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이름만 다른(표기 변형) [[위키링크]]를 대상 문서의 canonical 제목으로 치환해 끊겼던 1,200개 링크를 연결. 제목/파일명 정규화 일치만 적용하고 별칭 매칭은 과병합 위험으로 제외(애매성 가드). 원본은 _link_reconcile_backup/ 에 백업. 도구: Datacollect/scripts/link_reconcile_apply.mjs Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
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| wiki-2026-0508-computational-neuroscience-rl | Computational Neuroscience & Reinforcement Learning | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Computational Neuroscience & RL
매 한 줄
"매 dopamine = 매 reward prediction error". Schultz 의 finding (1990s) → 매 TD-learning 의 mathematical equivalent. 매 brain ↔ AI 의 deepest connection. 매 modern: distributional RL, model-based, meta-RL.
매 핵심
Schultz 의 dopamine
- 매 reward 자체 X — 매 reward prediction error (RPE).
- Positive RPE (better than expected): dopamine ↑.
- Negative RPE (worse): dopamine ↓.
- → 매 TD-error 의 exact match.
TD Learning (Sutton-Barto)
\delta_t = r_t + \gamma V(s_{t+1}) - V(s_t)- 매 update:
V(s_t) \leftarrow V(s_t) + \alpha \delta_t - 매 dopamine 신호 = 매 δ.
매 brain 의 RL circuit
- Basal ganglia: 매 action selection (actor).
- VTA / SNc: 매 dopamine source.
- Striatum: 매 value function (critic).
- Prefrontal cortex: 매 model-based planning.
- Hippocampus: 매 episodic / replay.
매 modern findings
Distributional RL (Bellemare 2017, Dabney 2020)
- 매 single value X — 매 distribution over rewards.
- Quantile Regression DQN, IQN.
- 매 brain 의 dopamine 의 distributional code.
- 매 risk-sensitive.
Model-based RL
- 매 prefrontal cortex 의 simulate.
- 매 Dreamer, MuZero.
- 매 sample efficiency.
Meta-RL
- 매 prefrontal cortex 의 fast adaptation.
- 매 PEARL, RL².
Successor representation
- 매 hippocampus 의 cognitive map.
- 매 transfer learning.
Replay
- 매 hippocampus 의 sleep replay.
- 매 RL 의 Experience Replay.
매 disease modeling
- Parkinson's: 매 dopamine deficit → 매 RL 의 LR ↓.
- Addiction: 매 RPE 의 hijack (Addiction Neuroscience).
- Depression: 매 negative RPE bias.
- OCD: 매 model-based 의 over-engaged.
- Schizophrenia: 매 prediction error precision 의 alter.
매 응용
- AI design: 매 brain-inspired RL.
- Drug development: 매 dopamine modulator.
- BCI: 매 reward signal interface.
- Behavioral therapy: 매 RPE 의 reframe.
- Marketing / nudge: 매 reward schedule design.
💻 패턴
TD(0) value learning
import numpy as np
class TDLearner:
def __init__(self, n_states, alpha=0.1, gamma=0.95):
self.V = np.zeros(n_states)
self.alpha = alpha
self.gamma = gamma
def update(self, state, reward, next_state):
td_error = reward + self.gamma * self.V[next_state] - self.V[state]
self.V[state] += self.alpha * td_error
return td_error # 매 dopamine 신호 의 analog
Q-Learning (off-policy)
class QLearner:
def __init__(self, n_states, n_actions, alpha=0.1, gamma=0.95, eps=0.1):
self.Q = np.zeros((n_states, n_actions))
self.alpha, self.gamma, self.eps = alpha, gamma, eps
def act(self, state):
if np.random.random() < self.eps:
return np.random.randint(self.Q.shape[1])
return self.Q[state].argmax()
def update(self, s, a, r, s_next):
td_target = r + self.gamma * self.Q[s_next].max()
self.Q[s, a] += self.alpha * (td_target - self.Q[s, a])
Distributional RL (C51)
import torch
import torch.nn as nn
class C51(nn.Module):
def __init__(self, n_actions, n_atoms=51, v_min=-10, v_max=10):
super().__init__()
self.n_atoms = n_atoms
self.support = torch.linspace(v_min, v_max, n_atoms)
self.delta_z = (v_max - v_min) / (n_atoms - 1)
self.net = nn.Sequential(
nn.Linear(state_dim, 128), nn.ReLU(),
nn.Linear(128, n_actions * n_atoms),
)
def forward(self, state):
logits = self.net(state).view(-1, n_actions, self.n_atoms)
probs = F.softmax(logits, dim=-1)
return probs # 매 distribution per action
def q_values(self, state):
probs = self(state)
return (probs * self.support).sum(-1)
Eligibility trace (TD(λ))
class TDLambda:
def __init__(self, n_states, alpha=0.1, gamma=0.95, lam=0.9):
self.V = np.zeros(n_states)
self.e = np.zeros(n_states) # 매 eligibility trace
self.alpha = alpha
self.gamma = gamma
self.lam = lam
def update(self, state, reward, next_state):
td_error = reward + self.gamma * self.V[next_state] - self.V[state]
self.e *= self.gamma * self.lam
self.e[state] += 1
self.V += self.alpha * td_error * self.e
Successor representation
def learn_sr(transitions, n_states, alpha=0.05, gamma=0.95):
"""매 SR(s, s') = expected discounted future visits to s'."""
