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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-poetic-computation | Poetic Computation | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Poetic Computation
매 한 줄
"매 code as expressive medium — 매 not just utility, 매 art". 매 poetic computation 매 Taeyoon Choi (School for Poetic Computation, NYC) 의 popularize. 매 Processing (Casey Reas, Ben Fry) → p5.js (Lauren McCarthy) lineage 매 core. 매 generative art, live coding, sonification 의 포함.
매 핵심
매 lineage
- 매 Processing (2001): Casey Reas + Ben Fry @ MIT Media Lab. Java-based. 매 designers + artists 의 entry into code.
- 매 p5.js (2014-): Lauren McCarthy. 매 Processing 의 web port. 매 community-driven, accessibility-focused.
- 매 SFPC (2013-): School for Poetic Computation, NYC. 매 Taeyoon Choi co-founder. 매 "more poetry, less demo".
- 매 Hydra (Olivia Jack): live-coded video synthesizer.
- 매 TidalCycles (Alex McLean): live-coded music patterns.
매 핵심 개념
- 매 generative art: rule-based 매 procedural creation (Perlin noise, L-systems, cellular automata).
- 매 live coding: 매 perform 동안 매 code 의 edit — 매 algorave, code as instrument.
- 매 creative constraints: 매 limits 의 unlock creativity — 매 1KB demos, monochrome, 100 lines.
- 매 critical computing: 매 code 매 political — accessibility, surveillance, bias 의 examine.
매 modern (2026)
- 매 AI + creative coding: 매 Claude/GPT 매 generate p5 sketches, 매 Stable Diffusion 매 texture, 매 Suno 매 audio.
- 매 GenuaryJS, #plottertwitter: 매 community challenges.
- 매 web-native: 매 WebGL2/WebGPU 의 사용 (regl, ogl, three.js).
- 매 plotter art: 매 AxiDraw + p5 → physical drawings.
매 응용
- 매 generative posters / album covers.
- 매 live VJ + algorave performances.
- 매 data sonification + interactive installations.
- 매 educational tools (teaching coding through art).
💻 패턴
p5.js — flow field
// Perlin noise flow field — 매 generative art 매 classic
let particles = [];
function setup() {
createCanvas(800, 800);
for (let i = 0; i < 2000; i++) {
particles.push({ x: random(width), y: random(height) });
}
background(20);
}
function draw() {
for (let p of particles) {
let a = noise(p.x * 0.005, p.y * 0.005) * TAU * 2;
p.x += cos(a); p.y += sin(a);
stroke(255, 30); point(p.x, p.y);
if (p.x < 0 || p.x > width || p.y < 0 || p.y > height) {
p.x = random(width); p.y = random(height);
}
}
}
Processing — 10 PRINT generative
// Commodore 64 BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
size(800, 800);
background(0); stroke(255); strokeWeight(2);
int s = 20;
for (int y = 0; y < height; y += s) {
for (int x = 0; x < width; x += s) {
if (random(1) > 0.5) line(x, y, x+s, y+s);
else line(x+s, y, x, y+s);
}
}
Hydra — live-coded video
// hydra.ojack.xyz — 매 browser 에 매 paste
osc(20, 0.1, 1.5)
.kaleid(5)
.modulate(noise(3))
.rotate(0.1)
.out()
TidalCycles — live-coded music
-- 매 Haskell-based pattern language
d1 $ stack [
s "bd*4",
s "~ cp ~ cp",
n "0 2 4 7" # s "supersaw" # cutoff (range 200 4000 $ slow 4 sine)
]
p5 + ml5.js — AI body tracking
// ml5.js — 매 p5 친화 ML wrapper
let bodyPose, video, poses = [];
function preload() {
bodyPose = ml5.bodyPose();
}
function setup() {
createCanvas(640, 480);
video = createCapture(VIDEO); video.hide();
bodyPose.detectStart(video, r => poses = r);
}
function draw() {
image(video, 0, 0);
for (let p of poses) {
for (let kp of p.keypoints) {
if (kp.confidence > 0.2) circle(kp.x, kp.y, 10);
}
}
}
AxiDraw plotter export (SVG)
// p5.svg addon — 매 AxiDraw 의 plot
function setup() {
createCanvas(800, 800, SVG);
noFill(); stroke(0);
for (let i = 0; i < 100; i++) {
circle(random(width), random(height), random(50, 200));
}
save("plot.svg");
}
Claude-generated sketch (LLM workflow)
// Prompt: "p5.js sketch — animated lissajous figure with rainbow trail, 60 lines"
// LLM 매 produces working code → human 매 edit + remix
function setup() { createCanvas(600, 600); colorMode(HSB); background(0); }
function draw() {
noStroke();
let t = frameCount * 0.01;
let x = width/2 + 200 * sin(3*t);
let y = height/2 + 200 * sin(2*t + PI/4);
fill((frameCount * 2) % 360, 100, 100, 0.5);
circle(x, y, 20);
}
매 결정 기준
| 상황 | Tool |
|---|---|
| 매 web-first, beginner | 매 p5.js |
| 매 Java/standalone | 매 Processing |
| 매 live VJ | 매 Hydra |
| 매 live music | 매 TidalCycles / SuperCollider |
| 매 high-perf shader | 매 Shadertoy / GLSL |
| 매 plotter art | 매 p5.svg + AxiDraw |
| 매 ML + creative | 매 ml5.js / Magenta |
기본값: 매 p5.js (web, free, accessible community).
🔗 Graph
- 부모: Creative-Coding
- 변형: Generative-Art
- Adjacent: Three.js
🤖 LLM 활용
언제: 매 boilerplate sketch 의 generate, 매 stuck on math (rotation, easing) 매 explanation, 매 code golf 의 explore. 언제 X: 매 conceptual originality (LLM 매 derivative), 매 performance-critical shader code (manual tuning).
❌ 안티패턴
- 매 utility-only mindset: 매 "what does it do" only — 매 "how does it feel" 의 ignore.
- 매 framework worship: 매 latest JS framework 의 chase — 매 idea > tool.
- 매 no constraints: 매 unlimited canvas → 매 paralysis. 매 creative constraints embrace.
🧪 검증 / 중복
- Verified (p5.js docs, SFPC, Processing Foundation).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Processing/p5/Hydra/TidalCycles patterns + AI integration |