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2nd/10_Wiki/Topics/Visual_Effects/Graphics & Performance/Threejs 모바일 렌더링 최적화.md
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2026-05-10 22:08:15 +09:00

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wiki-2026-0508-threejs-모바일-렌더링-최적화 Threejs 모바일 렌더링 최적화 10_Wiki/Topics/Visual_Effects/Graphics & Performance duplicate wiki-2026-0508-threejs-rendering-optimization Threejs Rendering Optimization
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threejs-mobile
2026-05-10 pending

Threejs 모바일 렌더링 최적화

이 문서는 Threejs Rendering Optimization 의 중복본입니다. Canonical 문서로 redirect.

핵심 요약

  • 모바일: pixel ratio cap (1.5), texture compression (ASTC/ETC2), shader precision lowp/mediump.
  • 30 fps target, 16ms budget.

🔗 Graph

  • 부모: Threejs Rendering Optimization (canonical)

🕓 변경 이력

날짜 변경
2026-05-08 Phase 1
2026-05-10 중복 처리 — canonical 문서로 redirect