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🛰️ Skybound Protocol: Strategic Knowledge Mesh (MOC)

Skybound 프로젝트의 모든 시스템은 유기적으로 연결되어 있습니다. 아래의 핵심 키워드 클러스터를 통해 시스템 간의 연관 관계를 파악하십시오.


🏷️ Keyword Cluster: #Core_Logic (엔진 및 인프라)

프로젝트의 뼈대와 런타임 제어 메커니즘입니다.

  • Master Plan: Modular Architecture
  • Data Flow: Stat Injection & Renderer Pipeline
  • Engine Loop: Runtime Pipeline
  • Implementation: V10.5 Implementation Report
  • Fix Log: 01_Core_Engine/Combat_system_Reference_Error_ReSolution
  • Campaign: Campaign & Dual-Loop Architecture
  • Governance: Git & Knowledge Sync Protocol
  • Visual Pattern: Visual Feedback Signal Pattern
  • State Control: 01_Core_Engine/State-Machine-and-Phase-Transition-Events
  • Recent Reports:
    • V13.1 Engine Stabilization & Tactical Boundary
    • Post-Mortem: Loot & Progression Rebalance
    • V12.1 Engine Stability Audit
    • V11.5 Project Report (Recovery

🏷️ Keyword Cluster: #Battle_Tactics (전투 및 AI)

교전 규칙과 적 기체의 지능적 행동 양식입니다.

  • Physics: 02_Combat_AI/Combat-System-and-Bullet-Interaction-Pipeline
  • Design: Boss Battle Design System
  • Timeline: Boss Encounter & Timeline Design
  • Rhythm: Staggered Firing & Offset
  • Implementation: 10_Wiki/Technical_Reports/2026-04-22_Boss_Battle_System_Implementation

🏷️ Keyword Cluster: #Dopamine_UX (피드백 및 텐션)

유저가 느끼는 '재미'의 수치화 및 연출 기법입니다.

  • Feedback: Dopamine Feedback Engine
  • Upgrade: V10.0 UX & Gameplay Upgrade
  • Visuals: Dynamic Color & Renderer Signal
  • Tension: World Tension Scaling

🏷️ Keyword Cluster: #Growth_Loop (성장 및 자원)

루프물로서의 지속 가능성을 담보하는 시스템입니다.

  • Evolution: In-Game Progression & Evolution
  • Economy: Meta-Economy & Growth Loop
  • Crafting: Equipment Crafting & Synthesis
  • Logistics: Tactical Air-Drop & Supply

🏷️ Keyword Cluster: #Stability_QA (안정성 및 디버깅)

시스템의 무결성을 유지하기 위한 기록입니다.


Root Policy: Ps-Reinforce v2.5 (Graph Expansion) Last Audit: 2026-04-23


Project Status: Knowledge Ingestion Complete (Batch 13.1-A)

🏷️ Keyword Cluster: #Project_Logs (최근 개발 로그)

  • 2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan
  • 2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection
  • 2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix
  • 2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix
  • 2026-04-24-Skybound_Particle_and_Supply_Readability_Fix
  • 2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection
  • 2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack
  • 2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix
  • 2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass
  • 2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset
  • 2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework
  • 2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix
  • 2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass
  • 2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation
  • 2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass
  • 2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards
  • 2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve
  • 2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance
  • 2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop
  • 2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix
  • 2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI
  • 2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5
  • 2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration
  • 2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass
  • 2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation
  • 2026-04-21-Engine-Stability-and-Optimization
  • 2026-04-21-Implementation-and-Architecture-Report
  • 2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery
  • 2026-04-21-UX-Dopamine-Feedback-Upgrade
  • 2026-04-22_Engine_Logic_Optimization_Report
  • 2026-04-22_Engine_Stability_Audit
  • 2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan
  • 2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection
  • 2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix
  • 2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix
  • 2026-04-24-Skybound_Particle_and_Supply_Readability_Fix
  • 2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection
  • 2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack
  • 2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix
  • 2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass
  • 2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset
  • 2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework
  • 2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix
  • 2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass
  • 2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation
  • 2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass
  • 2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards
  • 2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve
  • 2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance
  • 2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop
  • 2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix
  • 2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI
  • 2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5
  • 2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration
  • 2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass
  • 2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation