12 KiB
12 KiB
🛰️ Skybound Protocol: Strategic Knowledge Mesh (MOC)
Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습니다. 아래의 핵심 키워드 클러스터를 통해 시스템 간의 연관 관계를 파악하십시오.
🏷️ Keyword Cluster: #Core_Logic (엔진 및 인프라)
프로젝트의 뼈대와 런타임 제어 메커니즘입니다.
- Master Plan: 01_Core_Engine/Skybound-Modular-Game-Architecture
- Data Flow: 01_Core_Engine/Stat-Injection-and-Visual-Renderer-Pipeline
- Engine Loop: 01_Core_Engine/Game-Engine-Loop-and-System-Orchestration
- Implementation: 01_Core_Engine/Skybound_Implementation_Report_V10_5
- Fix Log: 01_Core_Engine/Combat_System_Reference_Error_Resolution
- Campaign: 04_Mechanics_Progression/Campaign_and_Dual_Loop_System
- Governance: 01_Core_Engine/Git_Synchronization_Protocol
- Visual Pattern: 01_Core_Engine/Visual_Feedback_Signal_Pattern
- State Control: 01_Core_Engine/State-Machine-and-Phase-Transition-Events
- Recent Reports:
🏷️ Keyword Cluster: #Battle_Tactics (전투 및 AI)
교전 규칙과 적 기체의 지능적 행동 양식입니다.
- Physics: 02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline
- Design: 03_Boss_Systems/Boss_Battle_Design_System
- Timeline: 03_Boss_Systems/Boss_Encounter_and_Timeline_Design
- Rhythm: 02_Combat_AI/Staggered-Firing-Logic-and-Phase-Offset
- Implementation: 10_Wiki/Technical_Reports/2026-04-22_Boss_Battle_System_Implementation
🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)
유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.
- Feedback: 05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade
- Upgrade: 04_Mechanics_Progression/UX_Gameplay_Protocol_V10_0
- Visuals: 01_Core_Engine/Visual_Feedback_Signal_Pattern
- Tension: 04_Mechanics_Progression/Combat_Timeline_Difficulty_Scaling
🏷️ Keyword Cluster: #Growth_Loop (성장 및 자원)
루프물로서의 지속 가능성을 담보하는 시스템입니다.
- Evolution: 04_Mechanics_Progression/InGame_Progression_System
- Economy: 04_Mechanics_Progression/Meta_Economy_Growth_Loop
- Crafting: 04_Mechanics_Progression/Equipment_Crafting_and_Synthesis_Full
- Logistics: 04_Mechanics_Progression/Tactical-Air-Drop-and-Supply-Logistics
🏷️ Keyword Cluster: #Stability_QA (안정성 및 디버깅)
시스템의 무결성을 유지하기 위한 기록입니다.
- Audit: 05_Project_Issues/2026-04-22_Engine_Stability_Audit
- Optimization: 05_Project_Issues/2026-04-22_Engine_Logic_Optimization_Report
- Boss Fix: 03_Boss_Systems/Boss_Combat_Stability_Fix_Log
- Post-Mortem: 05_Project_Issues/2026-04-23_Post-Mortem_Loot_Rebalance
- Report: 05_Project_Issues/2026-04-21_Stability_and_Optimization_Report
- Performance: 05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization
Root Policy: Ps-Reinforce v2.5 (Graph Expansion) Last Audit: 2026-04-23
Project Status: Knowledge Ingestion Complete (Batch 13.1-A)
🏷️ Keyword Cluster: #Project_Logs (최근 개발 로그)
- Frontend_Mastery/2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan
- Frontend_Mastery/2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection
- Frontend_Mastery/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix
- Frontend_Mastery/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix
- Frontend_Mastery/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix
- Frontend_Mastery/2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection
- Frontend_Mastery/2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack
- Frontend_Mastery/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix
- Frontend_Mastery/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass
- Frontend_Mastery/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset
- Frontend_Mastery/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework
- Frontend_Mastery/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix
- Frontend_Mastery/2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass
- Frontend_Mastery/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation
- Frontend_Mastery/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass
- Frontend_Mastery/2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards
- Frontend_Mastery/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve
- Frontend_Mastery/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance
- Frontend_Mastery/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop
- Frontend_Mastery/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix
- Frontend_Mastery/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI
- Frontend_Mastery/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5
- Frontend_Mastery/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration
- Frontend_Mastery/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass
- Frontend_Mastery/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation
- Skybound/05_Project_Issues/2026-04-21-Engine-Stability-and-Optimization
- Skybound/05_Project_Issues/2026-04-21-Implementation-and-Architecture-Report
- Skybound/05_Project_Issues/2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery
- Skybound/05_Project_Issues/2026-04-21-UX-Dopamine-Feedback-Upgrade
- Skybound/05_Project_Issues/2026-04-22_Engine_Logic_Optimization_Report
- Skybound/05_Project_Issues/2026-04-22_Engine_Stability_Audit
- Skybound/2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan
- Skybound/2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection
- Skybound/2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix
- Skybound/2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix
- Skybound/2026-04-24-Skybound_Particle_and_Supply_Readability_Fix
- Skybound/2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection
- Skybound/2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack
- Skybound/2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix
- Skybound/2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass
- Skybound/2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset
- Skybound/2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework
- Skybound/2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix
- Skybound/2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass
- Skybound/2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation
- Skybound/2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass
- Skybound/2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards
- Skybound/2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve
- Skybound/2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance
- Skybound/2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop
- Skybound/2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix
- Skybound/2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI
- Skybound/2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5
- Skybound/2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration
- Skybound/2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass
- Skybound/2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation