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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6.2 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-hyperinflation-in-closed-loop-sy | Hyperinflation in Closed Loop Systems | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Hyperinflation in Closed Loop Systems
매 한 줄
"매 sink 부재 + 매 unbounded faucet → 매 매 currency value 의 매 collapse". 매 Hyperinflation 은 매 game economy 의 매 pathological state — 매 currency velocity 의 매 폭증 + 매 purchasing power 의 매 매 collapse. 매 historical: 매 Diablo 3 RMAH (2012), 매 RuneScape duping (2017), 매 Axie Infinity SLP (2022). 매 closed-loop 일수록 매 위험 — 매 매 currency 가 매 game 외부로 매 escape 못 함.
매 핵심
매 Causes
- Faucet > Sink: 매 매 currency 매 inflow 가 매 sink 초과.
- Botting/Duping: 매 매 supply 의 매 매 unauthorized expansion.
- Tokenomics flaw (Web3): 매 매 reward emission 가 매 demand 초과.
- Whale dump: 매 매 large holder 의 매 simultaneous selloff.
매 Symptoms
- 매 NPC vendor item price 매 worthless 화.
- 매 player-to-player trade 가 매 barter 회귀.
- 매 새 player onboarding 비용 매 prohibitive.
매 Mitigation
- 매 Sink 추가: 매 cosmetic, 매 housing, 매 tax.
- 매 Faucet nerf: 매 drop rate 감소.
- 매 Currency burn: 매 redemption-on-spend.
- 매 Bot policing: 매 detection + ban.
- 매 Currency redenomination: 매 nuclear option (e.g., 1000:1 swap).
매 응용
- Diablo 3 (2012) — Real Money Auction House 매 inflation 매 acceleration → 매 2014 closure.
- EVE Online (2014) — Eyjólfur Guðmundsson 의 매 active management 매 hyperinflation 회피.
- Axie Infinity (2022) — SLP token 매 99% 가치 손실.
- RuneScape (2017) — duping bug 매 매 emergency rollback.
💻 패턴
Pattern 1: Inflation Detection
def detect_hyperinflation(monthly_cpi: list[float], threshold: float = 50.0) -> bool:
# 50%+ MoM CPI = hyperinflation per economist convention
if len(monthly_cpi) < 3: return False
last_3 = monthly_cpi[-3:]
return all(rate >= threshold for rate in last_3)
# Axie SLP: 200%+ supply growth, 95%+ price decline
Pattern 2: Emergency Sink Activation
class EmergencySink {
activated = false;
trigger(cpi: number) {
if (cpi > 30 && !this.activated) {
this.activated = true;
this.deployMeasures();
}
}
private deployMeasures() {
// 1. Increase NPC repair cost 5x
config.repair_multiplier = 5.0;
// 2. Add limited-time cosmetic at high price
shop.addExclusive({ price: 10_000_000, duration_hours: 72 });
// 3. Tax player-to-player trade (5%)
market.tax_rate = 0.05;
}
}
Pattern 3: Bot Detection (Behavioral)
struct BotSignal {
actions_per_minute: f64,
same_path_repetition: f64, // 0-1 cosine similarity
no_chat_for_hours: u32,
instant_perfect_reaction: bool,
}
fn classify(signal: &BotSignal) -> f64 {
let mut score = 0.0;
if signal.actions_per_minute > 60.0 { score += 0.3; }
if signal.same_path_repetition > 0.95 { score += 0.4; }
if signal.no_chat_for_hours > 24 { score += 0.1; }
if signal.instant_perfect_reaction { score += 0.4; }
score.min(1.0) // 0.7+ → flag for ban
}
Pattern 4: Currency Redenomination
public class RedenominationOp {
// Nuclear option — last resort
public void Execute(decimal ratio = 1000m) {
foreach (var p in AllPlayers) {
p.Gold = Math.Floor(p.Gold / ratio);
}
foreach (var item in AllAuctions) {
item.Price = Math.Floor(item.Price / ratio);
}
// Communication CRITICAL — pre-announce 30 days
// Risk: player perceives as theft if mishandled
}
}
// Real example: Brazil 1986 cruzado replace cruzeiro 1000:1
Pattern 5: Tokenomics Sink Injection (Web3)
// Solidity — pseudo SLP-fix
contract GameToken is ERC20 {
uint256 public stakeBurnRate = 5; // 5% burn on staking
function stake(uint256 amount) external {
uint256 burn = (amount * stakeBurnRate) / 100;
_burn(msg.sender, burn); // permanent removal
_transfer(msg.sender, vault, amount - burn);
}
}
// Counters infinite SLP emission via deflationary sink
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 mild inflation (CPI 5-15%) | 매 sink 강화, 매 faucet 미세 조정 |
| 매 moderate (15-50%) | 매 emergency sink + 매 bot purge |
| 매 hyperinflation (50%+) | 매 currency burn event 또는 매 redenomination |
| 매 Web3 token | 매 deflationary mechanism (burn on action) |
| 매 botting 탐지 | 매 behavioral classifier + ban + 매 illicit gold removal |
기본값: 매 monthly economic report (EVE QER 모델) + 매 automatic sink scaling.
🔗 Graph
- 부모: Economic-Analysis
- 변형: Axie-SLP-Crash
🤖 LLM 활용
언제: 매 economy crisis 진단, 매 mitigation strategy 설계, 매 historical case study 학습. 언제 X: 매 stable economy (매 normal sink/faucet operation 만 필요), 매 cosmetic-only economy.
❌ 안티패턴
- No real-time monitoring: 매 problem 감지 매 매 quarterly — 매 too late.
- Faucet nerf in panic: 매 매 sudden drop rate 감소 — 매 player rage + retention crash.
- No bot enforcement: 매 매 supply 의 매 매 unauthorized 확장 매 unchecked.
- Hidden tokenomics: 매 매 player 가 매 emission curve 매 알 수 없음 — 매 trust 손실.
- Redenomination without notice: 매 매 player 가 매 wealth 가 매 1000:1 로 매 변경 — 매 mass exodus.
🧪 검증 / 중복
- Verified (CCP QER, Axie Infinity Sky Mavis postmortem 2022, Diablo 3 RMAH closure announcement).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Hyperinflation 의 cause/symptom/mitigation + 5-pattern (detect, emergency sink, bot, redenom, tokenomics) |