c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4.7 KiB
4.7 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-roblox | Roblox | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Roblox
매 한 줄
"매 user-generated 3D experience platform 의 dominant". Roblox Corp (RBLX, NYSE 2021 IPO) 의 operate, 2006 launch — 매 2025 Q4 의 ~95M DAU, 매 Gen Z/Alpha 의 default social space. 매 Luau (typed Lua) 의 in-Studio scripting, 매 Robux 의 internal currency — creators 의 DevEx (Developer Exchange) 의 USD cash out.
매 핵심
매 Architecture
- Roblox Studio (Windows/Mac IDE) — 매 build, test, publish.
- Roblox Engine — proprietary, C++ core + Luau scripting.
- Cloud-hosted servers — 매 experience 의 instance 의 spin up on demand.
- Cross-platform clients — Windows, Mac, iOS, Android, Xbox, Quest VR (2024 GA).
매 Luau Language
- Lua 5.1 의 fork + gradual typing.
- JIT (native code generation) 의 2023 ship.
- Strict / non-strict mode.
--!strict매 file 의 top.
매 응용
- UGC games — Adopt Me!, Blox Fruits, Brookhaven 의 billion-visit hits.
- Brand activations — Nike Land, Gucci Town, K-pop 의 concert.
- Education — coding camp 의 entry, 매 simple Luau syntax.
- Virtual economy — 매 creator earnings $700M+ in 2024.
💻 패턴
Basic part script (Luau)
--!strict
local Players = game:GetService("Players")
local part = script.Parent :: BasePart
part.Touched:Connect(function(hit: BasePart)
local char = hit.Parent
local player = Players:GetPlayerFromCharacter(char)
if player then
print(player.Name .. " touched the part!")
end
end)
RemoteEvent (server ↔ client)
-- ServerScriptService/Main.server.luau
local RS = game:GetService("ReplicatedStorage")
local event = Instance.new("RemoteEvent", RS)
event.Name = "GiveCoins"
event.OnServerEvent:Connect(function(player, amount: number)
if amount > 0 and amount <= 10 then
player.leaderstats.Coins.Value += amount
end
end)
-- StarterPlayer/StarterPlayerScripts/Client.client.luau
local RS = game:GetService("ReplicatedStorage")
RS:WaitForChild("GiveCoins"):FireServer(5)
DataStore (persistent save)
local DSS = game:GetService("DataStoreService")
local store = DSS:GetDataStore("PlayerData_v2")
local function save(player: Player, data: {coins: number})
local ok, err = pcall(function()
store:SetAsync(tostring(player.UserId), data)
end)
if not ok then warn("save failed:", err) end
end
Roact UI component (modern)
local Roact = require(game.ReplicatedStorage.Roact)
local function Button(props)
return Roact.createElement("TextButton", {
Text = props.label,
Size = UDim2.new(0, 200, 0, 50),
[Roact.Event.Activated] = props.onClick,
})
end
Roact.mount(Roact.createElement(Button, {
label = "Click",
onClick = function() print("clicked") end,
}), playerGui)
MemoryStore (cross-server queue)
local MSS = game:GetService("MemoryStoreService")
local queue = MSS:GetQueue("matchmaking", 60)
queue:AddAsync({userId = player.UserId, mmr = 1500}, 30)
local items, id = queue:ReadAsync(8, false, 0)
매 결정 기준
| 상황 | Approach |
|---|---|
| Persistent player data | DataStore (with retry) |
| Cross-server state | MemoryStore (queue/sortedmap) |
| Simple UI | Native ScreenGui |
| Complex reactive UI | Roact / Fusion |
| High-perf logic | --!native Luau |
| Replication | RemoteEvent (state) / RemoteFunction (RPC) |
기본값: Luau strict mode + Roact + MemoryStore for matchmaking.
🔗 Graph
- 부모: UGC
- 변형: Roblox-Studio
- Adjacent: Unity · Minecraft
🤖 LLM 활용
언제: Luau snippet 의 generate, Studio API lookup, game design pattern 의 explain. 언제 X: TOS-violating exploit / Filtering Enabled bypass — 매 platform-ban 의 risk.
❌ 안티패턴
while true do ... endwithoutwait(): 매 server crash.- Trusting client
RemoteEventargs: 매 always validate server-side (exploiters 의 send anything). - DataStore on every change: 매 6-second SetAsync limit — debounce + session-locking 의 use.
script.Parent의 deep traversal: 매 brittle —WaitForChild의 use.
🧪 검증 / 중복
- Verified (create.roblox.com docs, Roblox 2024 Investor Day).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Luau patterns + DataStore/MemoryStore + Roact |