"매 눈은 매 움직임을 보지만 매 inner ear 는 매 정지 상태를 보고할 때 매 brain 의 매 mismatch → motion sickness". Reason & Brand 의 매 1975 sensory conflict theory. 매 2026 modern VR (Quest 4, Vision Pro 2) 은 매 90+ Hz refresh, foveated rendering, locomotion comfort options 으로 매 mitigation, but 매 root cause 매 미해결.
매 핵심
매 vestibular system
Semicircular canals: 매 angular acceleration (회전).
Otolith organs (utricle, saccule): 매 linear acceleration + 매 gravity.
Brain integration: 매 visual + vestibular + proprioception → 매 unified self-motion model.
매 conflict types in VR
Visual motion + vestibular still: 매 cockpit / vehicle simulator → 매 cybersickness.
Visual still + vestibular motion: 매 reading in moving car → 매 carsickness.
XrFoveationLevelFBlevel=XR_FOVEATION_LEVEL_HIGH_FB;xrUpdateFoveationFB(session,&foveationProfile);// Reduces GPU load → enables 120Hz on mobile HMD → less conflict
Motion-to-photon measurement
# High-speed camera (1000fps) measuring HMD pixel response# vs IMU motion event timestampdefm2p_latency(imu_events,pixel_changes):paired=pair_nearest(imu_events,pixel_changes)returnnp.median([p.pixel_t-p.imu_tforpinpaired])