f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4.6 KiB
4.6 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-damage-resistance-platforms | Damage Resistance Platforms | 10_Wiki/Topics | verified | self |
|
none | B | 0.85 | applied |
|
2026-05-10 | pending |
|
Damage Resistance Platforms
매 한 줄
"매 specific damage type 에 매 resist 의 매 high 한 unit / building". 매 War Commander 계열 의 매 rock-paper-scissors counter-design 의 핵심. 매 % resist multiplicative + 매 type-specific resist 의 매 layered system. 매 2025 meta 의 매 hybrid platform 의 등장.
매 핵심
매 resistance 종류
- Kinetic: 매 ballistic, AP rounds.
- Energy: 매 plasma, laser.
- Explosive: 매 splash, missile.
- Thermal: 매 fire, incendiary.
- EMP: 매 stun + temporary disable.
매 stacking 규칙
- Multiplicative: 매 (1 - r1)(1 - r2)... — 매 standard.
- Additive cap: 매 max 90% — 매 rare.
- Type vs subtype: 매 explosive resist 가 매 missile 의 subset.
매 응용
- 매 PvE base defense.
- 매 PvP counter-pick.
- 매 esports comp building.
💻 패턴
Damage application with resistance
type DamageType = "kinetic" | "energy" | "explosive" | "thermal" | "emp";
interface Resistances {
kinetic: number; // 0-1
energy: number;
explosive: number;
thermal: number;
emp: number;
}
function applyDamage(target: Unit, damage: number, type: DamageType): number {
const resist = target.resistances[type];
const final = damage * (1 - clamp(resist, 0, 0.9));
target.hp -= final;
return final;
}
Multi-resist stacking
function effectiveDamage(
damage: number,
type: DamageType,
layers: Resistances[]
): number {
let mult = 1.0;
for (const layer of layers) {
mult *= (1 - clamp(layer[type], 0, 0.9));
}
return damage * mult;
}
// Example: armor 30% + shield 50% kinetic resist
// → 1.0 * (1 - 0.3) * (1 - 0.5) = 0.35 → 65% reduction
Counter-pick recommender
function recommendCounter(target: Unit, roster: Unit[]): Unit[] {
const target_weakness = Object.entries(target.resistances)
.sort(([, a], [, b]) => a - b)[0][0] as DamageType;
return roster
.filter(u => u.primary_damage_type === target_weakness)
.sort((a, b) => b.dps - a.dps);
}
Hybrid platform synergy
interface HybridPlatform extends Unit {
active_mode: "kinetic_resist" | "energy_resist";
switch_cooldown_ms: number;
}
function switchMode(p: HybridPlatform, target_mode: string, now: number) {
if (now - p.last_switch < p.switch_cooldown_ms) return false;
if (target_mode === "kinetic_resist") {
p.resistances.kinetic = 0.7;
p.resistances.energy = 0.1;
} else {
p.resistances.kinetic = 0.1;
p.resistances.energy = 0.7;
}
p.active_mode = target_mode;
p.last_switch = now;
return true;
}
Resistance breakdown UI
function describeResistance(r: Resistances): string {
return Object.entries(r)
.filter(([, v]) => v > 0.05)
.sort(([, a], [, b]) => b - a)
.map(([k, v]) => `${k}: ${(v * 100).toFixed(0)}%`)
.join(" | ");
}
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 single-type spam meta | High single-type resist platform |
| 매 mixed comp | Hybrid platform |
| 매 EMP-heavy meta | EMP resist priority |
| 매 esports balance | Cap at 70% per type |
기본값: 매 30-50% single-type resist + 매 multiplicative stacking.
🔗 Graph
- 부모: Defense-Buildings
- 변형: Anti-Air-and-Anti-Ground-Combat · Base-Layouts-and-Kill-Zones
- 응용: Combat_Balance_Buff · Evolution-of-the-War-Commander-Combat-Ecosystem
- Adjacent: Biomedical-Engineering
🤖 LLM 활용
언제: 매 counter-design, balance pass, comp recommendation. 언제 X: 매 single-damage genre — 매 type system 의 X.
❌ 안티패턴
- 100% resist: 매 unkillable — 매 design 위반.
- Additive stacking: 매 trivial 90% cap 도달.
- Hidden resist: 매 player 의 invisible — 매 frustration.
- Type 무한 추가: 매 complexity creep.
🧪 검증 / 중복
- Verified (War Commander wiki 2024-2025, KIXEYE community guides).
- 신뢰도 B.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — damage-resistance platforms + multiplicative stacking model. |