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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 23:52:15 +09:00

5.2 KiB

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id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-live-operations-liveops Live Operations (LiveOps) 10_Wiki/Topics verified self
LiveOps
Live Service Operations
라이브옵스
none A 0.9 applied
liveops
operations
f2p
monetization
retention
2026-05-10 pending
language framework
typescript node

Live Operations (LiveOps)

매 한 줄

"매 game 의 매 launch ≠ ship — 매 ongoing service 의 매 continuous content + event + balance". 매 2010s Korean MMO 의 매 origin → 매 2020 Fortnite / Genshin / Royal Match 의 매 dominant model. 매 calendar + segment + offer + content 의 매 4-rail orchestration.

매 핵심

매 4 rail

  • Calendar: 매 daily / weekly / monthly cadence + season pulse.
  • Content: 매 chapter / event / collab drop.
  • Economy: 매 sink / source / sale / 매 inflation control.
  • Communication: 매 patch note / community / push notification.

매 KPI

  • DAU / WAU / MAU.
  • D1 / D7 / D30 retention.
  • ARPDAU + LTV.
  • Event participation rate.

매 응용

  1. Genshin Impact (41-day banner cycle).
  2. Royal Match (daily-event empire).
  3. Fortnite (chapter-season pulse).
  4. Clash Royale (deck-rotation balance).

💻 패턴

Event scheduler

interface LiveEvent {
  id: string;
  startUtc: string;
  endUtc: string;
  segments: string[];
  rewardTable: Reward[];
}

function activeEvents(now: Date, all: LiveEvent[], userSeg: string): LiveEvent[] {
  return all.filter(e =>
    new Date(e.startUtc) <= now &&
    new Date(e.endUtc)   >= now &&
    e.segments.includes(userSeg)
  );
}

Segmentation engine

type Segment = 'newbie' | 'engaged' | 'whale' | 'churner' | 'returner';

function segmentUser(p: PlayerProfile, now: number): Segment {
  const daysSinceInstall = (now - p.installAt) / 86400_000;
  const daysSincePlay    = (now - p.lastPlayAt) / 86400_000;

  if (daysSincePlay > 7)  return 'churner';
  if (daysSinceInstall < 7) return 'newbie';
  if (p.lifetimeSpend > 500) return 'whale';
  if (daysSincePlay < 1 && p.sessionCount30d > 20) return 'engaged';
  return 'engaged';
}

Dynamic offer engine

interface Offer { id: string; priceUsd: number; contents: { id: string; qty: number }[]; expiresAt: number; }

function generateOffer(seg: Segment, ctx: GameContext): Offer | null {
  if (seg === 'newbie' && ctx.justFailedHardLevel)
    return { id:'starter_boost', priceUsd:0.99, contents:[{id:'lives',qty:5}], expiresAt: Date.now()+15*60_000 };
  if (seg === 'whale' && ctx.bannerEndsIn < 12*3600_000)
    return { id:'whale_finisher', priceUsd:99.99, contents:[{id:'gem',qty:8000}], expiresAt: ctx.bannerEnd };
  return null;
}

Hot-config / remote balance

interface LiveConfig { version: number; goldRatePerWin: number; bossHp: Record<string,number>; bannerWeights: Record<string,number>; }

let CONFIG: LiveConfig = INITIAL;
async function pollConfig(): Promise<void> {
  const remote = await fetch('https://liveops/cfg').then(r => r.json());
  if (remote.version > CONFIG.version) CONFIG = remote;
}
setInterval(pollConfig, 60_000);

A/B test harness

function variant(userId: string, exp: string): 'A' | 'B' {
  const h = hash(userId + exp) % 100;
  return h < 50 ? 'A' : 'B';
}
function logExposure(userId: string, exp: string, v: 'A'|'B'): void {
  analytics.track('exp_exposure', { userId, exp, v, ts: Date.now() });
}

Push-notification scheduler

function maybePush(p: PlayerProfile, now: number): PushPayload | null {
  const idle = (now - p.lastPlayAt) / 3600_000;
  if (idle > 24 && idle < 72) return { title:'Energy is full!', body:'Come claim your gift.' };
  if (p.activeEventEndsIn < 2*3600_000) return { title:'Event ends in 2h', body:'Last chance!' };
  return null;
}

매 결정 기준

상황 Approach
Mid-core RPG 41-day banner + weekly event + daily quest
Casual puzzle Daily-event + streak + dynamic offer
Competitive PvP Short season (2-4w) + balance-patch cadence
Sandbox MMO Long expansion (6-12mo) + living-world events

기본값: weekly cadence + monthly content drop + 41-day major arc — 매 modern F2P template.

🔗 Graph

🤖 LLM 활용

언제: event calendar drafting, segment-rule design, offer copy generation. 언제 X: 매 final balancing decision (designer + analyst 영역).

안티패턴

  • Over-eventing: 매 too-many-overlapping event 의 매 player fatigue.
  • Whale-only design: 매 mid/low spender alienation.
  • No-rollback: 매 bad balance patch 의 매 hot-config rollback path 의 X.

🧪 검증 / 중복

  • Verified (deconstructoroffun.com, GDC LiveOps talks 2022-2024, Adjust LiveOps report 2024).
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — full LiveOps 4-rail + scheduler/segment/offer code