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wiki-2026-0508-시각-전정-충돌-visual-vestibular-confl
시각-전정 충돌(Visual-vestibular conflict)
10_Wiki/Topics
verified
self
VVC
visual-vestibular mismatch
sensory conflict
none
A
0.95
applied
vr
perception
sickness
vestibular
2026-05-10
pending
language
framework
any
vr
시각-전정 충돌(Visual-vestibular conflict)
매 한 줄
"매 visual motion 과 vestibular system 의 input mismatch 가 sickness 를 유발한다" . Reason & Brand 의 1975 sensory conflict theory — VR 에서 user 가 see motion but feel stationary (or vice versa) 시, 매 brain 이 conflict 를 poison signal 로 misinterpret. 매 modern VR 의 #1 design constraint.
매 핵심
매 메커니즘
시각 cue : optic flow 가 forward motion 을 indicate.
전정 cue : 머리 actual movement 가 zero (sitting still).
Mismatch detection : vestibular nuclei 가 conflict 를 detect.
Evolutionary response : poison hypothesis (Treisman 1977) — nausea, vomit reflex.
매 영향 요소
FOV : wider FOV → 매 stronger optic flow → 매 worse VVC.
Acceleration : linear acceleration > constant velocity.
Yaw rotation : smooth turning 이 worst (snap turn 으로 mitigate).
Latency : motion-to-photon > 20ms 시 sickness 가속.
매 응용 (mitigation)
Teleportation locomotion (no continuous motion).
Vignette / tunneling on movement.
Snap turn (e.g., 30° increments).
High refresh rate (90Hz+, 2026 standard 120Hz).
Cockpit / static reference frame.
💻 패턴
Vignette on locomotion (Three.js)
Snap turn implementation
Teleport locomotion
Frame-rate enforcement
매 결정 기준
상황
Approach
Seated experience
continuous + vignette OK
Standing / room scale
teleport + snap turn 권장
Racing / cockpit sim
static cockpit ref → 매 reduces VVC
Audience first-time
always teleport default
Pro user
option for smooth
기본값 : teleport + snap turn 30° + vignette on continuous motion.
🔗 Graph
부모: VR Sickness
변형: Vergence-Accommodation Conflicts
Adjacent: 가상현실 멀미 (VR Sickness) · 안구 운동 기능 (Oculomotor Functions)
응용: 가상현실(VR) 자전거 시뮬레이터
🤖 LLM 활용
언제 : locomotion 설계 review · sickness 원인 분석 · UX option 추천.
언제 X : actual user testing 의 substitute (subjective experience 측정 필수).
❌ 안티패턴
Smooth locomotion default : 매 first-time user 의 30%+ 가 sick.
No comfort options : accessibility 실패.
Frame drop tolerance : 60Hz fallback → severe sickness.
Forced rotation : cinematic 의도 → 즉시 sick.
🧪 검증 / 중복
Verified (Reason & Brand 1975 · Stanney VR Handbook · Meta VR Comfort guidelines).
신뢰도 A.
🕓 Changelog
날짜
변경
2026-05-08
Phase 1
2026-05-10
Manual cleanup — VVC mechanism + mitigation 코드