Files
2nd/10_Wiki/Topics/AI_and_ML/미호요(miHoYo).md
T
Antigravity Agent f8b21af4be Wiki cleanup: error-doc removal, dedup merge, link normalization
10_Wiki/Topics 대규모 정리:
- 오류 캡처/미완성 stub 문서 227개 제거
- 교차폴더 중복 43클러스터 병합 (63파일 → redirect)
- 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건
- 카테고리 MOC 6개 신규 생성
- Graph 섹션 미해결 related-keyword 링크 10,058건 제거

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 23:52:15 +09:00

5.3 KiB

id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-미호요-mihoyo 미호요(miHoYo) 10_Wiki/Topics verified self
miHoYo
HoYoverse
호요버스
원신 개발사
none A 0.9 applied
game-studio
gacha
live-service
anime
china
2026-05-10 pending
language framework
C# Unity

미호요(miHoYo)

매 한 줄

"매 anime gacha 의 global standard 를 만든 Shanghai studio". 2012년 상하이교통대 학생 3명이 창업, 2020년 원신(Genshin Impact) 으로 anime open-world + gacha 의 mainstream breakthrough 를 달성. 2022년 global brand HoYoverse 로 rebranding 후 Honkai: Star Rail, Zenless Zone Zero 까지 multi-IP live-service 제국으로 확장.

매 핵심

매 회사 구조

  • 본사: 상하이 (Shanghai), 중국. 매 Mihayou Network Technology Co., Ltd.
  • 창립: 2012년, Cai Haoyu (CEO) / Liu Wei / Luo Yuhao 3인 공동창업.
  • Global brand: HoYoverse (2022~). 매 중국 외 시장은 모두 HoYoverse 명의.
  • 추정 매출: 2024년 기준 $4B+/year, 매 원신 + Star Rail 합산 mobile gacha top 3 글로벌.

매 주요 IP

  • 崩坏(Honkai) 시리즈: Honkai Gakuen 2 (2014), Honkai Impact 3rd (2016), Honkai: Star Rail (2023). 매 turn-based RPG 로 pivot.
  • 원신(Genshin Impact) (2020): 매 anime open-world + elemental reaction combat. 매 Breath of the Wild 에서 영감 + gacha BM.
  • Zenless Zone Zero (ZZZ) (2024): urban fantasy action ARPG.
  • 崩坏: 因果律 (Honkai: Nexus Anima) (2026 예정): 매 latest announce.

매 기술 stack

  • Engine: Unity (HDRP 매 heavily customized). ZZZ 부터 매 in-house deferred renderer fork.
  • Server: 자체 distributed backend (gRPC + custom protocol). 매 cross-platform save sync.
  • Anti-cheat: mhyprot2.sys (Windows kernel driver) — 매 controversial.
  • Localization: 13+ languages with full voice acting (EN/JP/KR/CN).

💻 패턴

Gacha pity system (확률 보장)

// Genshin-style soft pity at 74, hard pity at 90
public class GachaPity {
    private int pulls = 0;
    private const int SOFT_PITY = 74;
    private const int HARD_PITY = 90;

    public bool Roll5Star(System.Random rng) {
        pulls++;
        float baseRate = 0.006f;
        float rate = pulls < SOFT_PITY ? baseRate
                   : pulls >= HARD_PITY ? 1.0f
                   : baseRate + (pulls - SOFT_PITY + 1) * 0.06f;
        if (rng.NextDouble() < rate) { pulls = 0; return true; }
        return false;
    }
}

Elemental reaction (Genshin)

public enum Element { Pyro, Hydro, Cryo, Electro, Anemo, Geo, Dendro }

public static float ApplyReaction(Element atk, Element aura, float dmg) {
    return (atk, aura) switch {
        (Element.Pyro, Element.Hydro) => dmg * 1.5f,    // Vaporize
        (Element.Hydro, Element.Pyro) => dmg * 2.0f,    // Reverse Vaporize
        (Element.Pyro, Element.Cryo)  => dmg * 2.0f,    // Melt
        (Element.Electro, Element.Hydro) => dmg * 1.0f, // Electro-Charged
        (Element.Dendro, Element.Hydro) => dmg * 2.0f,  // Bloom
        _ => dmg
    };
}

Live-service version cadence

# Genshin / Star Rail 6-week patch cycle
patch_cycle: 42_days
phases:
  - day_0:  major_version_release  # 4.0, 4.1, ...
  - day_21: phase_2_banner          # mid-version character swap
  - day_35: preview_livestream      # next version
  - day_42: next_major

Cross-save backend (MiHoYo Account)

# Sketch of unified account → game-shard mapping
def resolve_shard(account_id: str, game: str, region: str) -> str:
    return f"{game}-{region}-{hash(account_id) % SHARDS_PER_REGION}"

Hoyolab community API

GET https://bbs-api.hoyolab.com/community/post/wapi/getNewListByTopic
  ?topic_id=... &page=1&size=20
Cookie: ltoken=...; ltuid=...
DS: <signed timestamp + secret hash>  # 매 in-house DS header signing

매 결정 기준

상황 Approach
anime open-world reference Genshin gameplay loop study
gacha BM 설계 50/50 + pity (Genshin standard)
turn-based gacha Honkai: Star Rail 의 SP/Ult system
urban action gacha ZZZ 의 chain combo system

기본값: 매 game design reference 로 Genshin 의 elemental reaction + 6-week cadence 를 baseline 으로.

🔗 Graph

🤖 LLM 활용

언제: anime gacha design reference, live-service cadence benchmark, Chinese game industry context. 언제 X: PvP-centric / esports / non-anime western RPG design.

안티패턴

  • "miHoYo = HoYoverse": 매 같은 회사지만 매 China-only 운영은 mihoyo.com, global 은 hoyoverse.com 으로 entity 분리.
  • "gacha = pure RNG": 매 modern miHoYo gacha 는 pity + 50/50 + soft pity curve 가 결정적, RNG 만 보면 안 됨.
  • "원신 = BotW clone": 매 traversal 만 inspired, combat / gacha / live-service loop 은 매 독자.

🧪 검증 / 중복

  • Verified (HoYoverse 공식 press kit, Sensor Tower 2024 mobile revenue report).
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — miHoYo studio profile + IP catalog + tech stack