8.0 KiB
8.0 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
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| wiki-2026-0508-self-play-자기-대결-기반-강화학습 | Self-Play (자기 대결 기반 강화학습) | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Self-Play (자기 대결 기반 강화학습)
매 한 줄
"매 agent 가 자기 자신과 대결 → curriculum 자동 생성, 인간 데이터 의존 X". TD-Gammon 1992 → AlphaGo Zero 2017 → AlphaZero/MuZero → OpenAI Five → 매 2024-2026 LLM reasoning self-play (Self-Rewarding LM, SPIN, AlphaProof). 매 핵심: 매 opponent 가 you-itself → 매 difficulty 자동 매칭.
매 핵심
매 왜 self-play?
- 매 ground truth reward (game win) 매 cheap.
- 매 curriculum 매 emergent: 매 stronger you, 매 stronger opponent.
- 매 data efficient: 매 single game-tree → 매 many trajectories.
- 매 super-human achievable: 매 human ceiling 무 의존.
매 핵심 algorithms
- AlphaZero: 매 MCTS + neural net (policy + value).
- MuZero: 매 learned dynamics — 매 model-based, no game rules needed.
- PSRO (Policy-Space Response Oracles): 매 league of policies.
- Fictitious self-play: 매 average opponent over history.
- AlphaStar (StarCraft): 매 league with main + exploiters.
매 stability tricks
- 매 past-self snapshots: 매 opponent pool from checkpoints.
- 매 league diversity: 매 main + counter + exploiter agents.
- 매 PFSP (prioritized fictitious self-play): 매 hard opponents 매 priority.
- 매 latency-style: 매 opponent strength 매 controlled.
매 LLM reasoning self-play (2024-2026)
- Self-Rewarding LM (Yuan 2024): 매 LLM-as-judge + DPO.
- SPIN (Chen 2024): 매 self-play between current vs prior model.
- AlphaProof (DeepMind 2024): 매 IMO-silver — 매 Lean prover self-play.
- STaR / V-STaR: 매 reasoning trace generation + filter self-play.
- R1-style: 매 verifiable reward (math, code) → RL self-improvement.
매 응용
- Board games: AlphaGo, AlphaZero, Stockfish.
- RTS / MOBA: AlphaStar, OpenAI Five.
- LLM reasoning: o1, R1, AlphaProof patterns.
- Robotics policy learning: 매 sim-to-real with self-play opponents.
💻 패턴
MCTS + neural net (AlphaZero-style)
import math, numpy as np
class Node:
def __init__(self, prior=0):
self.children = {}
self.N, self.W, self.P = 0, 0, prior
def Q(self): return self.W / max(self.N, 1)
def select(node, c=1.5):
total = sum(c.N for c in node.children.values())
best, best_score = None, -1e9
for a, child in node.children.items():
u = c * child.P * math.sqrt(total) / (1 + child.N)
score = child.Q() + u
if score > best_score:
best_score, best = score, a
return best
def mcts(state, net, sims=800):
root = Node()
p, v = net(state)
for a, prior in enumerate(p):
root.children[a] = Node(prior)
for _ in range(sims):
path, s = [root], state
while path[-1].children:
a = select(path[-1])
path.append(path[-1].children[a])
s = step(s, a)
if not terminal(s):
p, v = net(s)
for a, prior in enumerate(p):
path[-1].children[a] = Node(prior)
else:
v = reward(s)
for n in reversed(path):
n.N += 1; n.W += v; v = -v
visits = np.array([c.N for c in root.children.values()])
return visits / visits.sum()
Self-play data generation
def play_game(net, mcts_sims=800, temp=1.0):
state, history = init_state(), []
while not terminal(state):
pi = mcts(state, net, mcts_sims)
if temp > 0:
a = np.random.choice(len(pi), p=pi**(1/temp) / sum(pi**(1/temp)))
else:
a = pi.argmax()
history.append((state, pi))
state = step(state, a)
z = reward(state)
