f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
5.9 KiB
5.9 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-tripledot-studios | Tripledot Studios | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Tripledot Studios
매 한 줄
"매 data-driven hyper-casual factory". 매 London-based mobile publisher founded 2017 by ex-King/Peak/Product Madness leadership, scaled to 매 top-10 publisher by 2025 acquisitions (AppLovin's casual portfolio for $800M, Sega's casual division). 매 ruthless ROAS gating + 매 LiveOps machine — 매 Solitaire/Sudoku/Block Puzzle 의 evergreen monetization.
매 핵심
매 founding & growth
- 2017 London — ex-King (Candy Crush) + Peak (Toon Blast) + Product Madness leadership.
- 2020 Series A → 2022 Series B ($116M, $1.4B valuation).
- 2024 acquired AppLovin's casual portfolio ($800M).
- 2025 acquired Sega's casual portfolio (Sonic Forces, etc.) — top-10 mobile publisher globally.
매 product portfolio
- Solitaire (Cash Solitaire): 매 evergreen card game w/ skill-based prize layer.
- Sudoku.com: 매 #1 Sudoku app — 100M+ downloads.
- Woodoku: 매 wood block puzzle, $200M+ lifetime revenue.
- Block Blast!: 매 2024 viral hit, 매 #1 free puzzle iOS in 30+ markets.
- Triple Match 3D: 매 3D match-3 instance.
매 데이터 driven loop
- Soft launch: 매 5-7 markets (PH, ID, BR, MX, TR, CA, AU) — 매 cheap installs.
- ROAS gate: D7 ROAS ≥ 25%, D30 ≥ 60% — 매 미만 → kill.
- Global launch: 매 30+ market scaled UA — $0.50-$2 CPI.
- LiveOps: 매 weekly events, 매 leaderboard, 매 daily challenge.
💻 패턴
Block Puzzle 핵심 loop (Unity C#)
public class BlockPuzzleBoard : MonoBehaviour {
private const int GRID = 10;
private int[,] grid = new int[GRID, GRID];
public bool TryPlace(BlockShape shape, int row, int col) {
if (!CanFit(shape, row, col)) return false;
foreach (var (dr, dc) in shape.Cells)
grid[row+dr, col+dc] = shape.ColorId;
var cleared = ClearLines();
ScoreManager.Add(cleared * 100 + shape.Cells.Count * 10);
AnalyticsLog("block_placed", shape.Id, cleared);
return true;
}
private int ClearLines() {
var clearRows = new List<int>();
for (int r = 0; r < GRID; r++)
if (RowFull(r)) clearRows.Add(r);
var clearCols = new List<int>();
for (int c = 0; c < GRID; c++)
if (ColFull(c)) clearCols.Add(c);
clearRows.ForEach(ClearRow);
clearCols.ForEach(ClearCol);
return clearRows.Count + clearCols.Count;
}
}
ROAS gate evaluation (server-side)
def evaluate_soft_launch(app_id: str, cohort_date: str) -> dict:
cohort = db.fetch_cohort(app_id, cohort_date)
spend = cohort.ua_spend
revenue_d7 = cohort.revenue(0, 7)
revenue_d30 = cohort.revenue(0, 30)
return {
"roas_d7": revenue_d7 / spend if spend > 0 else 0,
"roas_d30": revenue_d30 / spend if spend > 0 else 0,
"decision": "scale" if (revenue_d7/spend >= 0.25 and
revenue_d30/spend >= 0.60) else "kill",
"ltv_d180_proj": project_ltv(cohort, target_day=180),
}
Daily challenge (LiveOps event)
public class DailyChallengeManager {
public Challenge GetTodaysChallenge() {
var seed = DateTime.UtcNow.Date.GetHashCode();
var rng = new System.Random(seed);
return new Challenge {
TargetScore = 5000 + rng.Next(2000),
MoveLimit = 25 + rng.Next(10),
Reward = new Reward { Coins = 500, Streak = streakManager.Current+1 }
};
}
}
Hybrid IAP + Ads waterfall
public async Task ShowRewardedAd(string placement) {
var iapPropensity = LiveTuneClient.GetUserScore("iap_propensity");
if (iapPropensity > 0.7f) {
await OfferIAPInstead(placement, discount: 0.3f);
return;
}
var ad = await AdMediation.LoadRewarded(placement);
if (ad != null) {
var result = await ad.Show();
if (result.Completed) GrantReward(placement);
}
}
Soft launch geo-rotation
SOFT_LAUNCH_GEOS = ["PH", "ID", "BR", "MX", "TR", "CA", "AU"]
def assign_test_geo(app_id: str) -> str:
historical = db.geo_history(app_id)
fatigue = {g: historical.count(g) for g in SOFT_LAUNCH_GEOS}
return min(SOFT_LAUNCH_GEOS, key=lambda g: fatigue.get(g, 0))
매 결정 기준
| 상황 | Approach |
|---|---|
| New genre exploration | Soft launch 5 geos, $50K UA |
| D7 ROAS < 25% | Kill — 매 도지 의 hyper-casual graveyard |
| D7 ROAS 25-40% | Iterate creative + LiveOps |
| D7 ROAS > 40% | Scale UA aggressively |
| Existing IP | LiveOps event cadence weekly |
기본값: 매 ruthless ROAS gating + 매 weekly LiveOps cadence.
🔗 Graph
- 응용: Triple Match 3D
- Adjacent: CPI (Cost Per Install) · User Acquisition (UA) · Live Operations (LiveOps)
🤖 LLM 활용
언제: Mobile publisher landscape research, 매 hyper-casual ROAS benchmark 의 reference. 언제 X: AAA console publishing — 매 different economics 의 영역.
❌ 안티패턴
- Slow kill: 매 D7 미달 한 product 의 6개월 keep — 매 cash burn.
- Single-game studio: 매 Tripledot 의 portfolio 전략 의 미러 X — 매 다양화 필요.
- Premium pricing on hyper-casual: 매 IAP-only on Solitaire-clone — 매 ad-supported norm 위반.
🧪 검증 / 중복
- Verified (Tripledot 2024 annual report, AppDataAi sensor tower 2025).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Tripledot Studios profile w/ ROAS loop + portfolio |