M = np.eye(n_states)
for s, s_next in transitions:
I = np.eye(n_states)[s_next]
M[s] += alpha * (I + gamma * M[s_next] - M[s])
return M
# 매 V(s) = 매 M(s, .) @ R
Brain-inspired Dreamer (model-based)
class Dreamer:
def __init__(self):
self.world_model = WorldModel() # 매 prefrontal-like
self.actor = Actor()
self.critic = Critic()
def imagine(self, init_state, horizon=15):
"""매 simulate trajectory in world model."""
states, actions, rewards = [init_state], [], []
for _ in range(horizon):
a = self.actor(states[-1])
s_next, r = self.world_model(states[-1], a)
actions.append(a)
rewards.append(r)
states.append(s_next)
return states, actions, rewards
def train(self, real_trajectories):
# 매 1. world model 의 train (predict next + reward)
self.world_model.train(real_trajectories)
# 매 2. actor + critic 의 imagined trajectory 의 train
for _ in range(updates):
init = random.choice(real_trajectories)[0]
states, actions, rewards = self.imagine(init)
self.critic.train(states, rewards)
self.actor.train(states, self.critic)
Disease modeling (Parkinson's)
def parkinson_simulation(td_learner, dopamine_deficit=0.5):
"""매 dopamine deficit = 매 effective LR ↓."""
td_learner.alpha *= (1 - dopamine_deficit)
# 매 result: 매 slow learning, 매 reduced motivation.
RPE-based UI feedback (gamification done right)
def calibrate_reward(expected, actual):
"""매 user 의 expected vs actual 의 explicit feedback."""
rpe = actual - expected
if rpe > 0.3:
return 'GREAT — exceeded expectations!'
elif rpe < -0.3:
return 'Try again — fell short.'
return 'On track.'
🤔 결정 기준
| 응용 | Approach |
|---|---|
| Discrete env | Q-Learning / DQN |
| Continuous | DDPG / SAC |
| High-dim state | DQN / Rainbow |
| Model-based | Dreamer / MuZero |
| Risk-sensitive | Distributional RL |
| Sparse reward | Curiosity / RND |
| Few-shot | Meta-RL |
| Brain disease modeling | RPE + lesion |
기본값: 매 PPO / SAC + 매 distributional / replay. 매 brain-inspired = Dreamer.
🔗 Graph
- 부모: Reinforcement-Learning · Computational-Neuroscience-RL
- 변형: TD-Learning · Distributional-RL · Meta-RL
- 응용: Disease-Modeling
- Adjacent: Bayesian-Brain-Hypothesis · Biological-Intelligence · Addiction Neuroscience · Brain-Derived Neurotrophic Factor (BDNF)
- Concept: Reward Prediction Error · Dopamine · Basal-Ganglia
🤖 LLM 활용
언제: 매 RL algorithm design. 매 brain-inspired AI. 매 disease model. 매 reward schedule. 언제 X: 매 supervised pure problem. 매 specific clinical decision (의사).
❌ 안티패턴
- Scalar reward 의 only: 매 distributional 의 lose.
- No model (always free): 매 sample inefficient.
- TD-error 의 noise: 매 unstable.
- Over-claim biological literal: 매 metaphor 가 대부분.
- Disease cure expectation from model: 매 simulation 의 limit.
🧪 검증 / 중복
- Verified (Schultz dopamine, Sutton-Barto RL book, Dabney distributional, Hafner Dreamer).
- 신뢰도 A.
- Related: Bayesian-Brain-Hypothesis · Biological-Intelligence · Addiction Neuroscience · Brain-Derived Neurotrophic Factor (BDNF) · Reinforcement-Learning.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Schultz + TD + 매 distributional / SR / Dreamer code + disease |