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2nd/10_Wiki/Topics/Architecture/실시간_엔진_(RTE).md
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2026-05-10 22:08:15 +09:00

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id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
id title category status canonical_id duplicate_of aliases source_trust_level confidence_score verification_status tags last_reinforced github_commit
wiki-2026-0508-실시간-엔진-rte 실시간 엔진 (RTE) 10_Wiki/Topics duplicate real-time-engine-rte Real-Time Engine (RTE)
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duplicate
real-time
engine
architecture
2026-05-10 pending

실시간 엔진 (RTE)

이 문서는 Real-Time Engine (RTE) 의 중복본입니다. Canonical 문서로 redirect.

핵심 요약 (specialization)

  • 매 realtime engine — 매 game · simulation · streaming 의 deterministic tick loop 의 driver.
  • Canonical Real-Time Engine (RTE) 매 architecture · 매 use case · 매 modern stack 의 cover.

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🕓 변경 이력

날짜 변경
2026-05-08 Phase 1
2026-05-10 중복 처리 — canonical 문서로 redirect