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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-emotionally-intelligent-tutoring | Emotionally Intelligent Tutoring Systems (EITS) | 10_Wiki/Topics | verified | self |
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none | A | 0.93 | applied |
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2026-05-10 | pending |
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Emotionally Intelligent Tutoring Systems (EITS)
매 한 줄
"매 student 의 cognitive + emotional 의 동시 의 sense + respond 의 ITS". 매 frustration / boredom / confusion / engagement 의 detect → 매 strategy adjust. 매 famous: AutoTutor (Graesser), Affective AutoTutor. 매 modern: 매 LLM tutor + 매 facial / voice + 매 adaptive prompt.
매 핵심
매 emotion of learning (D'Mello)
- Engagement: 매 best.
- Confusion: 매 productive (zone of proximal).
- Frustration: 매 productive 의 X — 매 detect.
- Boredom: 매 challenge ↑.
매 affect detection
- Behavioral: 매 click, dwell, error.
- Facial: 매 brow furrow.
- Posture: 매 lean.
- Speech: 매 hesitation.
- Self-report: 매 emoji slider.
매 response strategy
- Frustration → 매 hint, scaffold.
- Boredom → 매 challenge ↑, novelty.
- Confusion → 매 dwell, allow.
- Engagement → 매 maintain.
매 응용
- Math tutor: 매 step-by-step.
- Language: 매 conversation practice.
- Programming: 매 debug help.
- Adaptive learning: 매 LMS.
- Reading: 매 comprehension.
💻 패턴
Affect detection (multimodal)
class AffectDetector:
def __init__(self):
self.face = FacialAnalyzer()
self.behavior = BehaviorTracker()
def detect(self, frame, log):
return {
'engagement': 0.6 * self.face.attention(frame) + 0.4 * self.behavior.click_rate(log),
'frustration': self.face.brow_furrow(frame) + self.behavior.delete_count(log),
'confusion': self.behavior.idle_time(log),
'boredom': self.face.yawn_count(frame) + self.behavior.skip_count(log),
}
Strategy selector
def select_strategy(affect, mastery):
if affect['frustration'] > 0.7:
return 'hint_with_encouragement'
if affect['boredom'] > 0.6 and mastery > 0.7:
return 'increase_difficulty'
if affect['confusion'] > 0.5 and mastery < 0.5:
return 'review_prerequisite'
if affect['engagement'] > 0.7:
return 'maintain_flow'
return 'check_in'
LLM tutor with affect prompt
def llm_tutor_response(student_msg, affect, history):
affect_str = f"Frustration: {affect['frustration']:.1f}, Engagement: {affect['engagement']:.1f}"
prompt = f"""You are a patient, emotionally-aware tutor.
Student affect: {affect_str}
{'IMPORTANT: Student frustrated — validate first, then small step.' if affect['frustration'] > 0.6 else ''}
{'IMPORTANT: Student bored — pivot to challenge.' if affect['boredom'] > 0.5 else ''}
History: {history[-3:]}
Student: {student_msg}
Response:"""
return llm.generate(prompt)
Productive vs unproductive confusion (D'Mello)
def classify_confusion(affect_history, performance):
duration = affect_history.confusion_duration()
progress = performance.recent_correct_rate()
if duration > 60 and progress < 0.3:
return 'unproductive' # 매 intervene
return 'productive' # 매 let dwell
Mastery-aware (Bayesian Knowledge Tracing)
class BKT:
def __init__(self, p_init=0.1, p_learn=0.3, p_slip=0.1, p_guess=0.2):
self.p_known = p_init
self.p_learn, self.p_slip, self.p_guess = p_learn, p_slip, p_guess
def update(self, correct):
if correct:
num = self.p_known * (1 - self.p_slip)
denom = num + (1 - self.p_known) * self.p_guess
else:
num = self.p_known * self.p_slip
denom = num + (1 - self.p_known) * (1 - self.p_guess)
self.p_known = num / denom + (1 - num / denom) * self.p_learn
Engagement intervention (recovery)
def recover_engagement(disengaged_for_seconds):
if disengaged_for_seconds < 30:
return None
if 30 <= disengaged_for_seconds < 120:
return {'type': 'gentle_check_in', 'msg': 'Still with me?'}
return {'type': 'pivot', 'msg': "Let's try something different."}
Self-report (emoji slider)
<div class="affect-checkin">
How are you feeling?
<button data-emotion="frustrated">😤</button>
<button data-emotion="confused">🤔</button>
<button data-emotion="bored">😴</button>
<button data-emotion="engaged">🤩</button>
</div>
Empathy response template
EMPATHIC_OPENERS = {
'frustrated': ["This one is tricky — that's a normal feeling.", "Let's slow down a bit."],
'confused': ["I see what's confusing — let me explain differently.", "Good question."],
'bored': ["Let me show you why this matters.", "Here's a more interesting twist."],
}
def open_response(detected_emotion):
return random.choice(EMPATHIC_OPENERS.get(detected_emotion, ['']))
A/B test (affect-aware vs not)
def evaluate_eits(group_a_baseline, group_b_eits):
return {
'completion_a': mean(s.completed for s in group_a_baseline),
'completion_b': mean(s.completed for s in group_b_eits),
'satisfaction_a': mean(s.rating for s in group_a_baseline),
'satisfaction_b': mean(s.rating for s in group_b_eits),
'mastery_a': mean(s.mastery for s in group_a_baseline),
'mastery_b': mean(s.mastery for s in group_b_eits),
}
매 결정 기준
| 상황 | Approach |
|---|---|
| Webcam OK | Multimodal facial + behavior |
| No camera | Behavioral + self-report |
| K-12 | Strong empathy emphasis |
| Higher-ed | Productive confusion tolerated |
| Adult learning | Less interruption |
| Mental health risk | Clinician escalation path |
기본값: 매 multimodal affect + 매 BKT mastery + 매 LLM empathic response + 매 self-report fallback + 매 productive confusion 의 respect.
🔗 Graph
- 부모: Education-Technology
- 변형: AutoTutor · Emotional-AI (Affective Computing)
- 응용: Adaptive-Learning
- Adjacent: Emotional-AI (Affective Computing) · Dynamic Difficulty Adjustment (DDA) · Corporate-LMS-Training
🤖 LLM 활용
언제: 매 tutoring product. 매 K-12. 매 language learning. 언제 X: 매 reference material. 매 assessment-only.
❌ 안티패턴
- Surveillance feel: 매 student 의 creep.
- All confusion = bad: 매 productive 의 ignore.
- Static empathy: 매 personalize X.
- Privacy violation: 매 video 의 cloud send.
- Validate-only: 매 challenge X.
🧪 검증 / 중복
- Verified (D'Mello & Graesser, AutoTutor, 2014+ EITS literature).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-04-20 | Auto-reinforced |
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — affect-aware + 매 detect / strategy / BKT / LLM / A/B code |