return [(s, pi, z * (-1)**i) for i, (s, pi) in enumerate(history)]
Training loop
buffer = []
for iteration in range(1000):
games = [play_game(net) for _ in range(100)]
buffer.extend(sum(games, []))
buffer = buffer[-500_000:] # 매 ring buffer
for _ in range(1000):
batch = random.sample(buffer, 256)
s, pi, z = zip(*batch)
p_pred, v_pred = net(torch.stack(s))
loss = ((v_pred - z) ** 2).mean() + -(pi * p_pred.log()).sum(-1).mean()
optim.zero_grad(); loss.backward(); optim.step()
if iteration % 10 == 0:
save_checkpoint(net, iteration)
League / PSRO opponent pool
class League:
def __init__(self):
self.agents = []
self.scores = defaultdict(lambda: defaultdict(int))
def add(self, agent):
self.agents.append(agent)
def sample_opponent(self, learner, mode="pfsp"):
# 매 prioritize hard opponents
winrates = [self.scores[learner][a] / max(1, sum(self.scores[learner].values()))
for a in self.agents]
priorities = [(1 - w) ** 2 for w in winrates]
priorities = np.array(priorities) / sum(priorities)
return np.random.choice(self.agents, p=priorities)
LLM self-play (SPIN-style)
# 매 player_t = current LLM, opponent_{t-1} = previous LLM
def spin_step(model_t, model_t_minus_1, prompts, gold_responses):
losses = []
for p, gold in zip(prompts, gold_responses):
opponent_resp = model_t_minus_1.generate(p)
# 매 DPO-style: 매 prefer gold over opponent
chosen_logp = model_t.logprob(p, gold)
rejected_logp = model_t.logprob(p, opponent_resp)
loss = -F.logsigmoid(0.1 * (chosen_logp - rejected_logp))
losses.append(loss)
return torch.stack(losses).mean()
Verifiable-reward self-improvement (R1-style)
def rlhf_self_play(model, math_problems):
rollouts = []
for prob in math_problems:
traces = [model.generate(prob, temperature=1.0) for _ in range(16)]
rewards = [verify_math(t, prob.answer) for t in traces] # 0/1
rollouts.extend(zip(traces, rewards))
# GRPO: 매 group-relative advantage
update_policy_grpo(model, rollouts)
매 결정 기준
| 상황 | Approach |
|---|---|
| Perfect info game | 매 AlphaZero (MCTS + NN) |
| Imperfect info | 매 PSRO / fictitious self-play |
| Ladder strategies (RTS) | 매 league with exploiters (AlphaStar) |
| LLM reasoning (verifiable) | 매 R1-style RL with verifier |
| LLM general | 매 SPIN / Self-Rewarding LM |
기본값: 매 perfect info → AlphaZero pattern, 매 LLM reasoning with verifier → GRPO/R1, 매 general LLM → SPIN.
🔗 Graph
- 부모: Reinforcement Learning · Multi-Agent RL
- 변형: AlphaZero · MuZero · PSRO · SPIN · GRPO
- 응용: AlphaGo · AlphaStar · OpenAI Five · AlphaProof · DeepSeek R1
- Adjacent: Monte Carlo Tree Search · Game Theory · Curriculum Learning
🤖 LLM 활용
언제: 매 verifiable reward (math, code, theorem proving), 매 ground-truth game outcome, 매 want super-human capability. 언제 X: 매 reward 매 unverifiable (creative writing, opinion), 매 single-agent task with no opponent.
❌ 안티패턴
- No opponent diversity: 매 collapse to single strategy — 매 league 필수.
- Static opponent: 매 overfit to fixed pattern.
- No verification (LLM): 매 reward hacking — 매 SPIN-only 매 weak.
- Catastrophic forgetting: 매 past-snapshot pool 무시 → cycles.
🧪 검증 / 중복
- Verified (Silver et al. AlphaZero 2017, AlphaStar Nature 2019, SPIN ICML 2024, AlphaProof DeepMind 2024).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — AlphaZero, league, LLM self-play (SPIN, R1) 추가 |