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이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해 끊겼던 1,200개 링크를 연결. 제목/파일명 정규화 일치만 적용하고 별칭 매칭은 과병합 위험으로 제외(애매성 가드). 원본은 _link_reconcile_backup/ 에 백업. 도구: Datacollect/scripts/link_reconcile_apply.mjs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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6.9 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-simulation-environments | Simulation Environments | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Simulation Environments
매 한 줄
"매 simulation environment 의 RL / robotics / autonomous-driving 의 training-deployment loop 의 backbone". 매 2026 의 dominant stack 의 MuJoCo (Google DeepMind) + Isaac Sim 4.x (NVIDIA) + CARLA (driving) + Habitat 3.x (embodied) + Gymnasium / PettingZoo API. 매 sim2real 의 domain randomization, real2sim 의 NeRF / 3DGS 의 reconstruction.
매 핵심
매 Major simulators
- MuJoCo: rigid-body contact-rich, fast, MIT-licensed (post-2022). 매 manipulation default.
- Isaac Sim 4.x (Omniverse): GPU-parallel, photoreal, USD-based, 매 robotics scale.
- CARLA: driving / autonomous vehicle, sensor stack.
- Habitat 3.x: embodied AI, indoor nav, social.
- Genesis (2025+): 매 unified physics + photoreal, 매 emerging.
- Gazebo / Webots: classic robotics, ROS 2 ecosystem.
매 API standards
- Gymnasium: 매 single-agent RL 의 standard (post-Gym).
- PettingZoo: 매 multi-agent.
- dm_env: DeepMind's API.
- Isaac Lab: 매 GPU-vectorized environment 의 standard.
매 Sim2real techniques
- Domain randomization: physics / texture / light / camera 의 random.
- System ID: 매 real measurement 의 sim parameter 의 fit.
- Real2sim: NeRF / 3DGS 의 scene reconstruct → sim.
- Adaptive curricula: easy → hard 의 progressive.
매 응용
- RL policy training (manipulation, locomotion).
- Synthetic data generation (perception).
- Driving stack regression (CARLA scenarios).
- Embodied agent (VLM + action) training.
💻 패턴
MuJoCo + Gymnasium
import mujoco
import gymnasium as gym
import numpy as np
class ReachEnv(gym.Env):
def __init__(self):
self.model = mujoco.MjModel.from_xml_path("reach.xml")
self.data = mujoco.MjData(self.model)
self.action_space = gym.spaces.Box(-1, 1, (self.model.nu,))
obs_dim = self.model.nq + self.model.nv + 3
self.observation_space = gym.spaces.Box(-np.inf, np.inf, (obs_dim,))
def reset(self, seed=None):
super().reset(seed=seed)
mujoco.mj_resetData(self.model, self.data)
self.target = self.np_random.uniform(-0.3, 0.3, 3)
return self._obs(), {}
def step(self, action):
self.data.ctrl[:] = action
mujoco.mj_step(self.model, self.data)
ee = self.data.site("ee").xpos
rew = -np.linalg.norm(ee - self.target)
term = bool(rew > -0.02)
return self._obs(), float(rew), term, False, {}
def _obs(self):
return np.concatenate([self.data.qpos, self.data.qvel, self.target])
Isaac Lab (GPU-vectorized, 4096 envs)
from isaaclab.envs import ManagerBasedRLEnv, ManagerBasedRLEnvCfg
from isaaclab.scene import InteractiveSceneCfg
from isaaclab.assets import ArticulationCfg
from isaaclab_assets.robots.franka import FRANKA_PANDA_CFG
class FrankaCfg(ManagerBasedRLEnvCfg):
decimation = 2
episode_length_s = 5.0
scene = InteractiveSceneCfg(num_envs=4096, env_spacing=2.5)
robot: ArticulationCfg = FRANKA_PANDA_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
env = ManagerBasedRLEnv(cfg=FrankaCfg()) # 매 4096 envs in parallel on single GPU
CARLA driving scenario
import carla
client = carla.Client("localhost", 2000); client.set_timeout(10.0)
world = client.load_world("Town05")
bp = world.get_blueprint_library().find("vehicle.tesla.model3")
spawn = world.get_map().get_spawn_points()[0]
ego = world.spawn_actor(bp, spawn)
ego.set_autopilot(True)
cam_bp = world.get_blueprint_library().find("sensor.camera.rgb")
cam_bp.set_attribute("image_size_x", "1280"); cam_bp.set_attribute("image_size_y", "720")
cam = world.spawn_actor(cam_bp, carla.Transform(carla.Location(x=1.5, z=2.4)), attach_to=ego)
cam.listen(lambda img: img.save_to_disk(f"out/{img.frame:08d}.png"))
Domain randomization (sim2real)
import numpy as np
def randomize_episode(model, rng):
# mass
for i in range(model.nbody):
model.body_mass[i] *= rng.uniform(0.8, 1.2)
# friction
for i in range(model.ngeom):
model.geom_friction[i] *= rng.uniform(0.7, 1.3)
# gravity
model.opt.gravity[2] = -9.81 * rng.uniform(0.95, 1.05)
# actuator gain
for i in range(model.nu):
model.actuator_gainprm[i, 0] *= rng.uniform(0.9, 1.1)
PPO training (SB3 + parallel envs)
from stable_baselines3 import PPO
from stable_baselines3.common.vec_env import SubprocVecEnv
def make_env(seed):
def _init():
env = ReachEnv(); env.reset(seed=seed); return env
return _init
vec = SubprocVecEnv([make_env(i) for i in range(16)])
model = PPO("MlpPolicy", vec, n_steps=2048, batch_size=512, learning_rate=3e-4, verbose=1)
model.learn(total_timesteps=2_000_000)
Habitat 3 (embodied)
import habitat
from habitat.config.default import get_config
cfg = get_config("benchmark/nav/objectnav/objectnav_hm3d.yaml")
env = habitat.Env(config=cfg)
obs = env.reset()
for _ in range(100):
obs = env.step({"action": "move_forward"})
if env.episode_over: break
Real2sim (3DGS scene)
# 매 phone capture → 3DGS reconstruct → MuJoCo / Isaac scene
# nerfstudio + 3DGS export
# ns-train splatfacto --data captures/kitchen
# ns-export gaussian-splat --load-config out/config.yml --output-dir scene/
# 매 mesh + texture 의 USD / GLB convert → simulator import
매 결정 기준
| 상황 | Simulator |
|---|---|
| Manipulation, fast iter | MuJoCo |
| Massive parallel RL | Isaac Lab |
| Photoreal sensor | Isaac Sim |
| Driving | CARLA |
| Embodied indoor | Habitat 3 |
| ROS 2 ecosystem | Gazebo |
기본값: MuJoCo for prototyping, Isaac Lab for scale, sim2real with DR.
🔗 Graph
- 부모: Reinforcement-Learning · Robotics
- 응용: Sim2Real · Synthetic-Data · Embodied-AI
- Adjacent: 3D_Gaussian_Splatting
🤖 LLM 활용
언제: scenario / task description → env config gen, reward function 의 draft, scene XML scaffold. 언제 X: physics tuning (system ID), real-robot deployment.
❌ 안티패턴
- No domain randomization: 매 sim2real gap.
- Tiny env count: 매 Isaac Lab 의 4096 의 미사용.
- Hardcoded scene: 매 USD / procedural gen 의 use.
- Simulation-only eval: 매 real-robot validation 의 skip.
🧪 검증 / 중복
- Verified (DeepMind MuJoCo, NVIDIA Isaac, CARLA, FAIR Habitat).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — full simulator stack with patterns |