1.1 KiB
1.1 KiB
id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id | title | category | status | canonical_id | duplicate_of | aliases | source_trust_level | confidence_score | verification_status | tags | last_reinforced | github_commit | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-defensive-stances | Defensive Stances (Game Design) | 10_Wiki/Topics | duplicate | wiki-2026-0508-combat-controls-update-feb-2014 | Combat Controls Update (Feb 2014) |
|
B | 0.85 | redirected |
|
2026-05-10 | pending |
Defensive Stances
이 문서는 Combat Controls Update (Feb 2014) 의 predecessor 입니다 (legacy system). Canonical 문서로 redirect.
핵심 요약
- 매 3 mode: Stand Ground, Normal, Aggressive.
- 매 Baiting 의 vulnerability.
- 매 2014 Feb 의 Combat Controls 의 superseded.
- 매 Stand Ground → Hold Position (D), Aggressive → Fire at Will (F).
🔗 Graph
- 부모: Combat Controls Update (Feb 2014) (canonical)
- Adjacent: Baiting · Combat-System-and-Bullet-Interaction-Pipeline
🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 |