weakref

class Parent:
    def __init__(self):
        self.children = []

class Child:
    def __init__(self, parent):
        # 매 strong cycle: parent ↔ child → leak
        # self.parent = parent
        # 매 fix: weakref
        self.parent = weakref.ref(parent)
    
    def get_parent(self):
        return self.parent()  # 매 None if collected

Object pooling (avoid GC pressure)

public class BulletPool
{
    private readonly Stack<Bullet> pool = new();
    
    public Bullet Rent()
    {
        if (pool.Count > 0) return pool.Pop();
        return new Bullet();
    }
    
    public void Return(Bullet b)
    {
        b.Reset();
        pool.Push(b);
    }
}
// 매 hot path에서 alloc 회피 → minor GC 감소

Tricolor marking (concept, Go-style)

// 매 white = unscanned, gray = in queue, black = scanned
// invariant: 매 black은 white를 직접 reference 안 함
// write barrier로 enforce:
func writeBarrier(slot **Object, ptr *Object) {
    if isBlack(slot) && isWhite(ptr) {
        markGray(ptr)  // 매 promote to gray
    }
    *slot = ptr
}

.NET Span (stack alloc, no GC)

public int SumDigits(int n)
{
    Span<int> digits = stackalloc int[16];
    int i = 0;
    while (n > 0) { digits[i++] = n % 10; n /= 10; }
    int sum = 0;
    for (int j = 0; j < i; j++) sum += digits[j];
    return sum; // 매 zero heap allocation
}

매 결정 기준

상황 GC choice
Low-latency trading (JVM) ZGC / Shenandoah (sub-ms pause)
Throughput batch (JVM) Parallel GC
Game engine (managed) Object pooling + GC.Collect at safe points
Real-time embedded Manual memory or Rust (no GC)
Server-side Go Default tricolor + GOGC tuning

기본값: 매 modern runtime의 default GC. 매 measure first (allocation profiler), tune later.

🔗 Graph

🤖 LLM 활용

언제: 매 GC pause 분석, allocation hotspot 식별, runtime flag tuning 추천. 언제 X: 매 Rust/C/C++ — GC 없음. 매 hard real-time — non-deterministic pause unacceptable.

안티패턴

  • Calling GC.Collect() 빈번: 매 fragmentation + throughput 손실.
  • Finalizer 의존: 매 non-deterministic, GC overhead 증가 → IDisposable 사용.
  • Large object heap thrash: 매 LOH (.NET) 매번 alloc → fragmentation.
  • String concat in loop: 매 immutable string × N alloc → StringBuilder 사용.

🧪 검증 / 중복

  • Verified (Jones, Hosking, Moss, "The Garbage Collection Handbook", 2nd ed., 2023).
  • Verified (Oracle ZGC docs, OpenJDK).
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — generational GC + V8/Go/JVM modern collectors