c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.3 KiB
5.3 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-garbage-collection | Garbage Collection | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Garbage Collection
매 한 줄
"매 unreachable memory를 자동으로 reclaim한다". 매 GC는 manual malloc/free의 cognitive burden을 제거 — McCarthy의 Lisp(1959)에서 시작, modern V8/HotSpot/Go의 generational + concurrent collector로 evolution. 2026 trade-off는 매 throughput vs latency vs memory overhead.
매 핵심
매 Algorithm 분류
- Mark-and-sweep: 매 reachable mark → unreachable sweep (fragmentation)
- Copying (semi-space): 매 live obj 새 space로 copy (50% memory waste)
- Mark-compact: 매 mark 후 live obj 한쪽 끝으로 compact
- Reference counting: 매 ref count 0 즉시 free (cycle 문제)
매 Generational Hypothesis
- 매 most objects die young: 매 short-lived 95%+
- Young gen (eden + survivor): 매 frequent, fast minor GC
- Old gen (tenured): 매 infrequent, expensive major GC
- 매 write barrier: old → young reference tracking
매 응용
- JVM (G1, ZGC, Shenandoah) — sub-ms pause.
- V8 (Orinoco) — concurrent + parallel + incremental.
- Go (tricolor concurrent) — sub-ms STW pause.
- .NET (Server GC, regions) — generational + LOH.
💻 패턴
JVM ZGC 설정 (sub-ms pause)
java -XX:+UseZGC \
-XX:+ZGenerational \
-Xmx16g \
-XX:SoftMaxHeapSize=14g \
-jar app.jar
Go GC tuning
import "runtime/debug"
func init() {
// 매 GOGC=100 default — 100% growth 시 trigger
debug.SetGCPercent(50) // 매 lower = more frequent, less memory
// 매 hard memory limit (Go 1.19+)
debug.SetMemoryLimit(8 << 30) // 매 8GB
}
// 매 manual hint after large alloc
runtime.GC()
V8 Heap snapshot (Node.js)
const v8 = require('v8');
const fs = require('fs');
// 매 heap snapshot for leak analysis
const snapshot = v8.writeHeapSnapshot();
console.log(`Heap snapshot: ${snapshot}`);
// 매 heap statistics
console.log(v8.getHeapStatistics());
// { total_heap_size, used_heap_size, heap_size_limit, ... }
Reference cycle break (Python)
import weakref
class Parent:
def __init__(self):
self.children = []
class Child:
def __init__(self, parent):
# 매 strong cycle: parent ↔ child → leak
# self.parent = parent
# 매 fix: weakref
self.parent = weakref.ref(parent)
def get_parent(self):
return self.parent() # 매 None if collected
Object pooling (avoid GC pressure)
public class BulletPool
{
private readonly Stack<Bullet> pool = new();
public Bullet Rent()
{
if (pool.Count > 0) return pool.Pop();
return new Bullet();
}
public void Return(Bullet b)
{
b.Reset();
pool.Push(b);
}
}
// 매 hot path에서 alloc 회피 → minor GC 감소
Tricolor marking (concept, Go-style)
// 매 white = unscanned, gray = in queue, black = scanned
// invariant: 매 black은 white를 직접 reference 안 함
// write barrier로 enforce:
func writeBarrier(slot **Object, ptr *Object) {
if isBlack(slot) && isWhite(ptr) {
markGray(ptr) // 매 promote to gray
}
*slot = ptr
}
.NET Span (stack alloc, no GC)
public int SumDigits(int n)
{
Span<int> digits = stackalloc int[16];
int i = 0;
while (n > 0) { digits[i++] = n % 10; n /= 10; }
int sum = 0;
for (int j = 0; j < i; j++) sum += digits[j];
return sum; // 매 zero heap allocation
}
매 결정 기준
| 상황 | GC choice |
|---|---|
| Low-latency trading (JVM) | ZGC / Shenandoah (sub-ms pause) |
| Throughput batch (JVM) | Parallel GC |
| Game engine (managed) | Object pooling + GC.Collect at safe points |
| Real-time embedded | Manual memory or Rust (no GC) |
| Server-side Go | Default tricolor + GOGC tuning |
기본값: 매 modern runtime의 default GC. 매 measure first (allocation profiler), tune later.
🔗 Graph
- 부모: Memory Management
- 변형: Reference Counting
- 응용: JVM · V8
- Adjacent: ARC
🤖 LLM 활용
언제: 매 GC pause 분석, allocation hotspot 식별, runtime flag tuning 추천. 언제 X: 매 Rust/C/C++ — GC 없음. 매 hard real-time — non-deterministic pause unacceptable.
❌ 안티패턴
- Calling GC.Collect() 빈번: 매 fragmentation + throughput 손실.
- Finalizer 의존: 매 non-deterministic, GC overhead 증가 → IDisposable 사용.
- Large object heap thrash: 매 LOH (.NET) 매번 alloc → fragmentation.
- String concat in loop: 매 immutable string × N alloc → StringBuilder 사용.
🧪 검증 / 중복
- Verified (Jones, Hosking, Moss, "The Garbage Collection Handbook", 2nd ed., 2023).
- Verified (Oracle ZGC docs, OpenJDK).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — generational GC + V8/Go/JVM modern collectors |