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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3.3 KiB
id, title, category, status, verification_status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, created_at, updated_at, review_reason, merge_history, tags, raw_sources, applied_in, github_commit
| id | title | category | status | verification_status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | created_at | updated_at | review_reason | merge_history | tags | raw_sources | applied_in | github_commit | |||||||||
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| cpp-oop | C++ OOP | Programming_Language | draft | conceptual |
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B | 0.85 | 2026-07-04 | 2026-07-04 |
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C++ OOP
🎯 한 줄 통찰 (One-line insight)
The single-sentence distinction the source draws between procedural and object-oriented programming is organizational, not functional — procedural code is "organized around FUNCTIONS," OOP code is "organized around OBJECTS" that BUNDLE data and functions together — meaning the shift to OOP throughout this section of the tutorial isn't introducing new capabilities C++ lacked before, but reorganizing the SAME capabilities (variables, functions) around a different unit of grouping. [S1]
🧠 핵심 개념 (Core concepts)
- OOP (Object-Oriented Programming) — organizing code around "objects" that hold both data and functions operating on that data. [S1]
- Class vs. object — a class defines what an object should look like (a template); an object is created FROM a class and inherits its variables/functions. [S1]
- DRY principle — "Don't Repeat Yourself"; move repeated code into functions or classes and reuse it. [S1]
- OOP advantages — clearer program structure, easier maintenance/reuse/debugging, DRY-friendly, enables building full reusable applications faster. [S1]
- Procedural vs. OOP — procedural organizes code around FUNCTIONS operating on data; OOP organizes code around OBJECTS that contain both data and functions together. [S1]
📖 세부 내용 (Details)
- The Class → Objects mapping example: Fruit class → Apple/Banana/Mango objects; Car class → Volvo/Audi/Toyota objects. [S1]
⚖️ 모순 및 업데이트 (Contradictions & updates)
- 현재까지 발견된 모순 사항 없음 (No contradictions found in available sources).
🛠️ 적용 사례 (Applied in summary)
현재 발견된 실제 적용 사례가 없습니다 — 이 챕터의 클래스-객체 개념 개관이 다음 챕터(Classes and Objects)의 실전 코드로 바로 이어진다. [S1]
💻 코드 패턴 (Code patterns)
None — this is a conceptual overview page with no standalone code example.
✅ 검증 상태 및 신뢰도
- 상태: draft
- 검증 단계: conceptual
- 출처 신뢰도: B (W3Schools — widely used educational reference, not a primary standards body)
- 신뢰 점수: 0.85
- 중복 검사 결과: 신규 생성 (New discovery)
🔗 지식 그래프 (Knowledge Graph)
- 상위/루트: C++ Tutorial
- 관련 개념: CPP Functions Lambda, CPP Classes
- 참조 맥락: OOP 섹션 첫 챕터 — 클래스와 객체(Classes) 챕터로 이어짐.
📚 출처 (Sources)
- [S1] W3Schools — C++ OOP — https://www.w3schools.com/cpp/cpp_oop.asp
📝 변경 이력 (Change history)
- 2026-07-04: Initial draft synthesized from the W3Schools "C++ OOP" page (Astra wiki-curation, P-Reinforce v3.1 format).