d8a80f6272
이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해 끊겼던 1,200개 링크를 연결. 제목/파일명 정규화 일치만 적용하고 별칭 매칭은 과병합 위험으로 제외(애매성 가드). 원본은 _link_reconcile_backup/ 에 백업. 도구: Datacollect/scripts/link_reconcile_apply.mjs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5.5 KiB
5.5 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-dynamic-offers | Dynamic Offers | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Dynamic Offers
매 한 줄
"매 player state 에 매 따라 매 individually-tailored 의 매 IAP bundle". 매 static catalog 의 evolution — 매 trigger event + 매 player feature + 매 ML scoring. 매 2026 mobile 의 매 default monetization surface — 매 LTV uplift 매 15-40%.
매 핵심
매 trigger 종류
- Lifecycle: 매 install D1, 매 first-defeat, 매 churn-risk.
- Progression: 매 level-up, 매 stage-clear, 매 stuck (3 fails).
- Event: 매 holiday, 매 weekend, 매 anniversary.
- Contextual: 매 low-resource, 매 PvP loss-streak.
매 offer 구성 요소
- Price tier: 매 $0.99 / $4.99 / $19.99 / $99.99.
- Contents: 매 currency + items + cosmetic.
- Value display: 매 "300% value" / "Best deal".
- Urgency: 매 timer, 매 limited inventory.
- Eligibility: 매 player feature gated.
매 응용
- 매 starter pack (D1 high-conversion).
- 매 stuck-pack (frustration relief).
- 매 win-back (churned player 복귀).
💻 패턴
Offer eligibility engine
type OfferRule = {
id: string;
predicate: (p: PlayerState) => boolean;
weight: number;
cooldown_hours: number;
};
const RULES: OfferRule[] = [
{
id: "starter_pack",
predicate: p => p.spend_total === 0 && p.session_count > 5,
weight: 100,
cooldown_hours: 24 * 7,
},
{
id: "stuck_pack",
predicate: p => p.consecutive_losses >= 3,
weight: 50,
cooldown_hours: 6,
},
{
id: "winback",
predicate: p => p.days_since_last_session >= 7 && p.spend_total > 0,
weight: 80,
cooldown_hours: 24 * 14,
},
];
function selectOffer(p: PlayerState, now: number): OfferRule | null {
const eligible = RULES
.filter(r => r.predicate(p))
.filter(r => !inCooldown(p, r.id, now, r.cooldown_hours));
if (!eligible.length) return null;
return weightedPick(eligible);
}
Price-tier model (player-specific)
function suggestPriceTier(p: PlayerState): number {
const tiers = [0.99, 4.99, 9.99, 19.99, 49.99, 99.99];
if (p.spend_total === 0) return 4.99; // starter
const avg = p.spend_total / Math.max(1, p.purchase_count);
// Pick tier near player's typical spend
let best = tiers[0];
for (const t of tiers) {
if (Math.abs(t - avg) < Math.abs(best - avg)) best = t;
}
return best;
}
Bundle value calculator
type BundleItem = { id: string; quantity: number; reference_price: number };
function bundleValueRatio(items: BundleItem[], price: number): number {
const total_ref = items.reduce((s, i) => s + i.quantity * i.reference_price, 0);
return total_ref / price;
}
function valueLabel(ratio: number): string {
if (ratio >= 5) return "BEST DEAL";
if (ratio >= 3) return "GREAT VALUE";
if (ratio >= 2) return "GOOD VALUE";
return "";
}
Urgency timer rendering
class OfferTimer {
expires_at: number;
remainingLabel(now: number): string {
const sec = Math.max(0, Math.floor((this.expires_at - now) / 1000));
if (sec > 3600) return `${Math.floor(sec / 3600)}h ${Math.floor((sec % 3600) / 60)}m`;
if (sec > 60) return `${Math.floor(sec / 60)}m ${sec % 60}s`;
return `${sec}s`;
}
isExpired(now: number) {
return now >= this.expires_at;
}
}
Conversion-rate A/B harness
async function logOfferEvent(player_id: string, offer_id: string, event: "shown" | "clicked" | "purchased") {
await analytics.track({
user_id: player_id,
event: `offer_${event}`,
properties: { offer_id, ts: Date.now() },
});
}
async function offerConversionRate(offer_id: string, since_ms: number) {
const shown = await analytics.count({ event: "offer_shown", offer_id, since: since_ms });
const purchased = await analytics.count({ event: "offer_purchased", offer_id, since: since_ms });
return shown > 0 ? purchased / shown : 0;
}
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 D0-1 player | Starter pack ($4.99, high value) |
| 매 stuck player | Stuck-pack (resource focus) |
| 매 churning | Winback (deep discount) |
| 매 whale | Limited cosmetic + currency bundle |
기본값: 매 trigger + eligibility + cooldown + 매 explainable rules first, ML overlay second.
🔗 Graph
- 부모: Game_Monetization_Strategy · LiveOps
- 응용: Capybara GO! · Data-Driven Personalization
- Adjacent: CPI (Cost Per Install)
🤖 LLM 활용
언제: 매 offer design, conversion analysis, rule engine setup. 언제 X: 매 cosmetic-only product — 매 dynamic 의 over-engineering.
❌ 안티패턴
- Predatory targeting: 매 frustrated whale 의 매 immediate offer.
- Cooldown 무시: 매 spam → 매 desensitization.
- Fake urgency: 매 reset timer → 매 trust loss.
- Value 거짓 라벨: 매 reference price inflation → 매 regulator risk.
🧪 검증 / 중복
- Verified (deltaDNA / Unity Gaming Services 2025 case studies).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — dynamic offers trigger + eligibility + value model. |