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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 23:52:15 +09:00

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wiki-2026-0508-eugen-systems-모딩-매뉴얼 Eugen Systems 모딩 매뉴얼 10_Wiki/Topics verified self
Eugen modding
Wargame mod
Steel Division mod
WARNO mod
Iriszoom modding
none B 0.88 applied
game-modding
eugen-systems
wargame
warno
steel-division
ndf-script
iriszoom
2026-05-10 pending
language framework
NDF (Eugen) Eugen Systems Iriszoom Engine / WARNO Mod Tools

Eugen Systems 모딩 매뉴얼

매 한 줄

"매 Wargame / Steel Division / WARNO 의 mod 의 NDF script + Mod Tools". Eugen 의 자체 Iriszoom 엔진 — 매 NDF (Numerical Description Files) 매 unit / weapon / division. 매 modding 생태계 의 RTS 의 longevity 의 핵심.

매 핵심

매 Eugen game line

  • Wargame: European Escalation, AirLand Battle, Red Dragon (cold war).
  • Steel Division: Normandy 44, 2 (WW2).
  • WARNO: 매 modern Eugen RTS — 매 1989 가상 cold war.

매 Iriszoom 엔진 특징

  • 매 self-developed (Eugen).
  • 매 NDF script 의 unit data.
  • 매 dat / pak 의 archive.
  • 매 multi-resolution streaming.
  • 매 large-scale battlefield.

매 mod tool

  • WARNO Mod Tools: 매 Steam 의 official.
  • Wargame Mod Manager: 매 community.
  • Mod.io / Steam Workshop integration.

매 modding category

  1. Unit balance: 매 stats tweak.
  2. New unit: 매 historical / fictional.
  3. Division: 매 deck composition.
  4. Map: 매 scenario, terrain.
  5. AI: 매 behavior tweak.
  6. Visual: 매 skin, texture.

💻 패턴

NDF unit definition

TUnitModernGfxModuleDescriptor is TUnitModernGfxModuleDescriptor
(
    Tags = ["Tank", "Heavy"]
    BlindageProperties = TModuleSelector
    (
        ResistanceFront = TResistanceTypeRTTI(Family="ERA" Index=10)
        ResistanceSides = TResistanceTypeRTTI(Family="ERA" Index=8)
    )
    MaxPhysicalDamages = 12
    Speed = 60.0  // km/h
)

Weapon NDF

TWeaponManagerModuleDescriptor is TWeaponManagerModuleDescriptor
(
    Salves = [
        TWeaponSalvoDescriptor
        (
            Type = "Cannon"
            Caliber = 125
            RangeGRU = 2310  // 매 unit
            ReloadTime = 12
        )
    ]
)

Division deck (WARNO)

TDeckPackDescriptor is TDeckPackDescriptor
(
    Faction = ~/EFactionCategory/UnitedStates
    DivisionName = "11th Armored Cavalry Regiment"
    UnitCards = [
        ~/Descriptor_Unit_M1_Abrams,
        ~/Descriptor_Unit_M2_Bradley,
        // ...
    ]
)

Mod folder structure

WARNO/Mods/MyMod/
├── meta.ini
├── GameData/
│   ├── Generated/
│   │   ├── Gameplay/
│   │   │   ├── Gfx/UniteDescriptor.ndf
│   │   │   ├── Gfx/WeaponDescriptor.ndf
│   │   │   └── Decks/Divisions.ndf
└── ModSettings.ini

meta.ini

[mod]
name = "Operation: Custom"
author = "PlayerOne"
version = "1.2.0"
game_version_min = "1.0.0"
description = "Adds 5 new divisions"

Stat tweak (balance mod)

// 매 BTR-80 의 health ↑ 의 buff
~/UniteDescriptor.ndf:
TUnitDescriptor is TUnitDescriptor
(
    Name = ~/Descriptor_Unit_BTR_80
    BlindageProperties = TBlindageProperties (
        MaxPhysicalDamages = 6  // 4 → 6
    )
)

New unit (clone + modify)

~/UniteDescriptor.ndf — append:
TUnitDescriptor is TUnitDescriptor
(
    Name = ~/Descriptor_Unit_M1A2_Custom
    InheritFrom = ~/Descriptor_Unit_M1_Abrams
    OverrideWeapons = [...]
)

Steam Workshop publish

# 매 WARNO Mod Tools UI:
# 1. Build mod → 매 .pak
# 2. Steam Workshop login
# 3. Upload (image, description, tag)

Compatibility check

# 매 mod conflict 의 detect (overlapping NDF symbol)
def check_conflict(mods):
    symbols = {}
    for mod in mods:
        for ndf in mod.parsed_ndf:
            for sym in ndf.symbols:
                if sym in symbols:
                    print(f'CONFLICT: {sym} in {mod.name} and {symbols[sym]}')
                symbols[sym] = mod.name

AI behavior tweak

~/AIDescriptor.ndf:
TAIDescriptor is TAIDescriptor
(
    Aggressiveness = 1.5  // 매 1.0 → 1.5
    PreferredEngagementRange = 1500
)

Map scripting (Lua)

-- 매 trigger 의 specific area
function on_unit_enter(unit, zone)
    if zone == 'OBJECTIVE_ALPHA' and unit.faction == 'BLUFOR' then
        spawn_reinforcements('OPFOR', 'NORTH_EDGE')
        broadcast('Enemy reinforcements arriving!')
    end
end

Locale (multi-language)

LOCALISATION/UNITS.csv:
TOKEN,EN,FR,DE,RU
DESC_M1_CUSTOM,"Custom Abrams","Abrams Custom","..","..."

Mod testing checklist

test_checklist:
  - faction_balance: PvP test 5 games
  - unit_stats: per-unit damage curve
  - division_validity: each card spawns
  - texture_asset: no missing
  - performance: 60fps@1440p large battle
  - multiplayer_sync: deterministic

매 결정 기준

상황 Approach
Balance tweak NDF stat override
New faction Inherit + override
Map Mission editor + Lua
Cosmetic Texture replace
AI AI NDF tweak
Multi-mod Compatibility audit

기본값: 매 official WARNO Mod Tools + 매 NDF inherit 의 minimize 의 conflict + 매 Workshop publish + 매 multiplayer test.

🔗 Graph

🤖 LLM 활용

언제: 매 Eugen game mod. 매 NDF parsing. 언제 X: 매 non-Eugen RTS.

안티패턴

  • NDF override without inherit: 매 update break.
  • No version pin: 매 game patch fail.
  • No conflict check: 매 multi-mod break.
  • No multiplayer test: 매 desync.

🧪 검증 / 중복

  • Verified (Eugen Systems community wiki, WARNO Mod Tools docs).
  • 신뢰도 B.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — NDF + Iriszoom + 매 unit / weapon / division / Lua / Workshop code