c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||
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| wiki-2026-0508-mental-operations-synthesized | Mental Operations Synthesized | 10_Wiki/Topics | verified | self |
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none | B | 0.85 | applied |
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2026-05-10 | pending |
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Mental Operations Synthesized
매 한 줄
"매 think-about-thinking 의 toolkit". 매 Polya (1945 How to Solve It), Bloom's Taxonomy, Dual Process Theory (Kahneman), 매 lineage 의 synthesis — 매 generic mental moves 매 cross-domain transferable.
매 핵심
매 the operations
- Decompose: split problem into sub-problems.
- Abstract: drop irrelevant details, keep essence.
- Generalize: extend known to wider class.
- Specialize: take general → solve concrete instance.
- Analogize: structurally-similar known problem.
- Invert: solve the negation, the dual, the inverse.
- Verify: test boundary cases, sanity checks.
- Iterate: refine via cycles.
매 modern frame
- System 1 (Kahneman): pattern-match, intuitive.
- System 2: deliberate, sequential, costly.
- 매 expert 의 chunking 의 System 1 expansion.
매 응용
- Algorithm design (CLRS-style).
- Debugging (binary search of state space).
- Strategy / business problems (MECE, issue trees).
- LLM prompting (Chain-of-Thought = explicit System 2).
💻 패턴
Polya's 4-step (problem solving)
1. Understand: restate problem in own words.
2. Plan: map to known technique (analogize).
3. Execute: carry out plan, check each step.
4. Look back: verify, generalize, simplify.
Decompose: tree
Problem: Build chat app
├── auth (sub: oauth flow, session, refresh)
├── transport (sub: WS, fallback to SSE)
├── persistence (sub: schema, migrations)
└── UI (sub: list, composer, attachments)
Inversion (Charlie Munger / Carl Jacobi)
Original: "How do I make this app fast?"
Inverted: "How would I make it slow?"
→ list 50 ways → avoid each
Analogy mapping
Known: Dijkstra (shortest path on graph)
New: "find cheapest API call sequence"
Map: nodes=states, edges=API calls, weight=cost
→ apply Dijkstra
Specialize → Generalize bootstrap
1. Solve N=1 case by hand.
2. Solve N=2.
3. Spot pattern.
4. Conjecture for N.
5. Prove by induction.
Verify: boundary tests (CS / engineering)
def median(xs): ...
assert median([5]) == 5 # single
assert median([1, 2]) == 1.5 # even
assert median([]) is None # empty
assert median([1, 1, 1]) == 1 # duplicates
매 결정 기준
| Stuck-state | Operation |
|---|---|
| Too big to grasp | Decompose |
| Too messy / many details | Abstract |
| No idea where to start | Analogize |
| Direct attack failing | Invert |
| Don't trust the answer | Verify |
기본값: Polya 4-step + decompose-first. 매 invert when stuck.
🔗 Graph
- 부모: Problem_Solving
- 변형: First-Principles · MECE
- Adjacent: Chain-of-Thought
🤖 LLM 활용
언제: prompt-design (CoT = these operations made explicit), self-review of complex tasks. 언제 X: routine pattern-match tasks (System 1 sufficient).
❌ 안티패턴
- Always System 2: 매 exhausting + slow.
- Always System 1 on hard problems: 매 systematic errors.
- No verification step: 매 plausible-but-wrong.
🧪 검증 / 중복
- Verified (Polya — How to Solve It; Kahneman — Thinking Fast and Slow; Bloom's Taxonomy).
- 신뢰도 B+.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Mental Operations FULL synthesis |