id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id |
title |
category |
status |
canonical_id |
duplicate_of |
aliases |
source_trust_level |
confidence_score |
verification_status |
tags |
last_reinforced |
github_commit |
| wiki-2026-0508-실재감-presence |
실재감(Presence) |
10_Wiki/Topics |
duplicate |
presence |
Presence |
|
A |
0.9 |
redirected |
| duplicate |
| vr |
| ar |
| xr |
| immersion |
| ux |
|
2026-05-10 |
pending |
실재감(Presence)
이 문서는 Presence 의 중복본입니다. Canonical 문서로 redirect.
핵심 요약 (Korean specialization)
- 매 VR/XR 의 core UX metric — 매 "being there" 의 subjective sense.
- 매 3 dimensions: spatial presence, social presence, self-presence.
- 매 latency budget < 20ms motion-to-photon — 매 break presence 의 threshold.
- 매 Apple Vision Pro·Quest 3·PSVR2 매 2026 mainstream device.
- 매 hand tracking + eye tracking + spatial audio 매 presence 의 핵심.
🔗 Graph
🕓 변경 이력
| 날짜 |
변경 |
| 2026-05-08 |
Phase 1 |
| 2026-05-10 |
중복 처리 — canonical 문서로 redirect |